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Fix stencil func registers, make clip control equivalent to how it was before, but surely wrong.

This commit is contained in:
Kelebek1 2022-10-10 20:32:38 +01:00
parent c3cae9d992
commit 4496030ea9
8 changed files with 51 additions and 44 deletions

View file

@ -61,7 +61,7 @@ void SetupDirtyRenderTargets(Maxwell3D::DirtyState::Tables& tables) {
}
void SetupDirtyShaders(Maxwell3D::DirtyState::Tables& tables) {
FillBlock(tables[0], OFF(pipelines), NUM(pipelines) * Maxwell3D::Regs::MaxShaderProgram,
FillBlock(tables[0], OFF(pipelines), NUM(pipelines[0]) * Maxwell3D::Regs::MaxShaderProgram,
Shaders);
}
} // Anonymous namespace

View file

@ -74,15 +74,15 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.stencil_front_op.zfail = Regs::StencilOp::Op::Keep_D3D;
regs.stencil_front_op.zpass = Regs::StencilOp::Op::Keep_D3D;
regs.stencil_front_op.func = Regs::ComparisonOp::Always_GL;
regs.stencil_front_func.func_mask = 0xFFFFFFFF;
regs.stencil_front_func.mask = 0xFFFFFFFF;
regs.stencil_front_func_mask = 0xFFFFFFFF;
regs.stencil_front_mask = 0xFFFFFFFF;
regs.stencil_two_side_enable = 1;
regs.stencil_back_op.fail = Regs::StencilOp::Op::Keep_D3D;
regs.stencil_back_op.zfail = Regs::StencilOp::Op::Keep_D3D;
regs.stencil_back_op.zpass = Regs::StencilOp::Op::Keep_D3D;
regs.stencil_back_op.func = Regs::ComparisonOp::Always_GL;
regs.stencil_back_func.func_mask = 0xFFFFFFFF;
regs.stencil_back_func.mask = 0xFFFFFFFF;
regs.stencil_back_func_mask = 0xFFFFFFFF;
regs.stencil_back_mask = 0xFFFFFFFF;
regs.depth_test_func = Regs::ComparisonOp::Always_GL;
regs.gl_front_face = Regs::FrontFace::CounterClockWise;

View file

@ -1795,12 +1795,6 @@ public:
ComparisonOp func;
};
struct StencilFunc {
s32 ref;
u32 func_mask;
u32 mask;
};
struct PsSaturate {
// Opposite of DepthMode
enum class Depth : u32 {
@ -2737,7 +2731,9 @@ public:
u32 post_z_pixel_imask; ///< 0x0F1C
INSERT_PADDING_BYTES_NOINIT(0x20);
ConstantColorRendering const_color_rendering; ///< 0x0F40
StencilFunc stencil_back_func; ///< 0x0F54
s32 stencil_back_ref; ///< 0x0F54
u32 stencil_back_mask; ///< 0x0F58
u32 stencil_back_func_mask; ///< 0x0F5C
INSERT_PADDING_BYTES_NOINIT(0x24);
VertexStreamSubstitute vertex_stream_substitute; ///< 0x0F84
u32 line_mode_clip_generated_edge_do_not_draw; ///< 0x0F8C
@ -2855,7 +2851,9 @@ public:
Blend blend; ///< 0x133C
u32 stencil_enable; ///< 0x1380
StencilOp stencil_front_op; ///< 0x1384
StencilFunc stencil_front_func; ///< 0x1394
s32 stencil_front_ref; ///< 0x1394
s32 stencil_front_func_mask; ///< 0x1398
s32 stencil_front_mask; ///< 0x139C
INSERT_PADDING_BYTES_NOINIT(0x4);
u32 draw_auto_start_byte_count; ///< 0x13A4
PsSaturate frag_color_clamp; ///< 0x13A8
@ -3311,7 +3309,9 @@ ASSERT_REG_POSITION(vpc_perf, 0x0F14);
ASSERT_REG_POSITION(pm_local_trigger, 0x0F18);
ASSERT_REG_POSITION(post_z_pixel_imask, 0x0F1C);
ASSERT_REG_POSITION(const_color_rendering, 0x0F40);
ASSERT_REG_POSITION(stencil_back_func, 0x0F54);
ASSERT_REG_POSITION(stencil_back_ref, 0x0F54);
ASSERT_REG_POSITION(stencil_back_mask, 0x0F58);
ASSERT_REG_POSITION(stencil_back_func_mask, 0x0F5C);
ASSERT_REG_POSITION(vertex_stream_substitute, 0x0F84);
ASSERT_REG_POSITION(line_mode_clip_generated_edge_do_not_draw, 0x0F8C);
ASSERT_REG_POSITION(color_mask_common, 0x0F90);
@ -3416,7 +3416,9 @@ ASSERT_REG_POSITION(invalidate_texture_data_cache_lines, 0x1338);
ASSERT_REG_POSITION(blend, 0x133C);
ASSERT_REG_POSITION(stencil_enable, 0x1380);
ASSERT_REG_POSITION(stencil_front_op, 0x1384);
ASSERT_REG_POSITION(stencil_front_func, 0x1394);
ASSERT_REG_POSITION(stencil_front_ref, 0x1394);
ASSERT_REG_POSITION(stencil_front_func_mask, 0x1398);
ASSERT_REG_POSITION(stencil_front_mask, 0x139C);
ASSERT_REG_POSITION(draw_auto_start_byte_count, 0x13A4);
ASSERT_REG_POSITION(frag_color_clamp, 0x13A8);
ASSERT_REG_POSITION(window_origin, 0x13AC);

View file

@ -658,8 +658,13 @@ void RasterizerOpenGL::SyncDepthClamp() {
}
flags[Dirty::DepthClampEnabled] = false;
oglEnable(GL_DEPTH_CLAMP, maxwell3d->regs.viewport_clip_control.geometry_clip !=
Maxwell::ViewportClipControl::GeometryClip::Passthrough);
bool depth_clamp_disabled{maxwell3d->regs.viewport_clip_control.geometry_clip ==
Maxwell::ViewportClipControl::GeometryClip::Passthrough ||
maxwell3d->regs.viewport_clip_control.geometry_clip ==
Maxwell::ViewportClipControl::GeometryClip::FrustumXYZ ||
maxwell3d->regs.viewport_clip_control.geometry_clip ==
Maxwell::ViewportClipControl::GeometryClip::FrustumZ};
oglEnable(GL_DEPTH_CLAMP, !depth_clamp_disabled);
}
void RasterizerOpenGL::SyncClipEnabled(u32 clip_mask) {
@ -746,19 +751,19 @@ void RasterizerOpenGL::SyncStencilTestState() {
oglEnable(GL_STENCIL_TEST, regs.stencil_enable);
glStencilFuncSeparate(GL_FRONT, MaxwellToGL::ComparisonOp(regs.stencil_front_op.func),
regs.stencil_front_func.ref, regs.stencil_front_func.func_mask);
regs.stencil_front_ref, regs.stencil_front_func_mask);
glStencilOpSeparate(GL_FRONT, MaxwellToGL::StencilOp(regs.stencil_front_op.fail),
MaxwellToGL::StencilOp(regs.stencil_front_op.zfail),
MaxwellToGL::StencilOp(regs.stencil_front_op.zpass));
glStencilMaskSeparate(GL_FRONT, regs.stencil_front_func.mask);
glStencilMaskSeparate(GL_FRONT, regs.stencil_front_mask);
if (regs.stencil_two_side_enable) {
glStencilFuncSeparate(GL_BACK, MaxwellToGL::ComparisonOp(regs.stencil_back_op.func),
regs.stencil_back_func.ref, regs.stencil_back_func.mask);
regs.stencil_back_ref, regs.stencil_back_mask);
glStencilOpSeparate(GL_BACK, MaxwellToGL::StencilOp(regs.stencil_back_op.fail),
MaxwellToGL::StencilOp(regs.stencil_back_op.zfail),
MaxwellToGL::StencilOp(regs.stencil_back_op.zpass));
glStencilMaskSeparate(GL_BACK, regs.stencil_back_func.mask);
glStencilMaskSeparate(GL_BACK, regs.stencil_back_mask);
} else {
glStencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, 0xFFFFFFFF);
glStencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP);

View file

@ -100,14 +100,12 @@ void SetupDirtyDepthTest(Tables& tables) {
void SetupDirtyStencilTest(Tables& tables) {
static constexpr std::array offsets = {
OFF(stencil_enable), OFF(stencil_front_op.func),
OFF(stencil_front_func.ref), OFF(stencil_front_func.func_mask),
OFF(stencil_front_op.fail), OFF(stencil_front_op.zfail),
OFF(stencil_front_op.zpass), OFF(stencil_front_func.mask),
OFF(stencil_two_side_enable), OFF(stencil_back_op.func),
OFF(stencil_back_func.ref), OFF(stencil_back_func.func_mask),
OFF(stencil_back_op.fail), OFF(stencil_back_op.zfail),
OFF(stencil_back_op.zpass), OFF(stencil_back_func.mask)};
OFF(stencil_enable), OFF(stencil_front_op.func), OFF(stencil_front_ref),
OFF(stencil_front_func_mask), OFF(stencil_front_op.fail), OFF(stencil_front_op.zfail),
OFF(stencil_front_op.zpass), OFF(stencil_front_mask), OFF(stencil_two_side_enable),
OFF(stencil_back_op.func), OFF(stencil_back_ref), OFF(stencil_back_func_mask),
OFF(stencil_back_op.fail), OFF(stencil_back_op.zfail), OFF(stencil_back_op.zpass),
OFF(stencil_back_mask)};
for (const auto offset : offsets) {
tables[0][offset] = StencilTest;
}

View file

@ -63,7 +63,11 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
primitive_restart_enable.Assign(regs.primitive_restart.enabled != 0 ? 1 : 0);
depth_bias_enable.Assign(enabled_lut[POLYGON_OFFSET_ENABLE_LUT[topology_index]] != 0 ? 1 : 0);
depth_clamp_disabled.Assign(regs.viewport_clip_control.geometry_clip ==
Maxwell::ViewportClipControl::GeometryClip::Passthrough);
Maxwell::ViewportClipControl::GeometryClip::Passthrough ||
regs.viewport_clip_control.geometry_clip ==
Maxwell::ViewportClipControl::GeometryClip::FrustumXYZ ||
regs.viewport_clip_control.geometry_clip ==
Maxwell::ViewportClipControl::GeometryClip::FrustumZ);
ndc_minus_one_to_one.Assign(regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1 : 0);
polygon_mode.Assign(PackPolygonMode(regs.polygon_mode_front));
patch_control_points_minus_one.Assign(regs.patch_vertices - 1);

View file

@ -772,11 +772,10 @@ void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs)
if (regs.stencil_two_side_enable) {
// Separate values per face
scheduler.Record(
[front_ref = regs.stencil_front_func.ref,
front_write_mask = regs.stencil_front_func.mask,
front_test_mask = regs.stencil_front_func.func_mask,
back_ref = regs.stencil_back_func.ref, back_write_mask = regs.stencil_back_func.mask,
back_test_mask = regs.stencil_back_func.func_mask](vk::CommandBuffer cmdbuf) {
[front_ref = regs.stencil_front_ref, front_write_mask = regs.stencil_front_mask,
front_test_mask = regs.stencil_front_func_mask, back_ref = regs.stencil_back_ref,
back_write_mask = regs.stencil_back_mask,
back_test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) {
// Front face
cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_BIT, front_ref);
cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_BIT, front_write_mask);
@ -789,9 +788,8 @@ void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs)
});
} else {
// Front face defines both faces
scheduler.Record([ref = regs.stencil_front_func.ref,
write_mask = regs.stencil_front_func.mask,
test_mask = regs.stencil_front_func.func_mask](vk::CommandBuffer cmdbuf) {
scheduler.Record([ref = regs.stencil_front_ref, write_mask = regs.stencil_front_mask,
test_mask = regs.stencil_front_func_mask](vk::CommandBuffer cmdbuf) {
cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_AND_BACK, ref);
cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_AND_BACK, write_mask);
cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_AND_BACK, test_mask);

View file

@ -77,12 +77,12 @@ void SetupDirtyDepthBounds(Tables& tables) {
void SetupDirtyStencilProperties(Tables& tables) {
auto& table = tables[0];
table[OFF(stencil_two_side_enable)] = StencilProperties;
table[OFF(stencil_front_func.ref)] = StencilProperties;
table[OFF(stencil_front_func.mask)] = StencilProperties;
table[OFF(stencil_front_func.func_mask)] = StencilProperties;
table[OFF(stencil_back_func.ref)] = StencilProperties;
table[OFF(stencil_back_func.mask)] = StencilProperties;
table[OFF(stencil_back_func.func_mask)] = StencilProperties;
table[OFF(stencil_front_ref)] = StencilProperties;
table[OFF(stencil_front_mask)] = StencilProperties;
table[OFF(stencil_front_func_mask)] = StencilProperties;
table[OFF(stencil_back_ref)] = StencilProperties;
table[OFF(stencil_back_mask)] = StencilProperties;
table[OFF(stencil_back_func_mask)] = StencilProperties;
}
void SetupDirtyLineWidth(Tables& tables) {