forked from suyu/suyu
android: Multi-program app switching
This commit is contained in:
parent
ce2eb6e8ee
commit
3f1290cee3
8 changed files with 117 additions and 34 deletions
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@ -261,7 +261,7 @@ object NativeLibrary {
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/**
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* Begins emulation.
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*/
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external fun run(path: String?)
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external fun run(path: String?, programIndex: Int = 0)
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// Surface Handling
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external fun surfaceChanged(surf: Surface?)
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@ -489,6 +489,12 @@ object NativeLibrary {
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sEmulationActivity.get()!!.onEmulationStopped(status)
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}
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@Keep
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@JvmStatic
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fun onProgramChanged(programIndex: Int) {
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sEmulationActivity.get()!!.onProgramChanged(programIndex)
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}
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/**
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* Logs the Yuzu version, Android version and, CPU.
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*/
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@ -76,7 +76,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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override fun onDestroy() {
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stopForegroundService(this)
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emulationViewModel.clear()
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super.onDestroy()
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}
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@ -446,9 +445,14 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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}
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fun onEmulationStopped(status: Int) {
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if (status == 0) {
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if (status == 0 && emulationViewModel.programChanged.value == -1) {
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finish()
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}
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emulationViewModel.setEmulationStopped(true)
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}
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fun onProgramChanged(programIndex: Int) {
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emulationViewModel.setProgramChanged(programIndex)
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}
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private fun startMotionSensorListener() {
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@ -424,10 +424,38 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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}
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}
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launch {
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repeatOnLifecycle(Lifecycle.State.CREATED) {
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emulationViewModel.programChanged.collect {
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if (it != 0) {
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emulationViewModel.setEmulationStarted(false)
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binding.drawerLayout.close()
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binding.drawerLayout
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.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
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ViewUtils.hideView(binding.surfaceInputOverlay)
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ViewUtils.showView(binding.loadingIndicator)
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}
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}
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}
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}
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launch {
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repeatOnLifecycle(Lifecycle.State.CREATED) {
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emulationViewModel.emulationStopped.collect {
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if (it && emulationViewModel.programChanged.value != -1) {
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if (perfStatsUpdater != null) {
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perfStatsUpdateHandler.removeCallbacks(perfStatsUpdater!!)
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}
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emulationState.changeProgram(emulationViewModel.programChanged.value)
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emulationViewModel.setProgramChanged(-1)
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emulationViewModel.setEmulationStopped(false)
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}
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}
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}
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}
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}
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}
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private fun startEmulation() {
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private fun startEmulation(programIndex: Int = 0) {
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if (!NativeLibrary.isRunning() && !NativeLibrary.isPaused()) {
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if (!DirectoryInitialization.areDirectoriesReady) {
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DirectoryInitialization.start()
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@ -435,7 +463,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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updateScreenLayout()
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emulationState.run(emulationActivity!!.isActivityRecreated)
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emulationState.run(emulationActivity!!.isActivityRecreated, programIndex)
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}
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}
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@ -833,6 +861,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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) {
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private var state: State
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private var surface: Surface? = null
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lateinit var emulationThread: Thread
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init {
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// Starting state is stopped.
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@ -878,7 +907,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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@Synchronized
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fun run(isActivityRecreated: Boolean) {
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fun run(isActivityRecreated: Boolean, programIndex: Int = 0) {
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if (isActivityRecreated) {
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if (NativeLibrary.isRunning()) {
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state = State.PAUSED
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@ -889,10 +918,20 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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// If the surface is set, run now. Otherwise, wait for it to get set.
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if (surface != null) {
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runWithValidSurface()
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runWithValidSurface(programIndex)
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}
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}
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@Synchronized
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fun changeProgram(programIndex: Int) {
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emulationThread.join()
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emulationThread = Thread({
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Log.debug("[EmulationFragment] Starting emulation thread.")
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NativeLibrary.run(gamePath, programIndex)
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}, "NativeEmulation")
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emulationThread.start()
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}
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// Surface callbacks
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@Synchronized
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fun newSurface(surface: Surface?) {
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@ -932,7 +971,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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}
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private fun runWithValidSurface() {
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private fun runWithValidSurface(programIndex: Int = 0) {
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NativeLibrary.surfaceChanged(surface)
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if (!emulationCanStart.invoke()) {
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return
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@ -940,9 +979,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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when (state) {
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State.STOPPED -> {
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val emulationThread = Thread({
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emulationThread = Thread({
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Log.debug("[EmulationFragment] Starting emulation thread.")
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NativeLibrary.run(gamePath)
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NativeLibrary.run(gamePath, programIndex)
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}, "NativeEmulation")
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emulationThread.start()
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}
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@ -15,6 +15,12 @@ class EmulationViewModel : ViewModel() {
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val isEmulationStopping: StateFlow<Boolean> get() = _isEmulationStopping
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private val _isEmulationStopping = MutableStateFlow(false)
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private val _emulationStopped = MutableStateFlow(false)
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val emulationStopped = _emulationStopped.asStateFlow()
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private val _programChanged = MutableStateFlow(-1)
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val programChanged = _programChanged.asStateFlow()
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val shaderProgress: StateFlow<Int> get() = _shaderProgress
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private val _shaderProgress = MutableStateFlow(0)
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@ -35,6 +41,17 @@ class EmulationViewModel : ViewModel() {
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_isEmulationStopping.value = value
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}
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fun setEmulationStopped(value: Boolean) {
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if (value) {
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_emulationStarted.value = false
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}
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_emulationStopped.value = value
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}
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fun setProgramChanged(programIndex: Int) {
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_programChanged.value = programIndex
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}
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fun setShaderProgress(progress: Int) {
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_shaderProgress.value = progress
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}
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@ -56,20 +73,4 @@ class EmulationViewModel : ViewModel() {
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fun setDrawerOpen(value: Boolean) {
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_drawerOpen.value = value
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}
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fun clear() {
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setEmulationStarted(false)
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setIsEmulationStopping(false)
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setShaderProgress(0)
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setTotalShaders(0)
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setShaderMessage("")
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}
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companion object {
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const val KEY_EMULATION_STARTED = "EmulationStarted"
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const val KEY_IS_EMULATION_STOPPING = "IsEmulationStarting"
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const val KEY_SHADER_PROGRESS = "ShaderProgress"
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const val KEY_TOTAL_SHADERS = "TotalShaders"
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const val KEY_SHADER_MESSAGE = "ShaderMessage"
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}
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}
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@ -19,6 +19,7 @@ static jmethodID s_exit_emulation_activity;
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static jmethodID s_disk_cache_load_progress;
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static jmethodID s_on_emulation_started;
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static jmethodID s_on_emulation_stopped;
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static jmethodID s_on_program_changed;
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static jclass s_game_class;
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static jmethodID s_game_constructor;
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@ -123,6 +124,10 @@ jmethodID GetOnEmulationStopped() {
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return s_on_emulation_stopped;
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}
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jmethodID GetOnProgramChanged() {
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return s_on_program_changed;
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}
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jclass GetGameClass() {
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return s_game_class;
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}
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@ -306,6 +311,8 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) {
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env->GetStaticMethodID(s_native_library_class, "onEmulationStarted", "()V");
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s_on_emulation_stopped =
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env->GetStaticMethodID(s_native_library_class, "onEmulationStopped", "(I)V");
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s_on_program_changed =
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env->GetStaticMethodID(s_native_library_class, "onProgramChanged", "(I)V");
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const jclass game_class = env->FindClass("org/yuzu/yuzu_emu/model/Game");
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s_game_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_class));
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@ -19,6 +19,7 @@ jmethodID GetExitEmulationActivity();
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jmethodID GetDiskCacheLoadProgress();
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jmethodID GetOnEmulationStarted();
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jmethodID GetOnEmulationStopped();
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jmethodID GetOnProgramChanged();
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jclass GetGameClass();
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jmethodID GetGameConstructor();
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@ -208,7 +208,8 @@ void EmulationSession::InitializeSystem(bool reload) {
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m_system.GetFileSystemController().CreateFactories(*m_vfs);
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}
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Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string& filepath) {
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Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string& filepath,
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const std::size_t program_index) {
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std::scoped_lock lock(m_mutex);
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// Create the render window.
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@ -238,7 +239,8 @@ Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string
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ConfigureFilesystemProvider(filepath);
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// Load the ROM.
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m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filepath);
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m_load_result =
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m_system.Load(EmulationSession::GetInstance().Window(), filepath, 0, program_index);
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if (m_load_result != Core::SystemResultStatus::Success) {
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return m_load_result;
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}
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@ -248,6 +250,12 @@ Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string
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m_system.GetCpuManager().OnGpuReady();
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m_system.RegisterExitCallback([&] { HaltEmulation(); });
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// Register an ExecuteProgram callback such that Core can execute a sub-program
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m_system.RegisterExecuteProgramCallback([&](std::size_t program_index_) {
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m_next_program_index = program_index_;
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EmulationSession::GetInstance().HaltEmulation();
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});
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OnEmulationStarted();
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return Core::SystemResultStatus::Success;
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}
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@ -255,6 +263,11 @@ Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string
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void EmulationSession::ShutdownEmulation() {
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std::scoped_lock lock(m_mutex);
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if (m_next_program_index != -1) {
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ChangeProgram(m_next_program_index);
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m_next_program_index = -1;
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}
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m_is_running = false;
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// Unload user input.
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@ -402,6 +415,12 @@ void EmulationSession::OnEmulationStopped(Core::SystemResultStatus result) {
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static_cast<jint>(result));
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}
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void EmulationSession::ChangeProgram(std::size_t program_index) {
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JNIEnv* env = IDCache::GetEnvForThread();
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env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetOnProgramChanged(),
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static_cast<jint>(program_index));
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}
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u64 EmulationSession::GetProgramId(JNIEnv* env, jstring jprogramId) {
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auto program_id_string = GetJString(env, jprogramId);
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try {
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@ -411,7 +430,8 @@ u64 EmulationSession::GetProgramId(JNIEnv* env, jstring jprogramId) {
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}
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}
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static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
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static Core::SystemResultStatus RunEmulation(const std::string& filepath,
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const size_t program_index = 0) {
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MicroProfileOnThreadCreate("EmuThread");
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SCOPE_EXIT({ MicroProfileShutdown(); });
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@ -424,7 +444,7 @@ static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
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SCOPE_EXIT({ EmulationSession::GetInstance().ShutdownEmulation(); });
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jconst result = EmulationSession::GetInstance().InitializeEmulation(filepath);
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jconst result = EmulationSession::GetInstance().InitializeEmulation(filepath, program_index);
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if (result != Core::SystemResultStatus::Success) {
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return result;
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}
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@ -689,11 +709,11 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_logSettings(JNIEnv* env, jobject jobj
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Settings::LogSettings();
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}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_run__Ljava_lang_String_2(JNIEnv* env, jclass clazz,
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jstring j_path) {
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_run(JNIEnv* env, jobject jobj, jstring j_path,
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jint j_program_index) {
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const std::string path = GetJString(env, j_path);
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const Core::SystemResultStatus result{RunEmulation(path)};
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const Core::SystemResultStatus result{RunEmulation(path, j_program_index)};
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if (result != Core::SystemResultStatus::Success) {
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env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(),
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IDCache::GetExitEmulationActivity(), static_cast<int>(result));
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@ -45,7 +45,8 @@ public:
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const Core::PerfStatsResults& PerfStats();
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void ConfigureFilesystemProvider(const std::string& filepath);
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void InitializeSystem(bool reload);
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Core::SystemResultStatus InitializeEmulation(const std::string& filepath);
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Core::SystemResultStatus InitializeEmulation(const std::string& filepath,
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const std::size_t program_index = 0);
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bool IsHandheldOnly();
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void SetDeviceType([[maybe_unused]] int index, int type);
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@ -60,6 +61,7 @@ public:
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private:
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static void LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress, int max);
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static void OnEmulationStopped(Core::SystemResultStatus result);
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static void ChangeProgram(std::size_t program_index);
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private:
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// Window management
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// Synchronization
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std::condition_variable_any m_cv;
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mutable std::mutex m_mutex;
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// Program index for next boot
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std::atomic<s32> m_next_program_index = -1;
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};
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