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gl_state_tracker: Implement dirty flags for depth clamp enabling

This commit is contained in:
ReinUsesLisp 2020-01-02 22:41:20 -03:00
parent 3ce66776ec
commit 2eeea90713
3 changed files with 15 additions and 3 deletions

View file

@ -493,6 +493,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
SyncFragmentColorClampState();
SyncMultiSampleState();
SyncDepthTestState();
SyncDepthClamp();
SyncStencilTestState();
SyncBlendState();
SyncLogicOpState();
@ -967,11 +968,16 @@ void RasterizerOpenGL::SyncViewport() {
}
void RasterizerOpenGL::SyncDepthClamp() {
const auto& regs = system.GPU().Maxwell3D().regs;
const auto& state = regs.view_volume_clip_control;
auto& gpu = system.GPU().Maxwell3D();
auto& flags = gpu.dirty.flags;
if (!flags[Dirty::DepthClampEnabled]) {
return;
}
flags[Dirty::DepthClampEnabled] = false;
const auto& state = gpu.regs.view_volume_clip_control;
UNIMPLEMENTED_IF_MSG(state.depth_clamp_far != state.depth_clamp_near,
"Unimplemented Depth clamp separation!");
"Unimplemented depth clamp separation!");
oglEnable(GL_DEPTH_CLAMP, state.depth_clamp_far || state.depth_clamp_near);
}

View file

@ -217,6 +217,10 @@ void SetupDirtyClipControl(Tables& tables) {
table[OFF(depth_mode)] = ClipControl;
}
void SetupDirtyDepthClampEnabled(Tables& tables) {
tables[0][OFF(view_volume_clip_control)] = DepthClampEnabled;
}
void SetupDirtyMisc(Tables& tables) {
auto& table = tables[0];
@ -255,6 +259,7 @@ void StateTracker::Initialize() {
SetupDirtyFragmentClampColor(tables);
SetupDirtyPointSize(tables);
SetupDirtyClipControl(tables);
SetupDirtyDepthClampEnabled(tables);
SetupDirtyMisc(tables);
auto& store = dirty.on_write_stores;

View file

@ -75,6 +75,7 @@ enum : u8 {
FragmentClampColor,
PointSize,
ClipControl,
DepthClampEnabled,
Last
};