forked from suyu/suyu
yuzu: Add support for multiple game directories
Ported from https://github.com/citra-emu/citra/pull/3617.
This commit is contained in:
parent
7fc5af3622
commit
2d8eba5baf
12 changed files with 664 additions and 193 deletions
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@ -517,10 +517,35 @@ void Config::ReadPathValues() {
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UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString();
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UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString();
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UISettings::values.screenshot_path = ReadSetting(QStringLiteral("screenshotPath")).toString();
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UISettings::values.game_directory_path =
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UISettings::values.game_dir_deprecated =
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ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString();
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UISettings::values.game_directory_deepscan =
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UISettings::values.game_dir_deprecated_deepscan =
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ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool();
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int gamedirs_size = qt_config->beginReadArray(QStringLiteral("gamedirs"));
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for (int i = 0; i < gamedirs_size; ++i) {
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qt_config->setArrayIndex(i);
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UISettings::GameDir game_dir;
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game_dir.path = ReadSetting(QStringLiteral("path")).toString();
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game_dir.deep_scan = ReadSetting(QStringLiteral("deep_scan"), false).toBool();
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game_dir.expanded = ReadSetting(QStringLiteral("expanded"), true).toBool();
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UISettings::values.game_dirs.append(game_dir);
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}
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qt_config->endArray();
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// create NAND and SD card directories if empty, these are not removable through the UI,
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// also carries over old game list settings if present
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if (UISettings::values.game_dirs.isEmpty()) {
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UISettings::GameDir game_dir;
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game_dir.path = QStringLiteral("INSTALLED");
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game_dir.expanded = true;
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UISettings::values.game_dirs.append(game_dir);
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game_dir.path = QStringLiteral("SYSTEM");
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UISettings::values.game_dirs.append(game_dir);
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if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) {
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game_dir.path = UISettings::values.game_dir_deprecated;
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game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
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UISettings::values.game_dirs.append(game_dir);
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}
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}
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UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList();
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qt_config->endGroup();
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@ -899,10 +924,15 @@ void Config::SavePathValues() {
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WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path);
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WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path);
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WriteSetting(QStringLiteral("screenshotPath"), UISettings::values.screenshot_path);
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WriteSetting(QStringLiteral("gameListRootDir"), UISettings::values.game_directory_path,
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QStringLiteral("."));
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WriteSetting(QStringLiteral("gameListDeepScan"), UISettings::values.game_directory_deepscan,
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false);
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qt_config->beginWriteArray(QStringLiteral("gamedirs"));
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for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
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qt_config->setArrayIndex(i);
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const auto& game_dir = UISettings::values.game_dirs.at(i);
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WriteSetting(QStringLiteral("path"), game_dir.path);
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WriteSetting(QStringLiteral("deep_scan"), game_dir.deep_scan, false);
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WriteSetting(QStringLiteral("expanded"), game_dir.expanded, true);
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}
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qt_config->endArray();
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WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files);
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qt_config->endGroup();
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@ -19,22 +19,17 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
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}
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SetConfiguration();
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connect(ui->toggle_deepscan, &QCheckBox::stateChanged, this,
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[] { UISettings::values.is_game_list_reload_pending.exchange(true); });
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}
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ConfigureGeneral::~ConfigureGeneral() = default;
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void ConfigureGeneral::SetConfiguration() {
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ui->toggle_deepscan->setChecked(UISettings::values.game_directory_deepscan);
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
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ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
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}
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void ConfigureGeneral::ApplyConfiguration() {
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UISettings::values.game_directory_deepscan = ui->toggle_deepscan->isChecked();
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
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UISettings::values.theme =
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@ -24,13 +24,6 @@
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<layout class="QHBoxLayout" name="GeneralHorizontalLayout">
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<item>
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<layout class="QVBoxLayout" name="GeneralVerticalLayout">
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<item>
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<widget class="QCheckBox" name="toggle_deepscan">
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<property name="text">
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<string>Search sub-directories for games</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_check_exit">
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<property name="text">
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@ -34,7 +34,6 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
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return QObject::eventFilter(obj, event);
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QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
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int rowCount = gamelist->tree_view->model()->rowCount();
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QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
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// If the searchfield's text hasn't changed special function keys get checked
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@ -56,19 +55,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
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// If there is only one result launch this game
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case Qt::Key_Return:
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case Qt::Key_Enter: {
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QStandardItemModel* item_model = new QStandardItemModel(gamelist->tree_view);
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QModelIndex root_index = item_model->invisibleRootItem()->index();
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QStandardItem* child_file;
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QString file_path;
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int resultCount = 0;
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for (int i = 0; i < rowCount; ++i) {
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if (!gamelist->tree_view->isRowHidden(i, root_index)) {
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++resultCount;
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child_file = gamelist->item_model->item(i, 0);
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file_path = child_file->data(GameListItemPath::FullPathRole).toString();
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}
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}
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if (resultCount == 1) {
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if (gamelist->search_field->visible == 1) {
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QString file_path = gamelist->getLastFilterResultItem();
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// To avoid loading error dialog loops while confirming them using enter
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// Also users usually want to run a different game after closing one
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gamelist->search_field->edit_filter->clear();
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@ -88,9 +77,31 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
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}
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void GameListSearchField::setFilterResult(int visible, int total) {
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this->visible = visible;
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this->total = total;
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label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
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}
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QString GameList::getLastFilterResultItem() {
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QStandardItem* folder;
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QStandardItem* child;
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QString file_path;
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int folder_count = item_model->rowCount();
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for (int i = 0; i < folder_count; ++i) {
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folder = item_model->item(i, 0);
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QModelIndex folder_index = folder->index();
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int childrenCount = folder->rowCount();
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for (int j = 0; j < childrenCount; ++j) {
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if (!tree_view->isRowHidden(j, folder_index)) {
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child = folder->child(j, 0);
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file_path = child->data(GameListItemPath::FullPathRole).toString();
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}
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}
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}
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return file_path;
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}
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void GameListSearchField::clear() {
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edit_filter->clear();
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}
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@ -147,45 +158,112 @@ static bool ContainsAllWords(const QString& haystack, const QString& userinput)
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[&haystack](const QString& s) { return haystack.contains(s); });
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}
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// Syncs the expanded state of Game Directories with settings to persist across sessions
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void GameList::onItemExpanded(const QModelIndex& item) {
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GameListItemType type = item.data(GameListItem::TypeRole).value<GameListItemType>();
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if (type == GameListItemType::CustomDir || type == GameListItemType::InstalledDir ||
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type == GameListItemType::SystemDir)
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item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded =
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tree_view->isExpanded(item);
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}
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// Event in order to filter the gamelist after editing the searchfield
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void GameList::onTextChanged(const QString& new_text) {
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const int row_count = tree_view->model()->rowCount();
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const QString edit_filter_text = new_text.toLower();
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const QModelIndex root_index = item_model->invisibleRootItem()->index();
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int folder_count = tree_view->model()->rowCount();
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QString edit_filter_text = new_text.toLower();
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QStandardItem* folder;
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QStandardItem* child;
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int childrenTotal = 0;
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QModelIndex root_index = item_model->invisibleRootItem()->index();
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// If the searchfield is empty every item is visible
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// Otherwise the filter gets applied
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if (edit_filter_text.isEmpty()) {
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for (int i = 0; i < row_count; ++i) {
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tree_view->setRowHidden(i, root_index, false);
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for (int i = 0; i < folder_count; ++i) {
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folder = item_model->item(i, 0);
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QModelIndex folder_index = folder->index();
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int childrenCount = folder->rowCount();
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for (int j = 0; j < childrenCount; ++j) {
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++childrenTotal;
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tree_view->setRowHidden(j, folder_index, false);
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}
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search_field->setFilterResult(row_count, row_count);
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}
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search_field->setFilterResult(childrenTotal, childrenTotal);
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} else {
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int result_count = 0;
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for (int i = 0; i < row_count; ++i) {
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const QStandardItem* child_file = item_model->item(i, 0);
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for (int i = 0; i < folder_count; ++i) {
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folder = item_model->item(i, 0);
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QModelIndex folder_index = folder->index();
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int childrenCount = folder->rowCount();
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for (int j = 0; j < childrenCount; ++j) {
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++childrenTotal;
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const QStandardItem* child = folder->child(j, 0);
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const QString file_path =
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child_file->data(GameListItemPath::FullPathRole).toString().toLower();
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child->data(GameListItemPath::FullPathRole).toString().toLower();
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const QString file_title =
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child_file->data(GameListItemPath::TitleRole).toString().toLower();
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child->data(GameListItemPath::TitleRole).toString().toLower();
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const QString file_program_id =
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child_file->data(GameListItemPath::ProgramIdRole).toString().toLower();
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child->data(GameListItemPath::ProgramIdRole).toString().toLower();
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// Only items which filename in combination with its title contains all words
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// that are in the searchfield will be visible in the gamelist
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// The search is case insensitive because of toLower()
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// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
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// multiple conversions of edit_filter_text for each game in the gamelist
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const QString file_name = file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) +
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QLatin1Char{' '} + file_title;
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const QString file_name =
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file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} +
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file_title;
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if (ContainsAllWords(file_name, edit_filter_text) ||
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(file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) {
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tree_view->setRowHidden(i, root_index, false);
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tree_view->setRowHidden(j, folder_index, false);
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++result_count;
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} else {
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tree_view->setRowHidden(i, root_index, true);
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tree_view->setRowHidden(j, folder_index, true);
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}
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search_field->setFilterResult(result_count, row_count);
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search_field->setFilterResult(result_count, childrenTotal);
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}
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}
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}
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}
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void GameList::onUpdateThemedIcons() {
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for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
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QStandardItem* child = item_model->invisibleRootItem()->child(i);
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int icon_size = UISettings::values.icon_size;
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switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
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case GameListItemType::InstalledDir:
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child->setData(
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QIcon::fromTheme(QStringLiteral("sd_card"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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break;
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case GameListItemType::SystemDir:
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child->setData(
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QIcon::fromTheme(QStringLiteral("chip"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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break;
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case GameListItemType::CustomDir: {
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const UISettings::GameDir* game_dir =
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child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
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QString icon_name = QFileInfo::exists(game_dir->path) ? QStringLiteral("folder")
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: QStringLiteral("bad_folder");
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child->setData(
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QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
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icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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break;
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}
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case GameListItemType::AddDir:
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child->setData(
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QIcon::fromTheme(QStringLiteral("plus"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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break;
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}
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}
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}
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@ -230,12 +308,16 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
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item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
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}
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item_model->setSortRole(GameListItemPath::TitleRole);
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connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons);
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connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
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connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
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connect(tree_view, &QTreeView::expanded, this, &GameList::onItemExpanded);
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connect(tree_view, &QTreeView::collapsed, this, &GameList::onItemExpanded);
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// We must register all custom types with the Qt Automoc system so that we are able to use it
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// with signals/slots. In this case, QList falls under the umbrells of custom types.
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// We must register all custom types with the Qt Automoc system so that we are able to use
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// it with signals/slots. In this case, QList falls under the umbrells of custom types.
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qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
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layout->setContentsMargins(0, 0, 0, 0);
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@ -263,23 +345,29 @@ void GameList::clearFilter() {
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search_field->clear();
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}
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void GameList::AddEntry(const QList<QStandardItem*>& entry_items) {
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void GameList::AddDirEntry(GameListDir* entry_items) {
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item_model->invisibleRootItem()->appendRow(entry_items);
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tree_view->setExpanded(
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entry_items->index(),
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entry_items->data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded);
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}
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void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
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parent->appendRow(entry_items);
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}
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void GameList::ValidateEntry(const QModelIndex& item) {
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// We don't care about the individual QStandardItem that was selected, but its row.
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const int row = item_model->itemFromIndex(item)->row();
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const QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
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const QString file_path = child_file->data(GameListItemPath::FullPathRole).toString();
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auto selected = item.sibling(item.row(), 0);
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switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
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case GameListItemType::Game: {
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QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
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if (file_path.isEmpty())
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return;
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if (!QFileInfo::exists(file_path))
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QFileInfo file_info(file_path);
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if (!file_info.exists())
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return;
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const QFileInfo file_info{file_path};
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if (file_info.isDir()) {
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const QDir dir{file_path};
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const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
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@ -289,12 +377,35 @@ void GameList::ValidateEntry(const QModelIndex& item) {
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return;
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}
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// Users usually want to run a diffrent game after closing one
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// Users usually want to run a different game after closing one
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search_field->clear();
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emit GameChosen(file_path);
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break;
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}
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case GameListItemType::AddDir:
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emit AddDirectory();
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break;
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}
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}
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bool GameList::isEmpty() {
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for (int i = 0; i < item_model->rowCount(); i++) {
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const QStandardItem* child = item_model->invisibleRootItem()->child(i);
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GameListItemType type = static_cast<GameListItemType>(child->type());
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if (!child->hasChildren() &&
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(type == GameListItemType::InstalledDir || type == GameListItemType::SystemDir)) {
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item_model->invisibleRootItem()->removeRow(child->row());
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i--;
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};
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}
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return !item_model->invisibleRootItem()->hasChildren();
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}
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void GameList::DonePopulating(QStringList watch_list) {
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emit ShowList(!isEmpty());
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item_model->invisibleRootItem()->appendRow(new GameListAddDir());
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// Clear out the old directories to watch for changes and add the new ones
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auto watch_dirs = watcher->directories();
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if (!watch_dirs.isEmpty()) {
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@ -311,9 +422,16 @@ void GameList::DonePopulating(QStringList watch_list) {
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QCoreApplication::processEvents();
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}
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tree_view->setEnabled(true);
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int rowCount = tree_view->model()->rowCount();
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search_field->setFilterResult(rowCount, rowCount);
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if (rowCount > 0) {
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int folder_count = tree_view->model()->rowCount();
|
||||
int childrenTotal = 0;
|
||||
for (int i = 0; i < folder_count; ++i) {
|
||||
int childrenCount = item_model->item(i, 0)->rowCount();
|
||||
for (int j = 0; j < childrenCount; ++j) {
|
||||
++childrenTotal;
|
||||
}
|
||||
}
|
||||
search_field->setFilterResult(childrenTotal, childrenTotal);
|
||||
if (childrenTotal > 0) {
|
||||
search_field->setFocus();
|
||||
}
|
||||
}
|
||||
|
@ -323,12 +441,26 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
|
|||
if (!item.isValid())
|
||||
return;
|
||||
|
||||
int row = item_model->itemFromIndex(item)->row();
|
||||
QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
|
||||
u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong();
|
||||
std::string path = child_file->data(GameListItemPath::FullPathRole).toString().toStdString();
|
||||
|
||||
auto selected = item.sibling(item.row(), 0);
|
||||
QMenu context_menu;
|
||||
switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
|
||||
case GameListItemType::Game:
|
||||
AddGamePopup(context_menu, selected.data(GameListItemPath::ProgramIdRole).toULongLong(),
|
||||
selected.data(GameListItemPath::FullPathRole).toString().toStdString());
|
||||
break;
|
||||
case GameListItemType::CustomDir:
|
||||
AddPermDirPopup(context_menu, selected);
|
||||
AddCustomDirPopup(context_menu, selected);
|
||||
break;
|
||||
case GameListItemType::InstalledDir:
|
||||
case GameListItemType::SystemDir:
|
||||
AddPermDirPopup(context_menu, selected);
|
||||
break;
|
||||
}
|
||||
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
|
||||
}
|
||||
|
||||
void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string path) {
|
||||
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
|
||||
QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location"));
|
||||
QAction* open_transferable_shader_cache =
|
||||
|
@ -344,19 +476,86 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
|
|||
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
|
||||
|
||||
connect(open_save_location, &QAction::triggered,
|
||||
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
|
||||
connect(open_lfs_location, &QAction::triggered,
|
||||
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); });
|
||||
connect(open_save_location, &QAction::triggered, [this, program_id]() {
|
||||
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData);
|
||||
});
|
||||
connect(open_lfs_location, &QAction::triggered, [this, program_id]() {
|
||||
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData);
|
||||
});
|
||||
connect(open_transferable_shader_cache, &QAction::triggered,
|
||||
[&]() { emit OpenTransferableShaderCacheRequested(program_id); });
|
||||
connect(dump_romfs, &QAction::triggered, [&]() { emit DumpRomFSRequested(program_id, path); });
|
||||
connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); });
|
||||
connect(navigate_to_gamedb_entry, &QAction::triggered,
|
||||
[&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); });
|
||||
connect(properties, &QAction::triggered, [&]() { emit OpenPerGameGeneralRequested(path); });
|
||||
[this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
|
||||
connect(dump_romfs, &QAction::triggered,
|
||||
[this, program_id, path]() { emit DumpRomFSRequested(program_id, path); });
|
||||
connect(copy_tid, &QAction::triggered,
|
||||
[this, program_id]() { emit CopyTIDRequested(program_id); });
|
||||
connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
|
||||
emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
|
||||
});
|
||||
connect(properties, &QAction::triggered,
|
||||
[this, path]() { emit OpenPerGameGeneralRequested(path); });
|
||||
};
|
||||
|
||||
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
|
||||
void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
|
||||
UISettings::GameDir& game_dir =
|
||||
*selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
|
||||
|
||||
QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
|
||||
QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
|
||||
|
||||
deep_scan->setCheckable(true);
|
||||
deep_scan->setChecked(game_dir.deep_scan);
|
||||
|
||||
connect(deep_scan, &QAction::triggered, [this, &game_dir] {
|
||||
game_dir.deep_scan = !game_dir.deep_scan;
|
||||
PopulateAsync(UISettings::values.game_dirs);
|
||||
});
|
||||
connect(delete_dir, &QAction::triggered, [this, &game_dir, selected] {
|
||||
UISettings::values.game_dirs.removeOne(game_dir);
|
||||
item_model->invisibleRootItem()->removeRow(selected.row());
|
||||
});
|
||||
}
|
||||
|
||||
void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
|
||||
UISettings::GameDir& game_dir =
|
||||
*selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
|
||||
|
||||
QAction* move_up = context_menu.addAction(tr(u8"\U000025b2 Move Up"));
|
||||
QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down "));
|
||||
QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location"));
|
||||
|
||||
int row = selected.row();
|
||||
|
||||
move_up->setEnabled(row > 0);
|
||||
move_down->setEnabled(row < item_model->rowCount() - 2);
|
||||
|
||||
connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] {
|
||||
// find the indices of the items in settings and swap them
|
||||
UISettings::values.game_dirs.swap(
|
||||
UISettings::values.game_dirs.indexOf(game_dir),
|
||||
UISettings::values.game_dirs.indexOf(*selected.sibling(selected.row() - 1, 0)
|
||||
.data(GameListDir::GameDirRole)
|
||||
.value<UISettings::GameDir*>()));
|
||||
// move the treeview items
|
||||
QList<QStandardItem*> item = item_model->takeRow(row);
|
||||
item_model->invisibleRootItem()->insertRow(row - 1, item);
|
||||
tree_view->setExpanded(selected, game_dir.expanded);
|
||||
});
|
||||
|
||||
connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] {
|
||||
// find the indices of the items in settings and swap them
|
||||
UISettings::values.game_dirs.swap(
|
||||
UISettings::values.game_dirs.indexOf(game_dir),
|
||||
UISettings::values.game_dirs.indexOf(*selected.sibling(selected.row() + 1, 0)
|
||||
.data(GameListDir::GameDirRole)
|
||||
.value<UISettings::GameDir*>()));
|
||||
// move the treeview items
|
||||
QList<QStandardItem*> item = item_model->takeRow(row);
|
||||
item_model->invisibleRootItem()->insertRow(row + 1, item);
|
||||
tree_view->setExpanded(selected, game_dir.expanded);
|
||||
});
|
||||
|
||||
connect(open_directory_location, &QAction::triggered,
|
||||
[this, game_dir] { emit OpenDirectory(game_dir.path); });
|
||||
}
|
||||
|
||||
void GameList::LoadCompatibilityList() {
|
||||
|
@ -403,14 +602,7 @@ void GameList::LoadCompatibilityList() {
|
|||
}
|
||||
}
|
||||
|
||||
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
|
||||
const QFileInfo dir_info{dir_path};
|
||||
if (!dir_info.exists() || !dir_info.isDir()) {
|
||||
LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toStdString());
|
||||
search_field->setFilterResult(0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
void GameList::PopulateAsync(QList<UISettings::GameDir>& game_dirs) {
|
||||
tree_view->setEnabled(false);
|
||||
|
||||
// Update the columns in case UISettings has changed
|
||||
|
@ -433,17 +625,19 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
|
|||
|
||||
// Delete any rows that might already exist if we're repopulating
|
||||
item_model->removeRows(0, item_model->rowCount());
|
||||
search_field->clear();
|
||||
|
||||
emit ShouldCancelWorker();
|
||||
|
||||
GameListWorker* worker =
|
||||
new GameListWorker(vfs, provider, dir_path, deep_scan, compatibility_list);
|
||||
GameListWorker* worker = new GameListWorker(vfs, provider, game_dirs, compatibility_list);
|
||||
|
||||
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
|
||||
connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry,
|
||||
Qt::QueuedConnection);
|
||||
connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
|
||||
Qt::QueuedConnection);
|
||||
// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel
|
||||
// without delay.
|
||||
// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to
|
||||
// cancel without delay.
|
||||
connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel,
|
||||
Qt::DirectConnection);
|
||||
|
||||
|
@ -471,10 +665,42 @@ const QStringList GameList::supported_file_extensions = {
|
|||
QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
|
||||
|
||||
void GameList::RefreshGameDirectory() {
|
||||
if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
|
||||
if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) {
|
||||
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
|
||||
search_field->clear();
|
||||
PopulateAsync(UISettings::values.game_directory_path,
|
||||
UISettings::values.game_directory_deepscan);
|
||||
PopulateAsync(UISettings::values.game_dirs);
|
||||
}
|
||||
}
|
||||
|
||||
GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
|
||||
this->main_window = parent;
|
||||
|
||||
connect(main_window, &GMainWindow::UpdateThemedIcons, this,
|
||||
&GameListPlaceholder::onUpdateThemedIcons);
|
||||
|
||||
layout = new QVBoxLayout;
|
||||
image = new QLabel;
|
||||
text = new QLabel;
|
||||
layout->setAlignment(Qt::AlignCenter);
|
||||
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
|
||||
|
||||
text->setText(tr("Double-click to add a new folder to the game list "));
|
||||
QFont font = text->font();
|
||||
font.setPointSize(20);
|
||||
text->setFont(font);
|
||||
text->setAlignment(Qt::AlignHCenter);
|
||||
image->setAlignment(Qt::AlignHCenter);
|
||||
|
||||
layout->addWidget(image);
|
||||
layout->addWidget(text);
|
||||
setLayout(layout);
|
||||
}
|
||||
|
||||
GameListPlaceholder::~GameListPlaceholder() = default;
|
||||
|
||||
void GameListPlaceholder::onUpdateThemedIcons() {
|
||||
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
|
||||
}
|
||||
|
||||
void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
|
||||
emit GameListPlaceholder::AddDirectory();
|
||||
}
|
||||
|
|
|
@ -19,10 +19,14 @@
|
|||
#include <QWidget>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "ui_settings.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
|
||||
class GameListWorker;
|
||||
class GameListSearchField;
|
||||
template <typename>
|
||||
class QList;
|
||||
class GameListDir;
|
||||
class GMainWindow;
|
||||
|
||||
namespace FileSys {
|
||||
|
@ -52,12 +56,14 @@ public:
|
|||
FileSys::ManualContentProvider* provider, GMainWindow* parent = nullptr);
|
||||
~GameList() override;
|
||||
|
||||
QString getLastFilterResultItem();
|
||||
void clearFilter();
|
||||
void setFilterFocus();
|
||||
void setFilterVisible(bool visibility);
|
||||
bool isEmpty();
|
||||
|
||||
void LoadCompatibilityList();
|
||||
void PopulateAsync(const QString& dir_path, bool deep_scan);
|
||||
void PopulateAsync(QList<UISettings::GameDir>& game_dirs);
|
||||
|
||||
void SaveInterfaceLayout();
|
||||
void LoadInterfaceLayout();
|
||||
|
@ -74,19 +80,29 @@ signals:
|
|||
void NavigateToGamedbEntryRequested(u64 program_id,
|
||||
const CompatibilityList& compatibility_list);
|
||||
void OpenPerGameGeneralRequested(const std::string& file);
|
||||
void OpenDirectory(QString directory);
|
||||
void AddDirectory();
|
||||
void ShowList(bool show);
|
||||
|
||||
private slots:
|
||||
void onItemExpanded(const QModelIndex& item);
|
||||
void onTextChanged(const QString& new_text);
|
||||
void onFilterCloseClicked();
|
||||
void onUpdateThemedIcons();
|
||||
|
||||
private:
|
||||
void AddEntry(const QList<QStandardItem*>& entry_items);
|
||||
void AddDirEntry(GameListDir* entry_items);
|
||||
void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
|
||||
void ValidateEntry(const QModelIndex& item);
|
||||
void DonePopulating(QStringList watch_list);
|
||||
|
||||
void PopupContextMenu(const QPoint& menu_location);
|
||||
void RefreshGameDirectory();
|
||||
|
||||
void PopupContextMenu(const QPoint& menu_location);
|
||||
void AddGamePopup(QMenu& context_menu, u64 program_id, std::string path);
|
||||
void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
|
||||
void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
|
||||
|
||||
std::shared_ptr<FileSys::VfsFilesystem> vfs;
|
||||
FileSys::ManualContentProvider* provider;
|
||||
GameListSearchField* search_field;
|
||||
|
@ -102,3 +118,25 @@ private:
|
|||
};
|
||||
|
||||
Q_DECLARE_METATYPE(GameListOpenTarget);
|
||||
|
||||
class GameListPlaceholder : public QWidget {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit GameListPlaceholder(GMainWindow* parent = nullptr);
|
||||
~GameListPlaceholder();
|
||||
|
||||
signals:
|
||||
void AddDirectory();
|
||||
|
||||
private slots:
|
||||
void onUpdateThemedIcons();
|
||||
|
||||
protected:
|
||||
void mouseDoubleClickEvent(QMouseEvent* event) override;
|
||||
|
||||
private:
|
||||
GMainWindow* main_window = nullptr;
|
||||
QVBoxLayout* layout = nullptr;
|
||||
QLabel* image = nullptr;
|
||||
QLabel* text = nullptr;
|
||||
};
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include <utility>
|
||||
|
||||
#include <QCoreApplication>
|
||||
#include <QFileInfo>
|
||||
#include <QImage>
|
||||
#include <QObject>
|
||||
#include <QStandardItem>
|
||||
|
@ -22,6 +23,16 @@
|
|||
#include "yuzu/uisettings.h"
|
||||
#include "yuzu/util/util.h"
|
||||
|
||||
enum class GameListItemType {
|
||||
Game = QStandardItem::UserType + 1,
|
||||
CustomDir = QStandardItem::UserType + 2,
|
||||
InstalledDir = QStandardItem::UserType + 3,
|
||||
SystemDir = QStandardItem::UserType + 4,
|
||||
AddDir = QStandardItem::UserType + 5
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(GameListItemType);
|
||||
|
||||
/**
|
||||
* Gets the default icon (for games without valid title metadata)
|
||||
* @param size The desired width and height of the default icon.
|
||||
|
@ -36,8 +47,13 @@ static QPixmap GetDefaultIcon(u32 size) {
|
|||
class GameListItem : public QStandardItem {
|
||||
|
||||
public:
|
||||
// used to access type from item index
|
||||
static const int TypeRole = Qt::UserRole + 1;
|
||||
static const int SortRole = Qt::UserRole + 2;
|
||||
GameListItem() = default;
|
||||
explicit GameListItem(const QString& string) : QStandardItem(string) {}
|
||||
GameListItem(const QString& string) : QStandardItem(string) {
|
||||
setData(string, SortRole);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -48,14 +64,15 @@ public:
|
|||
*/
|
||||
class GameListItemPath : public GameListItem {
|
||||
public:
|
||||
static const int FullPathRole = Qt::UserRole + 1;
|
||||
static const int TitleRole = Qt::UserRole + 2;
|
||||
static const int ProgramIdRole = Qt::UserRole + 3;
|
||||
static const int FileTypeRole = Qt::UserRole + 4;
|
||||
static const int TitleRole = SortRole;
|
||||
static const int FullPathRole = SortRole + 1;
|
||||
static const int ProgramIdRole = SortRole + 2;
|
||||
static const int FileTypeRole = SortRole + 3;
|
||||
|
||||
GameListItemPath() = default;
|
||||
GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
|
||||
const QString& game_name, const QString& game_type, u64 program_id) {
|
||||
setData(type(), TypeRole);
|
||||
setData(game_path, FullPathRole);
|
||||
setData(game_name, TitleRole);
|
||||
setData(qulonglong(program_id), ProgramIdRole);
|
||||
|
@ -72,6 +89,10 @@ public:
|
|||
setData(picture, Qt::DecorationRole);
|
||||
}
|
||||
|
||||
int type() const override {
|
||||
return static_cast<int>(GameListItemType::Game);
|
||||
}
|
||||
|
||||
QVariant data(int role) const override {
|
||||
if (role == Qt::DisplayRole) {
|
||||
std::string filename;
|
||||
|
@ -103,9 +124,11 @@ public:
|
|||
class GameListItemCompat : public GameListItem {
|
||||
Q_DECLARE_TR_FUNCTIONS(GameListItemCompat)
|
||||
public:
|
||||
static const int CompatNumberRole = Qt::UserRole + 1;
|
||||
static const int CompatNumberRole = SortRole;
|
||||
GameListItemCompat() = default;
|
||||
explicit GameListItemCompat(const QString& compatibility) {
|
||||
setData(type(), TypeRole);
|
||||
|
||||
struct CompatStatus {
|
||||
QString color;
|
||||
const char* text;
|
||||
|
@ -135,6 +158,10 @@ public:
|
|||
setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
|
||||
}
|
||||
|
||||
int type() const override {
|
||||
return static_cast<int>(GameListItemType::Game);
|
||||
}
|
||||
|
||||
bool operator<(const QStandardItem& other) const override {
|
||||
return data(CompatNumberRole) < other.data(CompatNumberRole);
|
||||
}
|
||||
|
@ -146,12 +173,12 @@ public:
|
|||
* human-readable string representation will be displayed to the user.
|
||||
*/
|
||||
class GameListItemSize : public GameListItem {
|
||||
|
||||
public:
|
||||
static const int SizeRole = Qt::UserRole + 1;
|
||||
static const int SizeRole = SortRole;
|
||||
|
||||
GameListItemSize() = default;
|
||||
explicit GameListItemSize(const qulonglong size_bytes) {
|
||||
setData(type(), TypeRole);
|
||||
setData(size_bytes, SizeRole);
|
||||
}
|
||||
|
||||
|
@ -167,6 +194,10 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
int type() const override {
|
||||
return static_cast<int>(GameListItemType::Game);
|
||||
}
|
||||
|
||||
/**
|
||||
* This operator is, in practice, only used by the TreeView sorting systems.
|
||||
* Override it so that it will correctly sort by numerical value instead of by string
|
||||
|
@ -177,6 +208,67 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
class GameListDir : public GameListItem {
|
||||
public:
|
||||
static const int GameDirRole = Qt::UserRole + 2;
|
||||
|
||||
explicit GameListDir(UISettings::GameDir& directory,
|
||||
GameListItemType dir_type = GameListItemType::CustomDir)
|
||||
: dir_type{dir_type} {
|
||||
setData(type(), TypeRole);
|
||||
|
||||
UISettings::GameDir* game_dir = &directory;
|
||||
setData(QVariant::fromValue(game_dir), GameDirRole);
|
||||
|
||||
int icon_size = UISettings::values.icon_size;
|
||||
switch (dir_type) {
|
||||
case GameListItemType::InstalledDir:
|
||||
setData(QIcon::fromTheme("sd_card").pixmap(icon_size).scaled(
|
||||
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||
Qt::DecorationRole);
|
||||
setData("Installed Titles", Qt::DisplayRole);
|
||||
break;
|
||||
case GameListItemType::SystemDir:
|
||||
setData(QIcon::fromTheme("chip").pixmap(icon_size).scaled(
|
||||
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||
Qt::DecorationRole);
|
||||
setData("System Titles", Qt::DisplayRole);
|
||||
break;
|
||||
case GameListItemType::CustomDir:
|
||||
QString icon_name = QFileInfo::exists(game_dir->path) ? "folder" : "bad_folder";
|
||||
setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
|
||||
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||
Qt::DecorationRole);
|
||||
setData(game_dir->path, Qt::DisplayRole);
|
||||
break;
|
||||
};
|
||||
};
|
||||
|
||||
int type() const override {
|
||||
return static_cast<int>(dir_type);
|
||||
}
|
||||
|
||||
private:
|
||||
GameListItemType dir_type;
|
||||
};
|
||||
|
||||
class GameListAddDir : public GameListItem {
|
||||
public:
|
||||
explicit GameListAddDir() {
|
||||
setData(type(), TypeRole);
|
||||
|
||||
int icon_size = UISettings::values.icon_size;
|
||||
setData(QIcon::fromTheme("plus").pixmap(icon_size).scaled(
|
||||
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||
Qt::DecorationRole);
|
||||
setData("Add New Game Directory", Qt::DisplayRole);
|
||||
}
|
||||
|
||||
int type() const override {
|
||||
return static_cast<int>(GameListItemType::AddDir);
|
||||
}
|
||||
};
|
||||
|
||||
class GameList;
|
||||
class QHBoxLayout;
|
||||
class QTreeView;
|
||||
|
@ -195,6 +287,9 @@ public:
|
|||
void clear();
|
||||
void setFocus();
|
||||
|
||||
int visible;
|
||||
int total;
|
||||
|
||||
private:
|
||||
class KeyReleaseEater : public QObject {
|
||||
public:
|
||||
|
|
|
@ -223,21 +223,38 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
|
|||
} // Anonymous namespace
|
||||
|
||||
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs,
|
||||
FileSys::ManualContentProvider* provider, QString dir_path,
|
||||
bool deep_scan, const CompatibilityList& compatibility_list)
|
||||
: vfs(std::move(vfs)), provider(provider), dir_path(std::move(dir_path)), deep_scan(deep_scan),
|
||||
FileSys::ManualContentProvider* provider,
|
||||
QList<UISettings::GameDir>& game_dirs,
|
||||
const CompatibilityList& compatibility_list)
|
||||
: vfs(std::move(vfs)), provider(provider), game_dirs(game_dirs),
|
||||
compatibility_list(compatibility_list) {}
|
||||
|
||||
GameListWorker::~GameListWorker() = default;
|
||||
|
||||
void GameListWorker::AddTitlesToGameList() {
|
||||
const auto& cache = dynamic_cast<FileSys::ContentProviderUnion&>(
|
||||
Core::System::GetInstance().GetContentProvider());
|
||||
const auto installed_games = cache.ListEntriesFilterOrigin(
|
||||
std::nullopt, FileSys::TitleType::Application, FileSys::ContentRecordType::Program);
|
||||
void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
|
||||
using namespace FileSys;
|
||||
|
||||
const auto& cache =
|
||||
dynamic_cast<ContentProviderUnion&>(Core::System::GetInstance().GetContentProvider());
|
||||
|
||||
std::vector<std::pair<ContentProviderUnionSlot, ContentProviderEntry>> installed_games;
|
||||
installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application,
|
||||
ContentRecordType::Program);
|
||||
if (parent_dir->type() == static_cast<int>(GameListItemType::InstalledDir)) {
|
||||
installed_games = cache.ListEntriesFilterOrigin(
|
||||
ContentProviderUnionSlot::UserNAND, TitleType::Application, ContentRecordType::Program);
|
||||
auto installed_sdmc_games = cache.ListEntriesFilterOrigin(
|
||||
ContentProviderUnionSlot::SDMC, TitleType::Application, ContentRecordType::Program);
|
||||
|
||||
installed_games.insert(installed_games.end(), installed_sdmc_games.begin(),
|
||||
installed_sdmc_games.end());
|
||||
} else if (parent_dir->type() == static_cast<int>(GameListItemType::SystemDir)) {
|
||||
installed_games = cache.ListEntriesFilterOrigin(
|
||||
ContentProviderUnionSlot::SysNAND, TitleType::Application, ContentRecordType::Program);
|
||||
}
|
||||
|
||||
for (const auto& [slot, game] : installed_games) {
|
||||
if (slot == FileSys::ContentProviderUnionSlot::FrontendManual)
|
||||
if (slot == ContentProviderUnionSlot::FrontendManual)
|
||||
continue;
|
||||
|
||||
const auto file = cache.GetEntryUnparsed(game.title_id, game.type);
|
||||
|
@ -250,20 +267,21 @@ void GameListWorker::AddTitlesToGameList() {
|
|||
u64 program_id = 0;
|
||||
loader->ReadProgramId(program_id);
|
||||
|
||||
const FileSys::PatchManager patch{program_id};
|
||||
const auto control = cache.GetEntry(game.title_id, FileSys::ContentRecordType::Control);
|
||||
const PatchManager patch{program_id};
|
||||
const auto control = cache.GetEntry(game.title_id, ContentRecordType::Control);
|
||||
if (control != nullptr)
|
||||
GetMetadataFromControlNCA(patch, *control, icon, name);
|
||||
|
||||
emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id,
|
||||
compatibility_list, patch));
|
||||
compatibility_list, patch),
|
||||
parent_dir);
|
||||
}
|
||||
}
|
||||
|
||||
void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path,
|
||||
unsigned int recursion) {
|
||||
const auto callback = [this, target, recursion](u64* num_entries_out,
|
||||
const std::string& directory,
|
||||
unsigned int recursion, GameListDir* parent_dir) {
|
||||
const auto callback = [this, target, recursion,
|
||||
parent_dir](u64* num_entries_out, const std::string& directory,
|
||||
const std::string& virtual_name) -> bool {
|
||||
if (stop_processing) {
|
||||
// Breaks the callback loop.
|
||||
|
@ -317,11 +335,12 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
|||
const FileSys::PatchManager patch{program_id};
|
||||
|
||||
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
|
||||
compatibility_list, patch));
|
||||
compatibility_list, patch),
|
||||
parent_dir);
|
||||
}
|
||||
} else if (is_dir && recursion > 0) {
|
||||
watch_list.append(QString::fromStdString(physical_name));
|
||||
ScanFileSystem(target, physical_name, recursion - 1);
|
||||
ScanFileSystem(target, physical_name, recursion - 1, parent_dir);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -332,12 +351,28 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
|||
|
||||
void GameListWorker::run() {
|
||||
stop_processing = false;
|
||||
watch_list.append(dir_path);
|
||||
|
||||
for (UISettings::GameDir& game_dir : game_dirs) {
|
||||
if (game_dir.path == "INSTALLED") {
|
||||
GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir);
|
||||
emit DirEntryReady({game_list_dir});
|
||||
AddTitlesToGameList(game_list_dir);
|
||||
} else if (game_dir.path == "SYSTEM") {
|
||||
GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
|
||||
emit DirEntryReady({game_list_dir});
|
||||
AddTitlesToGameList(game_list_dir);
|
||||
} else {
|
||||
watch_list.append(game_dir.path);
|
||||
GameListDir* game_list_dir = new GameListDir(game_dir);
|
||||
emit DirEntryReady({game_list_dir});
|
||||
provider->ClearAllEntries();
|
||||
ScanFileSystem(ScanTarget::FillManualContentProvider, dir_path.toStdString(),
|
||||
deep_scan ? 256 : 0);
|
||||
AddTitlesToGameList();
|
||||
ScanFileSystem(ScanTarget::PopulateGameList, dir_path.toStdString(), deep_scan ? 256 : 0);
|
||||
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), 2,
|
||||
game_list_dir);
|
||||
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
|
||||
game_dir.deep_scan ? 256 : 0, game_list_dir);
|
||||
}
|
||||
};
|
||||
|
||||
emit Finished(watch_list);
|
||||
}
|
||||
|
||||
|
|
|
@ -33,8 +33,9 @@ class GameListWorker : public QObject, public QRunnable {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs,
|
||||
FileSys::ManualContentProvider* provider, QString dir_path, bool deep_scan,
|
||||
explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs,
|
||||
FileSys::ManualContentProvider* provider,
|
||||
QList<UISettings::GameDir>& game_dirs,
|
||||
const CompatibilityList& compatibility_list);
|
||||
~GameListWorker() override;
|
||||
|
||||
|
@ -48,31 +49,33 @@ signals:
|
|||
/**
|
||||
* The `EntryReady` signal is emitted once an entry has been prepared and is ready
|
||||
* to be added to the game list.
|
||||
* @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
|
||||
* @param entry_items a list with `QStandardItem`s that make up the columns of the new
|
||||
* entry.
|
||||
*/
|
||||
void EntryReady(QList<QStandardItem*> entry_items);
|
||||
void DirEntryReady(GameListDir* entry_items);
|
||||
void EntryReady(QList<QStandardItem*> entry_items, GameListDir* parent_dir);
|
||||
|
||||
/**
|
||||
* After the worker has traversed the game directory looking for entries, this signal is emitted
|
||||
* with a list of folders that should be watched for changes as well.
|
||||
* After the worker has traversed the game directory looking for entries, this signal is
|
||||
* emitted with a list of folders that should be watched for changes as well.
|
||||
*/
|
||||
void Finished(QStringList watch_list);
|
||||
|
||||
private:
|
||||
void AddTitlesToGameList();
|
||||
void AddTitlesToGameList(GameListDir* parent_dir);
|
||||
|
||||
enum class ScanTarget {
|
||||
FillManualContentProvider,
|
||||
PopulateGameList,
|
||||
};
|
||||
|
||||
void ScanFileSystem(ScanTarget target, const std::string& dir_path, unsigned int recursion = 0);
|
||||
void ScanFileSystem(ScanTarget target, const std::string& dir_path, unsigned int recursion,
|
||||
GameListDir* parent_dir);
|
||||
|
||||
std::shared_ptr<FileSys::VfsFilesystem> vfs;
|
||||
FileSys::ManualContentProvider* provider;
|
||||
QStringList watch_list;
|
||||
QString dir_path;
|
||||
bool deep_scan;
|
||||
const CompatibilityList& compatibility_list;
|
||||
QList<UISettings::GameDir>& game_dirs;
|
||||
std::atomic_bool stop_processing;
|
||||
};
|
||||
|
|
|
@ -216,8 +216,7 @@ GMainWindow::GMainWindow()
|
|||
OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
|
||||
|
||||
game_list->LoadCompatibilityList();
|
||||
game_list->PopulateAsync(UISettings::values.game_directory_path,
|
||||
UISettings::values.game_directory_deepscan);
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
|
||||
// Show one-time "callout" messages to the user
|
||||
ShowTelemetryCallout();
|
||||
|
@ -427,6 +426,10 @@ void GMainWindow::InitializeWidgets() {
|
|||
game_list = new GameList(vfs, provider.get(), this);
|
||||
ui.horizontalLayout->addWidget(game_list);
|
||||
|
||||
game_list_placeholder = new GameListPlaceholder(this);
|
||||
ui.horizontalLayout->addWidget(game_list_placeholder);
|
||||
game_list_placeholder->setVisible(false);
|
||||
|
||||
loading_screen = new LoadingScreen(this);
|
||||
loading_screen->hide();
|
||||
ui.horizontalLayout->addWidget(loading_screen);
|
||||
|
@ -660,6 +663,7 @@ void GMainWindow::RestoreUIState() {
|
|||
|
||||
void GMainWindow::ConnectWidgetEvents() {
|
||||
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
|
||||
connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
|
||||
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
|
||||
connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
|
||||
&GMainWindow::OnTransferableShaderCacheOpenFile);
|
||||
|
@ -667,6 +671,11 @@ void GMainWindow::ConnectWidgetEvents() {
|
|||
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
|
||||
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
|
||||
&GMainWindow::OnGameListNavigateToGamedbEntry);
|
||||
connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
|
||||
connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
|
||||
&GMainWindow::OnGameListAddDirectory);
|
||||
connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
|
||||
|
||||
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
|
||||
&GMainWindow::OnGameListOpenPerGameProperties);
|
||||
|
||||
|
@ -684,8 +693,6 @@ void GMainWindow::ConnectMenuEvents() {
|
|||
connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
|
||||
connect(ui.action_Install_File_NAND, &QAction::triggered, this,
|
||||
&GMainWindow::OnMenuInstallToNAND);
|
||||
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
|
||||
&GMainWindow::OnMenuSelectGameListRoot);
|
||||
connect(ui.action_Select_NAND_Directory, &QAction::triggered, this,
|
||||
[this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::NAND); });
|
||||
connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this,
|
||||
|
@ -950,6 +957,7 @@ void GMainWindow::BootGame(const QString& filename) {
|
|||
// Update the GUI
|
||||
if (ui.action_Single_Window_Mode->isChecked()) {
|
||||
game_list->hide();
|
||||
game_list_placeholder->hide();
|
||||
}
|
||||
status_bar_update_timer.start(2000);
|
||||
|
||||
|
@ -1007,6 +1015,9 @@ void GMainWindow::ShutdownGame() {
|
|||
render_window->hide();
|
||||
loading_screen->hide();
|
||||
loading_screen->Clear();
|
||||
if (game_list->isEmpty())
|
||||
game_list_placeholder->show();
|
||||
else
|
||||
game_list->show();
|
||||
game_list->setFilterFocus();
|
||||
|
||||
|
@ -1298,6 +1309,45 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
|
|||
QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListOpenDirectory(QString directory) {
|
||||
QString path;
|
||||
if (directory == QStringLiteral("INSTALLED")) {
|
||||
// TODO: Find a better solution when installing files to the SD card gets implemented
|
||||
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir).c_str() +
|
||||
std::string("user/Contents/registered"));
|
||||
} else if (directory == QStringLiteral("SYSTEM")) {
|
||||
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir).c_str() +
|
||||
std::string("system/Contents/registered"));
|
||||
} else {
|
||||
path = directory;
|
||||
}
|
||||
if (!QFileInfo::exists(path)) {
|
||||
QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!"));
|
||||
return;
|
||||
}
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListAddDirectory() {
|
||||
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
||||
if (dir_path.isEmpty())
|
||||
return;
|
||||
UISettings::GameDir game_dir{dir_path, false, true};
|
||||
if (!UISettings::values.game_dirs.contains(game_dir)) {
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
} else {
|
||||
LOG_WARNING(Frontend, "Selected directory is already in the game list");
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListShowList(bool show) {
|
||||
if (emulation_running && ui.action_Single_Window_Mode->isChecked())
|
||||
return;
|
||||
game_list->setVisible(show);
|
||||
game_list_placeholder->setVisible(!show);
|
||||
};
|
||||
|
||||
void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
|
||||
u64 title_id{};
|
||||
const auto v_file = Core::GetGameFileFromPath(vfs, file);
|
||||
|
@ -1316,8 +1366,7 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
|
|||
|
||||
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
|
||||
if (reload) {
|
||||
game_list->PopulateAsync(UISettings::values.game_directory_path,
|
||||
UISettings::values.game_directory_deepscan);
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
}
|
||||
|
||||
config->Save();
|
||||
|
@ -1407,8 +1456,7 @@ void GMainWindow::OnMenuInstallToNAND() {
|
|||
const auto success = [this]() {
|
||||
QMessageBox::information(this, tr("Successfully Installed"),
|
||||
tr("The file was successfully installed."));
|
||||
game_list->PopulateAsync(UISettings::values.game_directory_path,
|
||||
UISettings::values.game_directory_deepscan);
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
|
||||
DIR_SEP + "game_list");
|
||||
};
|
||||
|
@ -1533,14 +1581,6 @@ void GMainWindow::OnMenuInstallToNAND() {
|
|||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuSelectGameListRoot() {
|
||||
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
||||
if (!dir_path.isEmpty()) {
|
||||
UISettings::values.game_directory_path = dir_path;
|
||||
game_list->PopulateAsync(dir_path, UISettings::values.game_directory_deepscan);
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) {
|
||||
const auto res = QMessageBox::information(
|
||||
this, tr("Changing Emulated Directory"),
|
||||
|
@ -1559,8 +1599,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
|
|||
: FileUtil::UserPath::NANDDir,
|
||||
dir_path.toStdString());
|
||||
Service::FileSystem::CreateFactories(*vfs);
|
||||
game_list->PopulateAsync(UISettings::values.game_directory_path,
|
||||
UISettings::values.game_directory_deepscan);
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1724,11 +1763,11 @@ void GMainWindow::OnConfigure() {
|
|||
if (UISettings::values.enable_discord_presence != old_discord_presence) {
|
||||
SetDiscordEnabled(UISettings::values.enable_discord_presence);
|
||||
}
|
||||
emit UpdateThemedIcons();
|
||||
|
||||
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
|
||||
if (reload) {
|
||||
game_list->PopulateAsync(UISettings::values.game_directory_path,
|
||||
UISettings::values.game_directory_deepscan);
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
}
|
||||
|
||||
config->Save();
|
||||
|
@ -1992,8 +2031,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
|
|||
Service::FileSystem::CreateFactories(*vfs);
|
||||
|
||||
if (behavior == ReinitializeKeyBehavior::Warning) {
|
||||
game_list->PopulateAsync(UISettings::values.game_directory_path,
|
||||
UISettings::values.game_directory_deepscan);
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2158,7 +2196,6 @@ void GMainWindow::UpdateUITheme() {
|
|||
}
|
||||
|
||||
QIcon::setThemeSearchPaths(theme_paths);
|
||||
emit UpdateThemedIcons();
|
||||
}
|
||||
|
||||
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
|
||||
|
|
|
@ -30,6 +30,7 @@ class ProfilerWidget;
|
|||
class QLabel;
|
||||
class WaitTreeWidget;
|
||||
enum class GameListOpenTarget;
|
||||
class GameListPlaceholder;
|
||||
|
||||
namespace Core::Frontend {
|
||||
struct SoftwareKeyboardParameters;
|
||||
|
@ -186,12 +187,13 @@ private slots:
|
|||
void OnGameListCopyTID(u64 program_id);
|
||||
void OnGameListNavigateToGamedbEntry(u64 program_id,
|
||||
const CompatibilityList& compatibility_list);
|
||||
void OnGameListOpenDirectory(QString path);
|
||||
void OnGameListAddDirectory();
|
||||
void OnGameListShowList(bool show);
|
||||
void OnGameListOpenPerGameProperties(const std::string& file);
|
||||
void OnMenuLoadFile();
|
||||
void OnMenuLoadFolder();
|
||||
void OnMenuInstallToNAND();
|
||||
/// Called whenever a user selects the "File->Select Game List Root" menu item
|
||||
void OnMenuSelectGameListRoot();
|
||||
/// Called whenever a user select the "File->Select -- Directory" where -- is NAND or SD Card
|
||||
void OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target);
|
||||
void OnMenuRecentFile();
|
||||
|
@ -223,6 +225,8 @@ private:
|
|||
GameList* game_list;
|
||||
LoadingScreen* loading_screen;
|
||||
|
||||
GameListPlaceholder* game_list_placeholder;
|
||||
|
||||
// Status bar elements
|
||||
QLabel* message_label = nullptr;
|
||||
QLabel* emu_speed_label = nullptr;
|
||||
|
|
|
@ -62,7 +62,6 @@
|
|||
<addaction name="action_Load_File"/>
|
||||
<addaction name="action_Load_Folder"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_Select_Game_List_Root"/>
|
||||
<addaction name="menu_recent_files"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_Select_NAND_Directory"/>
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include <atomic>
|
||||
#include <vector>
|
||||
#include <QByteArray>
|
||||
#include <QMetaType>
|
||||
#include <QString>
|
||||
#include <QStringList>
|
||||
#include "common/common_types.h"
|
||||
|
@ -25,6 +26,18 @@ struct Shortcut {
|
|||
using Themes = std::array<std::pair<const char*, const char*>, 2>;
|
||||
extern const Themes themes;
|
||||
|
||||
struct GameDir {
|
||||
QString path;
|
||||
bool deep_scan;
|
||||
bool expanded;
|
||||
bool operator==(const GameDir& rhs) const {
|
||||
return path == rhs.path;
|
||||
};
|
||||
bool operator!=(const GameDir& rhs) const {
|
||||
return !operator==(rhs);
|
||||
};
|
||||
};
|
||||
|
||||
struct Values {
|
||||
QByteArray geometry;
|
||||
QByteArray state;
|
||||
|
@ -55,8 +68,9 @@ struct Values {
|
|||
QString roms_path;
|
||||
QString symbols_path;
|
||||
QString screenshot_path;
|
||||
QString game_directory_path;
|
||||
bool game_directory_deepscan;
|
||||
QString game_dir_deprecated;
|
||||
bool game_dir_deprecated_deepscan;
|
||||
QList<UISettings::GameDir> game_dirs;
|
||||
QStringList recent_files;
|
||||
|
||||
QString theme;
|
||||
|
@ -84,3 +98,5 @@ struct Values {
|
|||
|
||||
extern Values values;
|
||||
} // namespace UISettings
|
||||
|
||||
Q_DECLARE_METATYPE(UISettings::GameDir*);
|
||||
|
|
Loading…
Reference in a new issue