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gl_state: Fix a condition typo in Apply

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Lioncash 2015-05-22 19:48:06 -04:00
parent 932aeb333f
commit 23d5df9d9c

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@ -120,7 +120,7 @@ const void OpenGLState::Apply() {
// Textures // Textures
for (unsigned texture_index = 0; texture_index < ARRAY_SIZE(texture_units); ++texture_index) { for (unsigned texture_index = 0; texture_index < ARRAY_SIZE(texture_units); ++texture_index) {
if (texture_units[texture_index].enabled_2d != texture_units[texture_index].enabled_2d) { if (texture_units[texture_index].enabled_2d != cur_state.texture_units[texture_index].enabled_2d) {
glActiveTexture(GL_TEXTURE0 + texture_index); glActiveTexture(GL_TEXTURE0 + texture_index);
if (texture_units[texture_index].enabled_2d) { if (texture_units[texture_index].enabled_2d) {