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android: Close activity with toast if emulation has no game

This commit is contained in:
Charles Lombardo 2023-09-26 18:28:40 -04:00
parent 75180bdc9d
commit 1fdfedc43e
2 changed files with 23 additions and 4 deletions

View file

@ -17,6 +17,7 @@ import android.os.Handler
import android.os.Looper import android.os.Looper
import android.view.* import android.view.*
import android.widget.TextView import android.widget.TextView
import android.widget.Toast
import androidx.activity.OnBackPressedCallback import androidx.activity.OnBackPressedCallback
import androidx.appcompat.widget.PopupMenu import androidx.appcompat.widget.PopupMenu
import androidx.core.content.res.ResourcesCompat import androidx.core.content.res.ResourcesCompat
@ -53,6 +54,7 @@ import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.model.EmulationViewModel import org.yuzu.yuzu_emu.model.EmulationViewModel
import org.yuzu.yuzu_emu.overlay.InputOverlay import org.yuzu.yuzu_emu.overlay.InputOverlay
import org.yuzu.yuzu_emu.utils.* import org.yuzu.yuzu_emu.utils.*
import java.lang.NullPointerException
class EmulationFragment : Fragment(), SurfaceHolder.Callback { class EmulationFragment : Fragment(), SurfaceHolder.Callback {
private lateinit var preferences: SharedPreferences private lateinit var preferences: SharedPreferences
@ -104,10 +106,21 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
null null
} }
} }
try {
game = if (args.game != null) { game = if (args.game != null) {
args.game!! args.game!!
} else { } else {
intentGame ?: error("[EmulationFragment] No bootable game present!") intentGame!!
}
} catch (e: NullPointerException) {
Toast.makeText(
requireContext(),
R.string.no_game_present,
Toast.LENGTH_SHORT
).show()
requireActivity().finish()
return
} }
// So this fragment doesn't restart on configuration changes; i.e. rotation. // So this fragment doesn't restart on configuration changes; i.e. rotation.
@ -131,6 +144,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
// This is using the correct scope, lint is just acting up // This is using the correct scope, lint is just acting up
@SuppressLint("UnsafeRepeatOnLifecycleDetector") @SuppressLint("UnsafeRepeatOnLifecycleDetector")
override fun onViewCreated(view: View, savedInstanceState: Bundle?) { override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
if (requireActivity().isFinishing) {
return
}
binding.surfaceEmulation.holder.addCallback(this) binding.surfaceEmulation.holder.addCallback(this)
binding.showFpsText.setTextColor(Color.YELLOW) binding.showFpsText.setTextColor(Color.YELLOW)
binding.doneControlConfig.setOnClickListener { stopConfiguringControls() } binding.doneControlConfig.setOnClickListener { stopConfiguringControls() }

View file

@ -294,6 +294,7 @@
<string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string> <string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string>
<string name="device_memory_inadequate">Device RAM: %1$s\nRecommended: %2$s</string> <string name="device_memory_inadequate">Device RAM: %1$s\nRecommended: %2$s</string>
<string name="memory_formatted">%1$s %2$s</string> <string name="memory_formatted">%1$s %2$s</string>
<string name="no_game_present">No bootable game present!</string>
<!-- Region Names --> <!-- Region Names -->
<string name="region_japan">Japan</string> <string name="region_japan">Japan</string>