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Merge pull request #919 from lioncash/sign

gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
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bunnei 2018-08-04 14:29:59 -04:00 committed by GitHub
commit 13d6593753
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@ -13,15 +13,16 @@ namespace Impl {
static void SetShaderUniformBlockBinding(GLuint shader, const char* name, static void SetShaderUniformBlockBinding(GLuint shader, const char* name,
Maxwell3D::Regs::ShaderStage binding, Maxwell3D::Regs::ShaderStage binding,
size_t expected_size) { size_t expected_size) {
GLuint ub_index = glGetUniformBlockIndex(shader, name); const GLuint ub_index = glGetUniformBlockIndex(shader, name);
if (ub_index != GL_INVALID_INDEX) { if (ub_index == GL_INVALID_INDEX) {
GLint ub_size = 0; return;
glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
ASSERT_MSG(ub_size == expected_size,
"Uniform block size did not match! Got {}, expected {}",
static_cast<int>(ub_size), expected_size);
glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
} }
GLint ub_size = 0;
glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
ASSERT_MSG(static_cast<size_t>(ub_size) == expected_size,
"Uniform block size did not match! Got {}, expected {}", ub_size, expected_size);
glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
} }
void SetShaderUniformBlockBindings(GLuint shader) { void SetShaderUniformBlockBindings(GLuint shader) {