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gl_rasterizer: Remove unused reference member variable from RasterizerOpenGL

This member variable is no longer being used, so it can be removed,
removing a dependency on EmuWindow from the rasterizer's interface"
This commit is contained in:
Lioncash 2019-03-27 12:45:53 -04:00
parent 47f2405ab1
commit e2131f7310
3 changed files with 5 additions and 9 deletions

View file

@ -100,11 +100,9 @@ struct FramebufferCacheKey {
} }
}; };
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system, RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
ScreenInfo& info) : res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system},
: res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
emu_window{window}, system{system}, screen_info{info},
buffer_cache(*this, STREAM_BUFFER_SIZE) {
// Create sampler objects // Create sampler objects
for (std::size_t i = 0; i < texture_samplers.size(); ++i) { for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create(); texture_samplers[i].Create();

View file

@ -50,8 +50,7 @@ struct FramebufferCacheKey;
class RasterizerOpenGL : public VideoCore::RasterizerInterface { class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public: public:
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system, explicit RasterizerOpenGL(Core::System& system, ScreenInfo& info);
ScreenInfo& info);
~RasterizerOpenGL() override; ~RasterizerOpenGL() override;
void DrawArrays() override; void DrawArrays() override;
@ -214,7 +213,6 @@ private:
ShaderCacheOpenGL shader_cache; ShaderCacheOpenGL shader_cache;
GlobalRegionCacheOpenGL global_cache; GlobalRegionCacheOpenGL global_cache;
Core::Frontend::EmuWindow& emu_window;
Core::System& system; Core::System& system;
ScreenInfo& screen_info; ScreenInfo& screen_info;

View file

@ -266,7 +266,7 @@ void RendererOpenGL::CreateRasterizer() {
} }
// Initialize sRGB Usage // Initialize sRGB Usage
OpenGLState::ClearsRGBUsed(); OpenGLState::ClearsRGBUsed();
rasterizer = std::make_unique<RasterizerOpenGL>(render_window, system, screen_info); rasterizer = std::make_unique<RasterizerOpenGL>(system, screen_info);
} }
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,