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maxwell_3d: Reduce severity of logs that can be spammed

These logs were killing performance on some games when they were
spammed. Reduce them to Debug severity.
This commit is contained in:
ReinUsesLisp 2020-05-28 18:23:25 -03:00
parent 099ac9c2a8
commit 9b06e823ee

View file

@ -457,8 +457,9 @@ void Maxwell3D::StampQueryResult(u64 payload, bool long_query) {
void Maxwell3D::ProcessQueryGet() {
// TODO(Subv): Support the other query units.
ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
"Units other than CROP are unimplemented");
if (regs.query.query_get.unit != Regs::QueryUnit::Crop) {
LOG_DEBUG(HW_GPU, "Units other than CROP are unimplemented");
}
switch (regs.query.query_get.operation) {
case Regs::QueryOperation::Release:
@ -534,7 +535,7 @@ void Maxwell3D::ProcessCounterReset() {
rasterizer.ResetCounter(QueryType::SamplesPassed);
break;
default:
LOG_WARNING(Render_OpenGL, "Unimplemented counter reset={}",
LOG_DEBUG(Render_OpenGL, "Unimplemented counter reset={}",
static_cast<int>(regs.counter_reset));
break;
}
@ -592,7 +593,7 @@ std::optional<u64> Maxwell3D::GetQueryResult() {
system.GPU().GetTicks());
return {};
default:
UNIMPLEMENTED_MSG("Unimplemented query select type {}",
LOG_DEBUG(HW_GPU, "Unimplemented query select type {}",
static_cast<u32>(regs.query.query_get.select.Value()));
return 1;
}