Merge pull request #8938 from lioncash/manager
audio_manager: Minor cleanup related changes
This commit is contained in:
commit
3b77dec188
3 changed files with 12 additions and 26 deletions
|
@ -8,7 +8,7 @@
|
||||||
|
|
||||||
namespace AudioCore {
|
namespace AudioCore {
|
||||||
|
|
||||||
AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>(system)} {
|
AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>()} {
|
||||||
CreateSinks();
|
CreateSinks();
|
||||||
// Must be created after the sinks
|
// Must be created after the sinks
|
||||||
adsp = std::make_unique<AudioRenderer::ADSP::ADSP>(system, *output_sink);
|
adsp = std::make_unique<AudioRenderer::ADSP::ADSP>(system, *output_sink);
|
||||||
|
|
|
@ -1,14 +1,13 @@
|
||||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#include "audio_core/audio_in_manager.h"
|
|
||||||
#include "audio_core/audio_manager.h"
|
#include "audio_core/audio_manager.h"
|
||||||
#include "audio_core/audio_out_manager.h"
|
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
|
#include "core/hle/service/audio/errors.h"
|
||||||
|
|
||||||
namespace AudioCore {
|
namespace AudioCore {
|
||||||
|
|
||||||
AudioManager::AudioManager(Core::System& system_) : system{system_} {
|
AudioManager::AudioManager() {
|
||||||
thread = std::jthread([this]() { ThreadFunc(); });
|
thread = std::jthread([this]() { ThreadFunc(); });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -27,7 +26,7 @@ Result AudioManager::SetOutManager(BufferEventFunc buffer_func) {
|
||||||
|
|
||||||
const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
|
const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
|
||||||
if (buffer_events[index] == nullptr) {
|
if (buffer_events[index] == nullptr) {
|
||||||
buffer_events[index] = buffer_func;
|
buffer_events[index] = std::move(buffer_func);
|
||||||
needs_update = true;
|
needs_update = true;
|
||||||
events.SetAudioEvent(Event::Type::AudioOutManager, true);
|
events.SetAudioEvent(Event::Type::AudioOutManager, true);
|
||||||
}
|
}
|
||||||
|
@ -43,7 +42,7 @@ Result AudioManager::SetInManager(BufferEventFunc buffer_func) {
|
||||||
|
|
||||||
const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
|
const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
|
||||||
if (buffer_events[index] == nullptr) {
|
if (buffer_events[index] == nullptr) {
|
||||||
buffer_events[index] = buffer_func;
|
buffer_events[index] = std::move(buffer_func);
|
||||||
needs_update = true;
|
needs_update = true;
|
||||||
events.SetAudioEvent(Event::Type::AudioInManager, true);
|
events.SetAudioEvent(Event::Type::AudioInManager, true);
|
||||||
}
|
}
|
||||||
|
@ -60,19 +59,21 @@ void AudioManager::ThreadFunc() {
|
||||||
running = true;
|
running = true;
|
||||||
|
|
||||||
while (running) {
|
while (running) {
|
||||||
auto timed_out{events.Wait(l, std::chrono::seconds(2))};
|
const auto timed_out{events.Wait(l, std::chrono::seconds(2))};
|
||||||
|
|
||||||
if (events.CheckAudioEventSet(Event::Type::Max)) {
|
if (events.CheckAudioEventSet(Event::Type::Max)) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (size_t i = 0; i < buffer_events.size(); i++) {
|
for (size_t i = 0; i < buffer_events.size(); i++) {
|
||||||
if (events.CheckAudioEventSet(Event::Type(i)) || timed_out) {
|
const auto event_type = static_cast<Event::Type>(i);
|
||||||
|
|
||||||
|
if (events.CheckAudioEventSet(event_type) || timed_out) {
|
||||||
if (buffer_events[i]) {
|
if (buffer_events[i]) {
|
||||||
buffer_events[i]();
|
buffer_events[i]();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
events.SetAudioEvent(Event::Type(i), false);
|
events.SetAudioEvent(event_type, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,22 +10,11 @@
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
|
||||||
#include "audio_core/audio_event.h"
|
#include "audio_core/audio_event.h"
|
||||||
#include "core/hle/service/audio/errors.h"
|
|
||||||
|
|
||||||
namespace Core {
|
union Result;
|
||||||
class System;
|
|
||||||
}
|
|
||||||
|
|
||||||
namespace AudioCore {
|
namespace AudioCore {
|
||||||
|
|
||||||
namespace AudioOut {
|
|
||||||
class Manager;
|
|
||||||
}
|
|
||||||
|
|
||||||
namespace AudioIn {
|
|
||||||
class Manager;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The AudioManager's main purpose is to wait for buffer events for the audio in and out managers,
|
* The AudioManager's main purpose is to wait for buffer events for the audio in and out managers,
|
||||||
* and call an associated callback to release buffers.
|
* and call an associated callback to release buffers.
|
||||||
|
@ -43,7 +32,7 @@ class AudioManager {
|
||||||
using BufferEventFunc = std::function<void()>;
|
using BufferEventFunc = std::function<void()>;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
explicit AudioManager(Core::System& system);
|
explicit AudioManager();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Shutdown the audio manager.
|
* Shutdown the audio manager.
|
||||||
|
@ -80,10 +69,6 @@ private:
|
||||||
*/
|
*/
|
||||||
void ThreadFunc();
|
void ThreadFunc();
|
||||||
|
|
||||||
/// Core system
|
|
||||||
Core::System& system;
|
|
||||||
/// Have sessions started palying?
|
|
||||||
bool sessions_started{};
|
|
||||||
/// Is the main thread running?
|
/// Is the main thread running?
|
||||||
std::atomic<bool> running{};
|
std::atomic<bool> running{};
|
||||||
/// Unused
|
/// Unused
|
||||||
|
|
Loading…
Reference in a new issue