Merge pull request #11159 from flodavid/master_bis
Enable to use controller to close a game
This commit is contained in:
commit
18672e6a78
8 changed files with 125 additions and 43 deletions
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@ -45,6 +45,7 @@ SWITCHABLE(CpuAccuracy, true);
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SWITCHABLE(FullscreenMode, true);
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SWITCHABLE(GpuAccuracy, true);
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SWITCHABLE(Language, true);
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SWITCHABLE(MemoryLayout, true);
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SWITCHABLE(NvdecEmulation, false);
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SWITCHABLE(Region, true);
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SWITCHABLE(RendererBackend, true);
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@ -61,6 +62,10 @@ SWITCHABLE(u32, false);
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SWITCHABLE(u8, false);
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SWITCHABLE(u8, true);
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// Used in UISettings
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// TODO see if we can move this to uisettings.cpp
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SWITCHABLE(ConfirmStop, true);
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#undef SETTING
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#undef SWITCHABLE
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#endif
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@ -67,6 +67,7 @@ SWITCHABLE(CpuAccuracy, true);
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SWITCHABLE(FullscreenMode, true);
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SWITCHABLE(GpuAccuracy, true);
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SWITCHABLE(Language, true);
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SWITCHABLE(MemoryLayout, true);
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SWITCHABLE(NvdecEmulation, false);
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SWITCHABLE(Region, true);
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SWITCHABLE(RendererBackend, true);
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@ -83,6 +84,10 @@ SWITCHABLE(u32, false);
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SWITCHABLE(u8, false);
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SWITCHABLE(u8, true);
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// Used in UISettings
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// TODO see if we can move this to uisettings.h
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SWITCHABLE(ConfirmStop, true);
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#undef SETTING
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#undef SWITCHABLE
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#endif
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@ -133,6 +133,8 @@ ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid);
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ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb);
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ENUM(ConfirmStop, Ask_Always, Ask_Based_On_Game, Ask_Never);
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ENUM(FullscreenMode, Borderless, Exclusive);
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ENUM(NvdecEmulation, Off, Cpu, Gpu);
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@ -128,8 +128,8 @@ const std::array<UISettings::Shortcut, 22> Config::default_hotkeys{{
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F11"), QStringLiteral("Home+B"), Qt::WindowShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+O"), QStringLiteral(""), Qt::WidgetWithChildrenShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F2"), QStringLiteral("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F6"), QStringLiteral(""), Qt::WindowShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F5"), QStringLiteral(""), Qt::WindowShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F6"), QStringLiteral("R+Plus+Minus"), Qt::WindowShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F5"), QStringLiteral("L+Plus+Minus"), Qt::WindowShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F7"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F6"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F5"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
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@ -157,6 +157,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
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INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", "");
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INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", "");
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INSERT(UISettings, confirm_before_closing, "Confirm exit while emulation is running", "");
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INSERT(UISettings, confirm_before_stopping, "Confirm before stopping emulation", "");
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INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", "");
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INSERT(UISettings, controller_applet_disabled, "Disable controller applet", "");
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@ -383,6 +384,13 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
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translations->insert(
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{Settings::EnumMetadata<Settings::ConsoleMode>::Index(),
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{PAIR(ConsoleMode, Docked, "Docked"), PAIR(ConsoleMode, Handheld, "Handheld")}});
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translations->insert(
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{Settings::EnumMetadata<Settings::ConfirmStop>::Index(),
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{
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PAIR(ConfirmStop, Ask_Always, "Always ask (Default)"),
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PAIR(ConfirmStop, Ask_Based_On_Game, "Only if game specifies not to stop"),
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PAIR(ConfirmStop, Ask_Never, "Never ask"),
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}});
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#undef PAIR
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#undef CTX_PAIR
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@ -211,7 +211,7 @@ void GMainWindow::ShowTelemetryCallout() {
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tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
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"data is collected</a> to help improve yuzu. "
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"<br/><br/>Would you like to share your usage data with us?");
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if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
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if (!question(this, tr("Telemetry"), telemetry_message)) {
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Settings::values.enable_telemetry = false;
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system->ApplySettings();
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}
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@ -2420,9 +2420,8 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
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}
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}();
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if (QMessageBox::question(this, tr("Remove Entry"), entry_question,
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QMessageBox::Yes | QMessageBox::No,
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QMessageBox::No) != QMessageBox::Yes) {
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if (!question(this, tr("Remove Entry"), entry_question, QMessageBox::Yes | QMessageBox::No,
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QMessageBox::No)) {
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return;
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}
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@ -2521,8 +2520,8 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
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}
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}();
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if (QMessageBox::question(this, tr("Remove File"), question, QMessageBox::Yes | QMessageBox::No,
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QMessageBox::No) != QMessageBox::Yes) {
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if (!GMainWindow::question(this, tr("Remove File"), question,
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No)) {
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return;
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}
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@ -3409,10 +3408,13 @@ void GMainWindow::OnRestartGame() {
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if (!system->IsPoweredOn()) {
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return;
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}
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if (ConfirmShutdownGame()) {
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// Make a copy since ShutdownGame edits game_path
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const auto current_game = QString(current_game_path);
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ShutdownGame();
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BootGame(current_game);
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}
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}
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void GMainWindow::OnPauseGame() {
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@ -3434,10 +3436,7 @@ void GMainWindow::OnPauseContinueGame() {
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}
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void GMainWindow::OnStopGame() {
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if (system->GetExitLocked() && !ConfirmForceLockedExit()) {
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return;
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}
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if (ConfirmShutdownGame()) {
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play_time_manager->Stop();
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// Update game list to show new play time
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game_list->PopulateAsync(UISettings::values.game_dirs);
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@ -3446,6 +3445,30 @@ void GMainWindow::OnStopGame() {
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} else {
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OnEmulationStopped();
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}
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}
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}
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bool GMainWindow::ConfirmShutdownGame() {
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if (UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Always) {
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if (system->GetExitLocked()) {
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if (!ConfirmForceLockedExit()) {
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return false;
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}
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} else {
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if (!ConfirmChangeGame()) {
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return false;
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}
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}
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} else {
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if (UISettings::values.confirm_before_stopping.GetValue() ==
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ConfirmStop::Ask_Based_On_Game &&
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system->GetExitLocked()) {
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if (!ConfirmForceLockedExit()) {
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return false;
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}
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}
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}
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return true;
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}
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void GMainWindow::OnLoadComplete() {
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@ -3825,22 +3848,11 @@ void GMainWindow::OnTasRecord() {
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const bool is_recording = input_subsystem->GetTas()->Record();
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if (!is_recording) {
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is_tas_recording_dialog_active = true;
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ControllerNavigation* controller_navigation =
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new ControllerNavigation(system->HIDCore(), this);
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// Use QMessageBox instead of question so we can link controller navigation
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QMessageBox* box_dialog = new QMessageBox();
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box_dialog->setWindowTitle(tr("TAS Recording"));
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box_dialog->setText(tr("Overwrite file of player 1?"));
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box_dialog->setStandardButtons(QMessageBox::Yes | QMessageBox::No);
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box_dialog->setDefaultButton(QMessageBox::Yes);
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connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
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[box_dialog](Qt::Key key) {
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QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
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QCoreApplication::postEvent(box_dialog, event);
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});
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int res = box_dialog->exec();
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controller_navigation->UnloadController();
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input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
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bool answer = question(this, tr("TAS Recording"), tr("Overwrite file of player 1?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
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input_subsystem->GetTas()->SaveRecording(answer);
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is_tas_recording_dialog_active = false;
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}
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OnTasStateChanged();
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@ -4081,6 +4093,29 @@ void GMainWindow::OnLoadAmiibo() {
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LoadAmiibo(filename);
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}
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bool GMainWindow::question(QWidget* parent, const QString& title, const QString& text,
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QMessageBox::StandardButtons buttons,
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QMessageBox::StandardButton defaultButton) {
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QMessageBox* box_dialog = new QMessageBox(parent);
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box_dialog->setWindowTitle(title);
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box_dialog->setText(text);
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box_dialog->setStandardButtons(buttons);
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box_dialog->setDefaultButton(defaultButton);
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ControllerNavigation* controller_navigation =
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new ControllerNavigation(system->HIDCore(), box_dialog);
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connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
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[box_dialog](Qt::Key key) {
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QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
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QCoreApplication::postEvent(box_dialog, event);
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});
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int res = box_dialog->exec();
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controller_navigation->UnloadController();
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return res == QMessageBox::Yes;
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}
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void GMainWindow::LoadAmiibo(const QString& filename) {
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auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
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const QString title = tr("Error loading Amiibo data");
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@ -4814,8 +4849,7 @@ bool GMainWindow::ConfirmClose() {
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return true;
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}
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const auto text = tr("Are you sure you want to close yuzu?");
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const auto answer = QMessageBox::question(this, tr("yuzu"), text);
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return answer != QMessageBox::No;
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return question(this, tr("yuzu"), text);
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}
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void GMainWindow::closeEvent(QCloseEvent* event) {
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@ -4908,11 +4942,11 @@ bool GMainWindow::ConfirmChangeGame() {
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if (emu_thread == nullptr)
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return true;
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const auto answer = QMessageBox::question(
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// Use custom question to link controller navigation
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return question(
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this, tr("yuzu"),
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tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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return answer != QMessageBox::No;
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QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
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}
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bool GMainWindow::ConfirmForceLockedExit() {
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@ -4922,8 +4956,7 @@ bool GMainWindow::ConfirmForceLockedExit() {
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const auto text = tr("The currently running application has requested yuzu to not exit.\n\n"
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"Would you like to bypass this and exit anyway?");
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const auto answer = QMessageBox::question(this, tr("yuzu"), text);
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return answer != QMessageBox::No;
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return question(this, tr("yuzu"), text);
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}
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void GMainWindow::RequestGameExit() {
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@ -7,6 +7,7 @@
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#include <optional>
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#include <QMainWindow>
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#include <QMessageBox>
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#include <QTimer>
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#include <QTranslator>
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@ -15,6 +16,7 @@
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#include "input_common/drivers/tas_input.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/hotkeys.h"
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#include "yuzu/util/controller_navigation.h"
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#ifdef __unix__
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#include <QVariant>
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@ -424,6 +426,11 @@ private:
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bool CheckSystemArchiveDecryption();
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bool CheckFirmwarePresence();
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void ConfigureFilesystemProvider(const std::string& filepath);
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/**
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* Open (or not) the right confirm dialog based on current setting and game exit lock
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* @returns true if the player confirmed or the settings do no require it
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*/
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bool ConfirmShutdownGame();
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QString GetTasStateDescription() const;
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bool CreateShortcut(const std::string& shortcut_path, const std::string& title,
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@ -431,6 +438,17 @@ private:
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const std::string& command, const std::string& arguments,
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const std::string& categories, const std::string& keywords);
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/**
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* Mimic the behavior of QMessageBox::question but link controller navigation to the dialog
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* The only difference is that it returns a boolean.
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*
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* @returns true if buttons contains QMessageBox::Yes and the user clicks on the "Yes" button.
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*/
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bool question(QWidget* parent, const QString& title, const QString& text,
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QMessageBox::StandardButtons buttons =
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QMessageBox::StandardButtons(QMessageBox::Yes | QMessageBox::No),
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QMessageBox::StandardButton defaultButton = QMessageBox::NoButton);
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std::unique_ptr<Ui::MainWindow> ui;
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std::unique_ptr<Core::System> system;
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@ -16,7 +16,9 @@
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#include "common/settings_enums.h"
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using Settings::Category;
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using Settings::ConfirmStop;
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using Settings::Setting;
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using Settings::SwitchableSetting;
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#ifndef CANNOT_EXPLICITLY_INSTANTIATE
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namespace Settings {
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@ -94,6 +96,15 @@ struct Values {
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Setting<bool> confirm_before_closing{
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linkage, true, "confirmClose", Category::UiGeneral, Settings::Specialization::Default,
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true, true};
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SwitchableSetting<ConfirmStop> confirm_before_stopping{linkage,
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ConfirmStop::Ask_Always,
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"confirmStop",
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Category::UiGeneral,
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Settings::Specialization::Default,
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true,
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true};
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Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
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Setting<bool> pause_when_in_background{linkage,
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false,
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