metal: add basic staging buffer pool and texture cache
This commit is contained in:
parent
35b751de1b
commit
ea5dc91b9d
12 changed files with 602 additions and 12 deletions
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@ -377,7 +377,10 @@ if (APPLE)
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renderer_metal/mtl_command_recorder.mm
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renderer_metal/mtl_device.mm
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renderer_metal/mtl_rasterizer.mm
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renderer_metal/mtl_staging_buffer_pool.mm
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renderer_metal/mtl_swap_chain.mm
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renderer_metal/mtl_texture_cache.mm
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renderer_metal/mtl_texture_cache_base.cpp
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renderer_metal/renderer_metal.mm
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)
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endif()
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@ -18,6 +18,13 @@ public:
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void BeginRenderPass(MTLRenderPassDescriptor* render_pass_descriptor);
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void CheckIfRenderPassIsActive() {
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if (!encoder || encoder_type != EncoderType::Render) {
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throw std::runtime_error(
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"Trying to perform render command, but render pass is not active");
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}
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}
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void RequireComputeEncoder();
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void RequireBlitEncoder();
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@ -49,11 +49,13 @@ void CommandRecorder::Present(CAMetalDrawable_t drawable) {
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}
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void CommandRecorder::Submit() {
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if (command_buffer) {
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EndEncoding();
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[command_buffer commit];
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[command_buffer release];
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command_buffer = nil;
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}
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}
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void CommandRecorder::RequireCommandBuffer() {
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if (!command_buffer) {
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@ -15,6 +15,7 @@ class System;
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namespace Metal {
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class Device;
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class CommandRecorder;
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class SwapChain;
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class RasterizerMetal;
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@ -37,7 +38,8 @@ public:
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class RasterizerMetal final : public VideoCore::RasterizerInterface,
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protected VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> {
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public:
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explicit RasterizerMetal(Tegra::GPU& gpu_, const Device& device_, const SwapChain& swap_chain_);
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explicit RasterizerMetal(Tegra::GPU& gpu_, const Device& device_,
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CommandRecorder& command_recorder_, const SwapChain& swap_chain_);
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~RasterizerMetal() override;
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void Draw(bool is_indexed, u32 instance_count) override;
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@ -91,9 +93,8 @@ private:
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AccelerateDMA accelerate_dma;
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const Device& device;
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CommandRecorder& command_recorder;
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const SwapChain& swap_chain;
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MTLCommandBuffer_t command_buffer;
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};
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} // namespace Metal
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@ -8,8 +8,9 @@
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#include "video_core/engines/draw_manager.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_metal/mtl_rasterizer.h"
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#include "video_core/renderer_metal/mtl_command_recorder.h"
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#include "video_core/renderer_metal/mtl_device.h"
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#include "video_core/renderer_metal/mtl_rasterizer.h"
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#include <iostream>
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@ -24,11 +25,14 @@ bool AccelerateDMA::BufferClear(GPUVAddr src_address, u64 amount, u32 value) {
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return true;
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}
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RasterizerMetal::RasterizerMetal(Tegra::GPU& gpu_, const Device& device_, const SwapChain& swap_chain_)
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: gpu{gpu_}, device{device_}, swap_chain{swap_chain_} {}
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RasterizerMetal::RasterizerMetal(Tegra::GPU& gpu_, const Device& device_,
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CommandRecorder& command_recorder_, const SwapChain& swap_chain_)
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: gpu{gpu_}, device{device_}, command_recorder{command_recorder_}, swap_chain{swap_chain_} {}
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RasterizerMetal::~RasterizerMetal() = default;
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void RasterizerMetal::Draw(bool is_indexed, u32 instance_count) {
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// TODO: uncomment
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//command_recorder.CheckIfRenderPassIsActive();
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//const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
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if (is_indexed) {
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std::cout << "DrawIndexed" << std::endl;
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101
src/video_core/renderer_metal/mtl_staging_buffer_pool.h
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101
src/video_core/renderer_metal/mtl_staging_buffer_pool.h
Normal file
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@ -0,0 +1,101 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <climits>
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#include <span>
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#include <vector>
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#include "common/common_types.h"
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#include "objc_bridge.h"
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#include "video_core/renderer_metal/objc_bridge.h"
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namespace Metal {
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class Device;
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class CommandRecorder;
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enum class MemoryUsage {
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DeviceLocal,
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Upload,
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Download,
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};
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struct StagingBufferRef {
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StagingBufferRef(MTLBuffer_t buffer_, size_t offset_, std::span<u8> mapped_span_);
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~StagingBufferRef();
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MTLBuffer_t buffer;
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size_t offset;
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std::span<u8> mapped_span;
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};
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struct StagingBuffer {
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StagingBuffer(MTLBuffer_t buffer_, std::span<u8> mapped_span_);
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~StagingBuffer();
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MTLBuffer_t buffer;
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std::span<u8> mapped_span;
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StagingBufferRef Ref() const noexcept;
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};
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class StagingBufferPool {
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public:
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static constexpr size_t NUM_SYNCS = 16;
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explicit StagingBufferPool(const Device& device, CommandRecorder& command_recorder_);
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~StagingBufferPool();
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StagingBufferRef Request(size_t size, MemoryUsage usage, bool deferred = false);
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void FreeDeferred(StagingBufferRef& ref);
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[[nodiscard]] MTLBuffer_t GetSTreamBufferHandle() const noexcept {
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return stream_buffer;
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}
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void TickFrame();
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private:
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struct StagingBuffers {
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std::vector<StagingBuffer> entries;
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size_t delete_index = 0;
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size_t iterate_index = 0;
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};
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static constexpr size_t NUM_LEVELS = sizeof(size_t) * CHAR_BIT;
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using StagingBuffersCache = std::array<StagingBuffers, NUM_LEVELS>;
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StagingBufferRef GetStreamBuffer(size_t size);
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StagingBufferRef GetStagingBuffer(size_t size, MemoryUsage usage, bool deferred = false);
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StagingBufferRef CreateStagingBuffer(size_t size, MemoryUsage usage, bool deferred);
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StagingBuffersCache& GetCache(MemoryUsage usage);
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void ReleaseCache(MemoryUsage usage);
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void ReleaseLevel(StagingBuffersCache& cache, size_t log2);
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const Device& device;
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CommandRecorder& command_recorder;
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MTLBuffer_t stream_buffer{};
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size_t iterator = 0;
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size_t used_iterator = 0;
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size_t free_iterator = 0;
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std::array<u64, NUM_SYNCS> sync_ticks{};
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StagingBuffersCache device_local_cache;
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StagingBuffersCache upload_cache;
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StagingBuffersCache download_cache;
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size_t current_delete_level = 0;
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u64 buffer_index = 0;
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u64 unique_ids{};
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};
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} // namespace Metal
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116
src/video_core/renderer_metal/mtl_staging_buffer_pool.mm
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116
src/video_core/renderer_metal/mtl_staging_buffer_pool.mm
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@ -0,0 +1,116 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <algorithm>
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#include <utility>
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#include <vector>
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#include <fmt/format.h>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/bit_util.h"
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#include "common/common_types.h"
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#include "common/literals.h"
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#include "video_core/renderer_metal/mtl_command_recorder.h"
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#include "video_core/renderer_metal/mtl_device.h"
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#include "video_core/renderer_metal/mtl_staging_buffer_pool.h"
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namespace Metal {
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StagingBufferRef::StagingBufferRef(MTLBuffer_t buffer_, size_t offset_, std::span<u8> mapped_span_)
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: buffer{[buffer_ retain]}, offset{offset_}, mapped_span{mapped_span_} {}
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StagingBufferRef::~StagingBufferRef() {
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[buffer release];
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}
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StagingBuffer::StagingBuffer(MTLBuffer_t buffer_, std::span<u8> mapped_span_)
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: buffer{[buffer_ retain]}, mapped_span{mapped_span_} {}
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StagingBuffer::~StagingBuffer() {
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[buffer release];
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}
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StagingBufferRef StagingBuffer::Ref() const noexcept {
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return StagingBufferRef(buffer, 0, mapped_span);
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}
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// TODO: use the _MiB suffix
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constexpr size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;//128_MiB;
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constexpr size_t REGION_SIZE = STREAM_BUFFER_SIZE / StagingBufferPool::NUM_SYNCS;
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StagingBufferPool::StagingBufferPool(const Device& device_, CommandRecorder& command_recorder_)
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: device{device_}, command_recorder{command_recorder_} {
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stream_buffer = [device.GetDevice() newBufferWithLength:STREAM_BUFFER_SIZE
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options:MTLResourceStorageModePrivate];
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}
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StagingBufferPool::~StagingBufferPool() = default;
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StagingBufferRef StagingBufferPool::Request(size_t size, MemoryUsage usage, bool deferred) {
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if (!deferred && usage == MemoryUsage::Upload && size <= REGION_SIZE) {
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return GetStreamBuffer(size);
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}
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return GetStagingBuffer(size, usage, deferred);
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}
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void StagingBufferPool::FreeDeferred(StagingBufferRef& ref) {
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// TODO: implement this
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}
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void StagingBufferPool::TickFrame() {
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current_delete_level = (current_delete_level + 1) % NUM_LEVELS;
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ReleaseCache(MemoryUsage::DeviceLocal);
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ReleaseCache(MemoryUsage::Upload);
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ReleaseCache(MemoryUsage::Download);
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}
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StagingBufferRef StagingBufferPool::GetStreamBuffer(size_t size) {
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// TODO: implement this
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// HACK
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return GetStagingBuffer(size, MemoryUsage::Upload);
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}
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StagingBufferRef StagingBufferPool::GetStagingBuffer(size_t size, MemoryUsage usage,
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bool deferred) {
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return CreateStagingBuffer(size, usage, deferred);
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}
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StagingBufferRef StagingBufferPool::CreateStagingBuffer(size_t size, MemoryUsage usage,
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bool deferred) {
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const u32 log2 = Common::Log2Ceil64(size);
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MTLBuffer_t buffer = [device.GetDevice() newBufferWithLength:size
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options:MTLResourceStorageModePrivate];
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// TODO: check if the mapped span is correct
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std::span<u8> mapped_span(static_cast<u8*>([buffer contents]), size);
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auto& entry = GetCache(usage)[log2].entries.emplace_back(buffer, mapped_span);
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return entry.Ref();
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}
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StagingBufferPool::StagingBuffersCache& StagingBufferPool::GetCache(MemoryUsage usage) {
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switch (usage) {
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case MemoryUsage::DeviceLocal:
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return device_local_cache;
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case MemoryUsage::Upload:
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return upload_cache;
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case MemoryUsage::Download:
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return download_cache;
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default:
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ASSERT_MSG(false, "Invalid memory usage={}", usage);
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return upload_cache;
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}
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}
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void StagingBufferPool::ReleaseCache(MemoryUsage usage) {
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ReleaseLevel(GetCache(usage), current_delete_level);
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}
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void StagingBufferPool::ReleaseLevel(StagingBuffersCache& cache, size_t log2) {
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// TODO: implement this
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}
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} // namespace Metal
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219
src/video_core/renderer_metal/mtl_texture_cache.h
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219
src/video_core/renderer_metal/mtl_texture_cache.h
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <span>
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#include "video_core/texture_cache/texture_cache_base.h"
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#include "shader_recompiler/shader_info.h"
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#include "video_core/renderer_metal/mtl_staging_buffer_pool.h"
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#include "video_core/renderer_metal/objc_bridge.h"
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#include "video_core/texture_cache/image_view_base.h"
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namespace Settings {
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struct ResolutionScalingInfo;
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}
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namespace Metal {
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using Common::SlotVector;
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using VideoCommon::ImageId;
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using VideoCommon::NUM_RT;
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using VideoCommon::Region2D;
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using VideoCommon::RenderTargets;
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using VideoCore::Surface::PixelFormat;
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class Device;
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class Image;
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class ImageView;
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class Framebuffer;
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class TextureCacheRuntime {
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public:
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explicit TextureCacheRuntime(const Device& device_);
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void Finish();
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StagingBufferRef UploadStagingBuffer(size_t size);
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StagingBufferRef DownloadStagingBuffer(size_t size, bool deferred = false);
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void FreeDeferredStagingBuffer(StagingBufferRef& ref);
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bool CanUploadMSAA() const noexcept {
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return true;
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}
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void TickFrame();
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u64 GetDeviceLocalMemory() const;
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u64 GetDeviceMemoryUsage() const;
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bool CanReportMemoryUsage() const;
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void BlitImage(Framebuffer* dst_framebuffer, ImageView& dst, ImageView& src,
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const Region2D& dst_region, const Region2D& src_region,
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Tegra::Engines::Fermi2D::Filter filter,
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Tegra::Engines::Fermi2D::Operation operation);
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void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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void CopyImageMSAA(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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bool ShouldReinterpret(Image& dst, Image& src);
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void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view);
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void InsertUploadMemoryBarrier();
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void TransitionImageLayout(Image& image) {}
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void AccelerateImageUpload(Image&, const StagingBufferRef&,
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std::span<const VideoCommon::SwizzleParameters>);
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bool HasNativeBgr() const noexcept {
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return true;
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}
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bool HasBrokenTextureViewFormats() const noexcept {
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return false;
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}
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void BarrierFeedbackLoop();
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const Device& device;
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const Settings::ResolutionScalingInfo& resolution;
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};
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class Image : public VideoCommon::ImageBase {
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public:
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explicit Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info,
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GPUVAddr gpu_addr, VAddr cpu_addr);
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explicit Image(const VideoCommon::NullImageParams&);
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~Image();
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Image(const Image&) = delete;
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Image& operator=(const Image&) = delete;
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Image(Image&&) = default;
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Image& operator=(Image&&) = default;
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void UploadMemory(MTLBuffer_t buffer, size_t offset,
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std::span<const VideoCommon::BufferImageCopy> copies);
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void UploadMemory(const StagingBufferRef& map,
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std::span<const VideoCommon::BufferImageCopy> copies);
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void DownloadMemory(MTLBuffer_t buffer, size_t offset,
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std::span<const VideoCommon::BufferImageCopy> copies);
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void DownloadMemory(std::span<MTLBuffer_t> buffers, std::span<size_t> offsets,
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std::span<const VideoCommon::BufferImageCopy> copies);
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void DownloadMemory(const StagingBufferRef& map,
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std::span<const VideoCommon::BufferImageCopy> copies);
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bool IsRescaled() const;
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bool ScaleUp(bool ignore = false);
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bool ScaleDown(bool ignore = false);
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MTLTexture_t GetHandle() const noexcept {
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return texture;
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}
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private:
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MTLTexture_t texture;
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bool initialized = false;
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};
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class ImageView : public VideoCommon::ImageViewBase {
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public:
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explicit ImageView(TextureCacheRuntime&, const VideoCommon::ImageViewInfo&, ImageId, Image&);
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explicit ImageView(TextureCacheRuntime&, const VideoCommon::ImageViewInfo&, ImageId, Image&,
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const SlotVector<Image>&);
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explicit ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo&,
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const VideoCommon::ImageViewInfo&, GPUVAddr);
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explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams&);
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~ImageView();
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ImageView(const ImageView&) = delete;
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ImageView& operator=(const ImageView&) = delete;
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ImageView(ImageView&&) = default;
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ImageView& operator=(ImageView&&) = default;
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MTLTexture_t GetHandle() const noexcept {
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return texture;
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}
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private:
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MTLTexture_t texture;
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};
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class ImageAlloc : public VideoCommon::ImageAllocBase {};
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class Sampler {
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public:
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explicit Sampler(TextureCacheRuntime&, const Tegra::Texture::TSCEntry&);
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MTLSamplerState_t GetHandle() const noexcept {
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return sampler_state;
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}
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private:
|
||||
MTLSamplerState_t sampler_state;
|
||||
};
|
||||
|
||||
class Framebuffer {
|
||||
public:
|
||||
explicit Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM_RT> color_buffers,
|
||||
ImageView* depth_buffer, const VideoCommon::RenderTargets& key);
|
||||
~Framebuffer();
|
||||
|
||||
Framebuffer(const Framebuffer&) = delete;
|
||||
Framebuffer& operator=(const Framebuffer&) = delete;
|
||||
|
||||
Framebuffer(Framebuffer&&) = default;
|
||||
Framebuffer& operator=(Framebuffer&&) = default;
|
||||
|
||||
void CreateRenderPassDescriptor(TextureCacheRuntime& runtime,
|
||||
std::span<ImageView*, NUM_RT> color_buffers,
|
||||
ImageView* depth_buffer, bool is_rescaled, size_t width,
|
||||
size_t height);
|
||||
|
||||
MTLRenderPassDescriptor* GetHandle() const noexcept {
|
||||
return render_pass;
|
||||
}
|
||||
|
||||
private:
|
||||
MTLRenderPassDescriptor* render_pass{};
|
||||
};
|
||||
|
||||
struct TextureCacheParams {
|
||||
static constexpr bool ENABLE_VALIDATION = true;
|
||||
static constexpr bool FRAMEBUFFER_BLITS = false;
|
||||
static constexpr bool HAS_EMULATED_COPIES = false;
|
||||
static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
|
||||
static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = true;
|
||||
|
||||
using Runtime = Metal::TextureCacheRuntime;
|
||||
using Image = Metal::Image;
|
||||
using ImageAlloc = Metal::ImageAlloc;
|
||||
using ImageView = Metal::ImageView;
|
||||
using Sampler = Metal::Sampler;
|
||||
using Framebuffer = Metal::Framebuffer;
|
||||
using AsyncBuffer = Metal::StagingBufferRef;
|
||||
using BufferType = MTLBuffer_t;
|
||||
};
|
||||
|
||||
using TextureCache = VideoCommon::TextureCache<TextureCacheParams>;
|
||||
|
||||
} // namespace Metal
|
123
src/video_core/renderer_metal/mtl_texture_cache.mm
Normal file
123
src/video_core/renderer_metal/mtl_texture_cache.mm
Normal file
|
@ -0,0 +1,123 @@
|
|||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <boost/container/small_vector.hpp>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
#include "common/bit_cast.h"
|
||||
#include "common/bit_util.h"
|
||||
#include "common/settings.h"
|
||||
|
||||
#include "video_core/renderer_metal/mtl_device.h"
|
||||
#include "video_core/renderer_metal/mtl_texture_cache.h"
|
||||
|
||||
#include "video_core/engines/fermi_2d.h"
|
||||
#include "video_core/texture_cache/formatter.h"
|
||||
#include "video_core/texture_cache/samples_helper.h"
|
||||
#include "video_core/texture_cache/util.h"
|
||||
|
||||
namespace Metal {
|
||||
|
||||
using Tegra::Engines::Fermi2D;
|
||||
using Tegra::Texture::SwizzleSource;
|
||||
using Tegra::Texture::TextureMipmapFilter;
|
||||
using VideoCommon::BufferImageCopy;
|
||||
using VideoCommon::ImageFlagBits;
|
||||
using VideoCommon::ImageInfo;
|
||||
using VideoCommon::ImageType;
|
||||
using VideoCommon::SubresourceRange;
|
||||
using VideoCore::Surface::BytesPerBlock;
|
||||
using VideoCore::Surface::IsPixelFormatASTC;
|
||||
using VideoCore::Surface::IsPixelFormatInteger;
|
||||
using VideoCore::Surface::SurfaceType;
|
||||
|
||||
TextureCacheRuntime::TextureCacheRuntime(const Device &device_)
|
||||
: device{device_}, resolution{Settings::values.resolution_info} {}
|
||||
|
||||
void TextureCacheRuntime::TickFrame() {}
|
||||
|
||||
Image::Image(TextureCacheRuntime &runtime, const ImageInfo &info,
|
||||
GPUVAddr gpu_addr_, VAddr cpu_addr_)
|
||||
: VideoCommon::ImageBase(info, gpu_addr_, cpu_addr_) {
|
||||
MTLTextureDescriptor *texture_descriptor =
|
||||
[[MTLTextureDescriptor alloc] init];
|
||||
// TODO: don't hardcode the format
|
||||
texture_descriptor.pixelFormat = MTLPixelFormatRGBA8Unorm;
|
||||
texture_descriptor.width = info.size.width;
|
||||
texture_descriptor.height = info.size.height;
|
||||
|
||||
texture =
|
||||
[runtime.device.GetDevice() newTextureWithDescriptor:texture_descriptor];
|
||||
}
|
||||
|
||||
Image::~Image() { [texture release]; }
|
||||
|
||||
ImageView::ImageView(TextureCacheRuntime &runtime,
|
||||
const VideoCommon::ImageViewInfo &info, ImageId image_id_,
|
||||
Image &image)
|
||||
: VideoCommon::ImageViewBase{info, image.info, image_id_, image.gpu_addr} {
|
||||
using Shader::TextureType;
|
||||
|
||||
texture = [image.GetHandle() retain];
|
||||
|
||||
// TODO: create texture view
|
||||
}
|
||||
|
||||
ImageView::ImageView(TextureCacheRuntime &runtime,
|
||||
const VideoCommon::ImageViewInfo &info, ImageId image_id_,
|
||||
Image &image, const SlotVector<Image>& slot_imgs)
|
||||
: ImageView(runtime, info, image_id_, image) {
|
||||
// TODO: save slot images
|
||||
}
|
||||
|
||||
ImageView::~ImageView() { [texture release]; }
|
||||
|
||||
Sampler::Sampler(TextureCacheRuntime &runtime,
|
||||
const Tegra::Texture::TSCEntry &tsc) {
|
||||
MTLSamplerDescriptor *sampler_descriptor =
|
||||
[[MTLSamplerDescriptor alloc] init];
|
||||
|
||||
// TODO: configure the descriptor
|
||||
|
||||
sampler_state = [runtime.device.GetDevice()
|
||||
newSamplerStateWithDescriptor:sampler_descriptor];
|
||||
}
|
||||
|
||||
Framebuffer::Framebuffer(TextureCacheRuntime &runtime,
|
||||
std::span<ImageView *, NUM_RT> color_buffers,
|
||||
ImageView *depth_buffer,
|
||||
const VideoCommon::RenderTargets &key) {
|
||||
CreateRenderPassDescriptor(runtime, color_buffers, depth_buffer,
|
||||
key.is_rescaled, key.size.width, key.size.height);
|
||||
}
|
||||
|
||||
Framebuffer::~Framebuffer() = default;
|
||||
|
||||
void Framebuffer::CreateRenderPassDescriptor(
|
||||
TextureCacheRuntime &runtime, std::span<ImageView *, NUM_RT> color_buffers,
|
||||
ImageView *depth_buffer, bool is_rescaled, size_t width, size_t height) {
|
||||
render_pass = [MTLRenderPassDescriptor renderPassDescriptor];
|
||||
|
||||
for (size_t index = 0; index < NUM_RT; ++index) {
|
||||
const ImageView *const color_buffer = color_buffers[index];
|
||||
if (!color_buffer) {
|
||||
continue;
|
||||
}
|
||||
// TODO: don't use index as attachment index
|
||||
render_pass.colorAttachments[index].clearColor =
|
||||
MTLClearColorMake(0.5, 1.0, 0.0, 1.0);
|
||||
render_pass.colorAttachments[index].loadAction = MTLLoadActionClear;
|
||||
render_pass.colorAttachments[index].storeAction = MTLStoreActionStore;
|
||||
render_pass.colorAttachments[index].texture = color_buffer->GetHandle();
|
||||
}
|
||||
if (depth_buffer) {
|
||||
render_pass.depthAttachment.clearDepth = 1.0;
|
||||
render_pass.depthAttachment.loadAction = MTLLoadActionClear;
|
||||
render_pass.depthAttachment.storeAction = MTLStoreActionStore;
|
||||
render_pass.depthAttachment.texture = depth_buffer->GetHandle();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
8
src/video_core/renderer_metal/mtl_texture_cache_base.cpp
Normal file
8
src/video_core/renderer_metal/mtl_texture_cache_base.cpp
Normal file
|
@ -0,0 +1,8 @@
|
|||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "video_core/renderer_metal/mtl_texture_cache.h"
|
||||
#include "video_core/texture_cache/texture_cache.h"
|
||||
|
||||
namespace VideoCommon {
|
||||
template class VideoCommon::TextureCache<Metal::TextureCacheParams>;
|
||||
}
|
|
@ -9,14 +9,18 @@ typedef id<MTLDevice> MTLDevice_t;
|
|||
typedef id<MTLCommandQueue> MTLCommandQueue_t;
|
||||
typedef id<MTLCommandBuffer> MTLCommandBuffer_t;
|
||||
typedef id<MTLCommandEncoder> MTLCommandEncoder_t;
|
||||
typedef id<MTLBuffer> MTLBuffer_t;
|
||||
typedef id<MTLTexture> MTLTexture_t;
|
||||
typedef id<MTLSamplerState> MTLSamplerState_t;
|
||||
typedef id<CAMetalDrawable> CAMetalDrawable_t;
|
||||
#else
|
||||
typedef void* MTLDevice_t;
|
||||
typedef void* MTLCommandQueue_t;
|
||||
typedef void* MTLCommandBuffer_t;
|
||||
typedef void* MTLCommandEncoder_t;
|
||||
typedef void* MTLBuffer_t;
|
||||
typedef void* MTLTexture_t;
|
||||
typedef void* MTLSamplerState_t;
|
||||
typedef void MTLRenderPassDescriptor;
|
||||
typedef void CAMetalLayer;
|
||||
typedef void* CAMetalDrawable_t;
|
||||
|
|
|
@ -16,7 +16,7 @@ RendererMetal::RendererMetal(Core::Frontend::EmuWindow& emu_window,
|
|||
command_recorder(device),
|
||||
swap_chain(device, command_recorder,
|
||||
static_cast<const CAMetalLayer*>(render_window.GetWindowInfo().render_surface)),
|
||||
rasterizer(gpu_, device, swap_chain) {}
|
||||
rasterizer(gpu_, device, command_recorder, swap_chain) {}
|
||||
|
||||
RendererMetal::~RendererMetal() = default;
|
||||
|
||||
|
@ -25,9 +25,10 @@ void RendererMetal::Composite(std::span<const Tegra::FramebufferConfig> framebuf
|
|||
return;
|
||||
}
|
||||
|
||||
// HACK
|
||||
// Ask the swap chain to get next drawable
|
||||
swap_chain.AcquireNextDrawable();
|
||||
|
||||
// TODO: copy the framebuffer to the drawable texture instead of this dummy render pass
|
||||
MTLRenderPassDescriptor* render_pass_descriptor = [MTLRenderPassDescriptor renderPassDescriptor];
|
||||
render_pass_descriptor.colorAttachments[0].clearColor = MTLClearColorMake(1.0, 0.5, 0.0, 1.0);
|
||||
render_pass_descriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
|
||||
|
@ -35,6 +36,7 @@ void RendererMetal::Composite(std::span<const Tegra::FramebufferConfig> framebuf
|
|||
render_pass_descriptor.colorAttachments[0].texture = swap_chain.GetDrawableTexture();
|
||||
|
||||
command_recorder.BeginRenderPass(render_pass_descriptor);
|
||||
|
||||
swap_chain.Present();
|
||||
command_recorder.Submit();
|
||||
|
||||
|
|
Loading…
Reference in a new issue