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metal: create basic graphics pipeline

This commit is contained in:
Samuliak 2024-04-07 11:58:35 +02:00
parent bc25c8831d
commit c8a717651c
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3 changed files with 234 additions and 0 deletions

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@ -379,6 +379,7 @@ if (APPLE)
renderer_metal/mtl_buffer_cache_base.cpp renderer_metal/mtl_buffer_cache_base.cpp
renderer_metal/mtl_command_recorder.cpp renderer_metal/mtl_command_recorder.cpp
renderer_metal/mtl_device.cpp renderer_metal/mtl_device.cpp
renderer_metal/mtl_graphics_pipeline.cpp
renderer_metal/mtl_rasterizer.cpp renderer_metal/mtl_rasterizer.cpp
renderer_metal/mtl_staging_buffer_pool.cpp renderer_metal/mtl_staging_buffer_pool.cpp
renderer_metal/mtl_swap_chain.cpp renderer_metal/mtl_swap_chain.cpp

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@ -0,0 +1,98 @@
// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <span>
#include <boost/container/small_vector.hpp>
#include <boost/container/static_vector.hpp>
#include "video_core/renderer_metal/mtl_graphics_pipeline.h"
#include "common/bit_field.h"
#include "video_core/buffer_cache/buffer_cache_base.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_metal/mtl_command_recorder.h"
#include "video_core/renderer_metal/mtl_device.h"
#include "video_core/shader_notify.h"
#include "video_core/texture_cache/texture_cache_base.h"
namespace Metal {
namespace {
using Tegra::Texture::TexturePair;
using VideoCommon::NUM_RT;
using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::PixelFormatFromDepthFormat;
using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
} // Anonymous namespace
GraphicsPipeline::GraphicsPipeline(const Device& device_, CommandRecorder& command_recorder_,
const GraphicsPipelineCacheKey& key_, BufferCache& buffer_cache_,
TextureCache& texture_cache_,
VideoCore::ShaderNotify* shader_notify,
std::array<MTL::Function*, NUM_STAGES> functions_,
const std::array<const Shader::Info*, NUM_STAGES>& infos)
: device{device_}, command_recorder{command_recorder_}, key{key_}, buffer_cache{buffer_cache_},
texture_cache{texture_cache_}, functions{functions_} {
if (shader_notify) {
shader_notify->MarkShaderBuilding();
}
for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
const Shader::Info* const info{infos[stage]};
if (!info) {
continue;
}
stage_infos[stage] = *info;
}
Validate();
// TODO: is the framebuffer available by this time?
Framebuffer* framebuffer = texture_cache.GetFramebuffer();
if (!framebuffer) {
LOG_DEBUG(Render_Metal, "framebuffer not available");
return;
}
MakePipeline(framebuffer->GetHandle());
// configure_func = ConfigureFunc(functions, stage_infos);
}
template <typename Spec>
void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
// TODO: implement
}
void GraphicsPipeline::ConfigureDraw() {
Framebuffer* framebuffer = texture_cache.GetFramebuffer();
if (!framebuffer) {
return;
}
// MTL::RenderPassDescriptor* render_pass = framebuffer->GetHandle();
// TODO: bind resources
}
void GraphicsPipeline::MakePipeline(MTL::RenderPassDescriptor* render_pass) {
MTL::RenderPipelineDescriptor* pipeline_descriptor =
MTL::RenderPipelineDescriptor::alloc()->init();
pipeline_descriptor->setVertexFunction(functions[0]);
pipeline_descriptor->setFragmentFunction(functions[1]);
// pipeline_descriptor->setVertexDescriptor(vertex_descriptor);
// TODO: get the attachment count from render pass descriptor
for (u32 index = 0; index < NUM_RT; index++) {
auto* render_pass_attachment = render_pass->colorAttachments()->object(index);
// TODO: is this the correct way to check if the attachment is valid?
if (!render_pass_attachment->texture()) {
continue;
}
auto* color_attachment = pipeline_descriptor->colorAttachments()->object(index);
color_attachment->setPixelFormat(render_pass_attachment->texture()->pixelFormat());
// TODO: provide blend information
}
}
void GraphicsPipeline::Validate() {
// TODO: validate pipeline
}
} // namespace Metal

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@ -0,0 +1,135 @@
// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <algorithm>
#include <array>
#include <atomic>
#include <condition_variable>
#include <mutex>
#include <type_traits>
#include <Metal/Metal.hpp>
#include "common/thread_worker.h"
#include "shader_recompiler/shader_info.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_metal/mtl_buffer_cache.h"
#include "video_core/renderer_metal/mtl_texture_cache.h"
namespace VideoCore {
class ShaderNotify;
}
namespace Metal {
struct GraphicsPipelineCacheKey {
std::array<u64, 6> unique_hashes;
// TODO: include fixed state
size_t Hash() const noexcept;
bool operator==(const GraphicsPipelineCacheKey& rhs) const noexcept;
bool operator!=(const GraphicsPipelineCacheKey& rhs) const noexcept {
return !operator==(rhs);
}
size_t Size() const noexcept {
return sizeof(unique_hashes);
}
};
static_assert(std::has_unique_object_representations_v<GraphicsPipelineCacheKey>);
static_assert(std::is_trivially_copyable_v<GraphicsPipelineCacheKey>);
static_assert(std::is_trivially_constructible_v<GraphicsPipelineCacheKey>);
} // namespace Metal
namespace std {
template <>
struct hash<Metal::GraphicsPipelineCacheKey> {
size_t operator()(const Metal::GraphicsPipelineCacheKey& k) const noexcept {
return k.Hash();
}
};
} // namespace std
namespace Metal {
class Device;
class CommandRecorder;
class GraphicsPipeline {
static constexpr size_t NUM_STAGES = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
public:
// TODO: accept render pass cache as an argument to provide info on color and depth attachments
explicit GraphicsPipeline(const Device& device_, CommandRecorder& command_recorder_,
const GraphicsPipelineCacheKey& key_, BufferCache& buffer_cache_,
TextureCache& texture_cache_, VideoCore::ShaderNotify* shader_notify,
std::array<MTL::Function*, NUM_STAGES> functions_,
const std::array<const Shader::Info*, NUM_STAGES>& infos);
GraphicsPipeline& operator=(GraphicsPipeline&&) noexcept = delete;
GraphicsPipeline(GraphicsPipeline&&) noexcept = delete;
GraphicsPipeline& operator=(const GraphicsPipeline&) = delete;
GraphicsPipeline(const GraphicsPipeline&) = delete;
// TODO: implement
void AddTransition(GraphicsPipeline* transition) {}
void Configure(bool is_indexed) {
// configure_func(this, is_indexed);
}
[[nodiscard]] GraphicsPipeline* Next(const GraphicsPipelineCacheKey& current_key) noexcept {
// TODO: implement
return nullptr;
}
[[nodiscard]] bool IsBuilt() const noexcept {
return true;
}
template <typename Spec>
static auto MakeConfigureSpecFunc() {
return [](GraphicsPipeline* pl, bool is_indexed) { pl->ConfigureImpl<Spec>(is_indexed); };
}
void SetEngine(Tegra::Engines::Maxwell3D* maxwell3d_, Tegra::MemoryManager* gpu_memory_) {
maxwell3d = maxwell3d_;
gpu_memory = gpu_memory_;
}
private:
template <typename Spec>
void ConfigureImpl(bool is_indexed);
void ConfigureDraw();
void MakePipeline(MTL::RenderPassDescriptor* render_pass);
void Validate();
const Device& device;
CommandRecorder& command_recorder;
const GraphicsPipelineCacheKey key;
Tegra::Engines::Maxwell3D* maxwell3d;
Tegra::MemoryManager* gpu_memory;
BufferCache& buffer_cache;
TextureCache& texture_cache;
void (*configure_func)(GraphicsPipeline*, bool){};
std::array<MTL::Function*, NUM_STAGES> functions;
std::array<Shader::Info, NUM_STAGES> stage_infos;
// VideoCommon::UniformBufferSizes uniform_buffer_sizes{};
// u32 num_textures{};
MTL::RenderPipelineState* pipeline_state{nullptr};
};
} // namespace Metal