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metal: test buffer creation

This commit is contained in:
Samuliak 2024-04-07 09:25:03 +02:00
parent b3e8d8d11f
commit bc25c8831d
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@ -60,6 +60,10 @@ void RasterizerMetal::Draw(bool is_indexed, u32 instance_count) {
// cmdbuf.Draw(draw_params.num_vertices, draw_params.num_instances,
// draw_params.base_vertex, draw_params.base_instance);
}
// HACK: test is buffers are being correctly created
buffer_cache.UpdateGraphicsBuffers(is_indexed);
buffer_cache.BindHostGeometryBuffers(is_indexed);
}
void RasterizerMetal::DrawTexture() {
@ -238,6 +242,7 @@ void RasterizerMetal::InitializeChannel(Tegra::Control::ChannelState& channel) {
LOG_DEBUG(Render_Metal, "called");
CreateChannel(channel);
buffer_cache.CreateChannel(channel);
texture_cache.CreateChannel(channel);
}
@ -245,6 +250,7 @@ void RasterizerMetal::BindChannel(Tegra::Control::ChannelState& channel) {
LOG_DEBUG(Render_Metal, "called");
BindToChannel(channel.bind_id);
buffer_cache.BindToChannel(channel.bind_id);
texture_cache.BindToChannel(channel.bind_id);
}
@ -252,6 +258,7 @@ void RasterizerMetal::ReleaseChannel(s32 channel_id) {
LOG_DEBUG(Render_Metal, "called");
EraseChannel(channel_id);
buffer_cache.EraseChannel(channel_id);
texture_cache.EraseChannel(channel_id);
}