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James Rowe 282adfc70b Frontend/GPU: Refactor context management
Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).

This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.

Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc

Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00
..
emu_window Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00
CMakeLists.txt yuzu: Implement Vulkan frontend 2020-01-29 17:53:11 -03:00
config.cpp bcat: Disable Boxcat backend by default 2020-03-17 15:24:26 +01:00
config.h Massive removal of unused modules 2018-01-12 19:11:03 -07:00
default_ini.h Merge pull request #3452 from Morph1984/anisotropic-filtering 2020-03-07 22:28:35 -05:00
resource.h Massive removal of unused modules 2018-01-12 19:11:03 -07:00
yuzu.cpp Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00
yuzu.rc CITRA_ICON -> YUZU_ICON 2018-03-23 16:56:59 +01:00