forked from suyu/suyu
Merge pull request #11542 from t895/touch-offset-fix
android: Screen orientation and aspect ratio fixes
This commit is contained in:
commit
df56ecc318
4 changed files with 23 additions and 28 deletions
3
src/android/.gitignore
vendored
3
src/android/.gitignore
vendored
|
@ -63,3 +63,6 @@ fastlane/Preview.html
|
|||
fastlane/screenshots
|
||||
fastlane/test_output
|
||||
fastlane/readme.md
|
||||
|
||||
# Autogenerated library for vulkan validation layers
|
||||
libVkLayer_khronos_validation.so
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
package org.yuzu.yuzu_emu.activities
|
||||
|
||||
import android.annotation.SuppressLint
|
||||
import android.app.Activity
|
||||
import android.app.PendingIntent
|
||||
import android.app.PictureInPictureParams
|
||||
|
@ -397,6 +398,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
|
|||
}
|
||||
}
|
||||
|
||||
@SuppressLint("UnspecifiedRegisterReceiverFlag")
|
||||
override fun onPictureInPictureModeChanged(
|
||||
isInPictureInPictureMode: Boolean,
|
||||
newConfig: Configuration
|
||||
|
@ -409,8 +411,12 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
|
|||
addAction(actionMute)
|
||||
addAction(actionUnmute)
|
||||
}.also {
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
|
||||
registerReceiver(pictureInPictureReceiver, it, RECEIVER_EXPORTED)
|
||||
} else {
|
||||
registerReceiver(pictureInPictureReceiver, it)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
try {
|
||||
unregisterReceiver(pictureInPictureReceiver)
|
||||
|
|
|
@ -15,7 +15,6 @@ import android.net.Uri
|
|||
import android.os.Bundle
|
||||
import android.os.Handler
|
||||
import android.os.Looper
|
||||
import android.util.Rational
|
||||
import android.view.*
|
||||
import android.widget.TextView
|
||||
import androidx.activity.OnBackPressedCallback
|
||||
|
@ -287,13 +286,14 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||
|
||||
override fun onConfigurationChanged(newConfig: Configuration) {
|
||||
super.onConfigurationChanged(newConfig)
|
||||
updateScreenLayout()
|
||||
if (emulationActivity?.isInPictureInPictureMode == true) {
|
||||
if (binding.drawerLayout.isOpen) {
|
||||
binding.drawerLayout.close()
|
||||
}
|
||||
if (EmulationMenuSettings.showOverlay) {
|
||||
binding.surfaceInputOverlay.post {
|
||||
binding.surfaceInputOverlay.visibility = View.VISIBLE
|
||||
binding.surfaceInputOverlay.visibility = View.INVISIBLE
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
@ -328,7 +328,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||
}
|
||||
|
||||
override fun onPause() {
|
||||
if (emulationState.isRunning) {
|
||||
if (emulationState.isRunning && emulationActivity?.isInPictureInPictureMode != true) {
|
||||
emulationState.pause()
|
||||
}
|
||||
super.onPause()
|
||||
|
@ -394,16 +394,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||
}
|
||||
|
||||
private fun updateScreenLayout() {
|
||||
binding.surfaceEmulation.setAspectRatio(
|
||||
when (IntSetting.RENDERER_ASPECT_RATIO.int) {
|
||||
0 -> Rational(16, 9)
|
||||
1 -> Rational(4, 3)
|
||||
2 -> Rational(21, 9)
|
||||
3 -> Rational(16, 10)
|
||||
4 -> null // Stretch
|
||||
else -> Rational(16, 9)
|
||||
}
|
||||
)
|
||||
binding.surfaceEmulation.setAspectRatio(null)
|
||||
emulationActivity?.buildPictureInPictureParams()
|
||||
updateOrientation()
|
||||
}
|
||||
|
@ -693,7 +684,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||
private class EmulationState(private val gamePath: String) {
|
||||
private var state: State
|
||||
private var surface: Surface? = null
|
||||
private var runWhenSurfaceIsValid = false
|
||||
|
||||
init {
|
||||
// Starting state is stopped.
|
||||
|
@ -751,8 +741,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||
// If the surface is set, run now. Otherwise, wait for it to get set.
|
||||
if (surface != null) {
|
||||
runWithValidSurface()
|
||||
} else {
|
||||
runWhenSurfaceIsValid = true
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -760,7 +748,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||
@Synchronized
|
||||
fun newSurface(surface: Surface?) {
|
||||
this.surface = surface
|
||||
if (runWhenSurfaceIsValid) {
|
||||
if (this.surface != null) {
|
||||
runWithValidSurface()
|
||||
}
|
||||
}
|
||||
|
@ -788,10 +776,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||
}
|
||||
|
||||
private fun runWithValidSurface() {
|
||||
runWhenSurfaceIsValid = false
|
||||
NativeLibrary.surfaceChanged(surface)
|
||||
when (state) {
|
||||
State.STOPPED -> {
|
||||
NativeLibrary.surfaceChanged(surface)
|
||||
val emulationThread = Thread({
|
||||
Log.debug("[EmulationFragment] Starting emulation thread.")
|
||||
NativeLibrary.run(gamePath)
|
||||
|
@ -801,7 +788,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||
|
||||
State.PAUSED -> {
|
||||
Log.debug("[EmulationFragment] Resuming emulation.")
|
||||
NativeLibrary.surfaceChanged(surface)
|
||||
NativeLibrary.unpauseEmulation()
|
||||
}
|
||||
|
||||
|
|
|
@ -11,6 +11,12 @@
|
|||
#include "jni/emu_window/emu_window.h"
|
||||
|
||||
void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
|
||||
m_window_width = ANativeWindow_getWidth(surface);
|
||||
m_window_height = ANativeWindow_getHeight(surface);
|
||||
|
||||
// Ensures that we emulate with the correct aspect ratio.
|
||||
UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
|
||||
|
||||
window_info.render_surface = reinterpret_cast<void*>(surface);
|
||||
}
|
||||
|
||||
|
@ -62,14 +68,8 @@ EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsyste
|
|||
return;
|
||||
}
|
||||
|
||||
m_window_width = ANativeWindow_getWidth(surface);
|
||||
m_window_height = ANativeWindow_getHeight(surface);
|
||||
|
||||
// Ensures that we emulate with the correct aspect ratio.
|
||||
UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
|
||||
|
||||
OnSurfaceChanged(surface);
|
||||
window_info.type = Core::Frontend::WindowSystemType::Android;
|
||||
window_info.render_surface = reinterpret_cast<void*>(surface);
|
||||
|
||||
m_input_subsystem->Initialize();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue