forked from suyu/suyu
Move "&" to their proper place, add missing includes and make some properly relative.
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parent
47ff008817
commit
d00e2340c6
2 changed files with 11 additions and 8 deletions
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@ -14,14 +14,14 @@
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#include "debug_utils/debug_utils.h"
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#include "debug_utils/debug_utils.h"
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#include "pica.h"
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#include "video_core/pica.h"
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#include "pica_state.h"
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#include "video_core/pica_state.h"
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#include "pica_types.h"
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#include "video_core/pica_types.h"
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#include "vertex_loader.h"
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#include "video_core/vertex_loader.h"
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namespace Pica {
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namespace Pica {
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void VertexLoader::Setup(const Pica::Regs ®s) {
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void VertexLoader::Setup(const Pica::Regs& regs) {
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const auto& attribute_config = regs.vertex_attributes;
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const auto& attribute_config = regs.vertex_attributes;
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base_address = attribute_config.GetPhysicalBaseAddress();
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base_address = attribute_config.GetPhysicalBaseAddress();
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num_total_attributes = attribute_config.GetNumTotalAttributes();
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num_total_attributes = attribute_config.GetNumTotalAttributes();
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@ -66,7 +66,7 @@ void VertexLoader::Setup(const Pica::Regs ®s) {
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}
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}
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}
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}
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void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex &input, MemoryAccesses &memory_accesses) {
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void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses) {
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for (int i = 0; i < num_total_attributes; ++i) {
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for (int i = 0; i < num_total_attributes; ++i) {
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if (vertex_attribute_elements[i] != 0) {
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if (vertex_attribute_elements[i] != 0) {
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// Default attribute values set if array elements have < 4 components. This
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// Default attribute values set if array elements have < 4 components. This
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@ -1,5 +1,8 @@
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#pragma once
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#pragma once
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#include <iterator>
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#include <algorithm>
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#include "video_core/pica.h"
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#include "video_core/pica.h"
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader.h"
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@ -34,8 +37,8 @@ public:
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class VertexLoader {
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class VertexLoader {
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public:
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public:
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void Setup(const Pica::Regs ®s);
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void Setup(const Pica::Regs& regs);
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void LoadVertex(int index, int vertex, Shader::InputVertex &input, MemoryAccesses &memory_accesses);
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void LoadVertex(int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses);
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u32 GetPhysicalBaseAddress() const { return base_address; }
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u32 GetPhysicalBaseAddress() const { return base_address; }
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int GetNumTotalAttributes() const { return num_total_attributes; }
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int GetNumTotalAttributes() const { return num_total_attributes; }
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