forked from suyu/suyu
cleaned up memory interfaces a lot, removed some hackish stuff
This commit is contained in:
parent
9d5a561c1b
commit
ae99574b6d
3 changed files with 46 additions and 102 deletions
|
@ -19,7 +19,6 @@ MemArena g_arena; ///< The MemArena class
|
|||
u8* g_bootrom = NULL; ///< Bootrom physical memory
|
||||
u8* g_fcram = NULL; ///< Main memory (FCRAM) pointer
|
||||
u8* g_vram = NULL; ///< Video memory (VRAM) pointer
|
||||
u8* g_scratchpad = NULL; ///< Scratchpad memory - Used for main thread stack
|
||||
|
||||
u8* g_physical_bootrom = NULL; ///< Bootrom physical memory
|
||||
u8* g_uncached_bootrom = NULL;
|
||||
|
@ -60,8 +59,6 @@ void Init() {
|
|||
|
||||
g_base = MemoryMap_Setup(g_views, kNumMemViews, flags, &g_arena);
|
||||
|
||||
g_scratchpad = new u8[MEM_SCRATCHPAD_SIZE];
|
||||
|
||||
NOTICE_LOG(MEMMAP, "initialized OK, RAM at %p (mirror at 0 @ %p)", g_fcram,
|
||||
g_physical_fcram);
|
||||
}
|
||||
|
@ -71,10 +68,7 @@ void Shutdown() {
|
|||
MemoryMap_Shutdown(g_views, kNumMemViews, flags, &g_arena);
|
||||
|
||||
g_arena.ReleaseSpace();
|
||||
delete[] g_scratchpad;
|
||||
|
||||
g_base = NULL;
|
||||
g_scratchpad = NULL;
|
||||
g_base = NULL;
|
||||
|
||||
NOTICE_LOG(MEMMAP, "shutdown OK");
|
||||
}
|
||||
|
|
|
@ -17,8 +17,7 @@ enum {
|
|||
MEM_VRAM_SIZE = 0x00600000, ///< VRAM size
|
||||
MEM_DSP_SIZE = 0x00080000, ///< DSP memory size
|
||||
MEM_AXI_WRAM_SIZE = 0x00080000, ///< AXI WRAM size
|
||||
MEM_FCRAM_SIZE = 0x08000000, ///< FCRAM size... Really 0x07E00000, but power of 2
|
||||
// works much better
|
||||
MEM_FCRAM_SIZE = 0x08000000, ///< FCRAM size
|
||||
MEM_SCRATCHPAD_SIZE = 0x00004000, ///< Typical stack size - TODO: Read from exheader
|
||||
|
||||
MEM_VRAM_MASK = 0x007FFFFF,
|
||||
|
@ -52,7 +51,6 @@ extern u8 *g_base;
|
|||
// 32-bit: Same as the corresponding physical/virtual pointers.
|
||||
extern u8* g_fcram; ///< Main memory
|
||||
extern u8* g_vram; ///< Video memory (VRAM)
|
||||
extern u8* g_scratchpad; ///< Stack memory
|
||||
|
||||
void Init();
|
||||
void Shutdown();
|
||||
|
|
|
@ -10,154 +10,106 @@
|
|||
|
||||
namespace Memory {
|
||||
|
||||
/// Convert a physical address to virtual address
|
||||
u32 _AddressPhysicalToVirtual(const u32 addr) {
|
||||
// Our memory interface read/write functions assume virtual addresses. Put any physical address
|
||||
// to virtual address translations here. This is obviously quite hacky... But we're not doing
|
||||
// any MMU emulation yet or anything
|
||||
if (((addr & 0xF0000000) == MEM_FCRAM_PADDR) && (addr < (MEM_FCRAM_PADDR_END))) {
|
||||
return (addr & MEM_FCRAM_MASK) | MEM_FCRAM_VADDR;
|
||||
}
|
||||
return addr;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline void _Read(T &var, const u32 addr) {
|
||||
// TODO: Figure out the fastest order of tests for both read and write (they are probably different).
|
||||
// TODO: Make sure this represents the mirrors in a correct way.
|
||||
// Could just do a base-relative read, too.... TODO
|
||||
|
||||
const u32 vaddr = _AddressPhysicalToVirtual(addr);
|
||||
|
||||
// Memory allocated for HLE use that can be addressed from the emulated application
|
||||
// The primary use of this is sharing a commandbuffer between the HLE OS (syscore) and the LLE
|
||||
// core running the user application (appcore)
|
||||
if (addr >= HLE::CMD_BUFFER_ADDR && addr < HLE::CMD_BUFFER_ADDR_END) {
|
||||
HLE::Read<T>(var, addr);
|
||||
if (vaddr >= HLE::CMD_BUFFER_ADDR && vaddr < HLE::CMD_BUFFER_ADDR_END) {
|
||||
HLE::Read<T>(var, vaddr);
|
||||
|
||||
// Hardware I/O register reads
|
||||
// 0x10XXXXXX- is physical address space, 0x1EXXXXXX is virtual address space
|
||||
} else if ((addr & 0xFF000000) == 0x10000000 || (addr & 0xFF000000) == 0x1E000000) {
|
||||
HW::Read<T>(var, addr);
|
||||
} else if ((vaddr & 0xFF000000) == 0x10000000 || (vaddr & 0xFF000000) == 0x1E000000) {
|
||||
HW::Read<T>(var, vaddr);
|
||||
|
||||
// FCRAM virtual address reads
|
||||
} else if ((addr & 0x3E000000) == 0x08000000) {
|
||||
var = *((const T*)&g_fcram[addr & MEM_FCRAM_MASK]);
|
||||
// FCRAM
|
||||
} else if ((vaddr > MEM_FCRAM_VADDR) && (vaddr < MEM_FCRAM_VADDR_END)) {
|
||||
var = *((const T*)&g_fcram[vaddr & MEM_FCRAM_MASK]);
|
||||
|
||||
// Scratchpad memory
|
||||
} else if (addr > MEM_SCRATCHPAD_VADDR && addr <= (MEM_SCRATCHPAD_VADDR + MEM_SCRATCHPAD_SIZE)) {
|
||||
var = *((const T*)&g_scratchpad[addr & MEM_SCRATCHPAD_MASK]);
|
||||
|
||||
/*else if ((addr & 0x3F800000) == 0x04000000) {
|
||||
var = *((const T*)&m_pVRAM[addr & VRAM_MASK]);
|
||||
}*/
|
||||
|
||||
// HACK(bunnei): There is no layer yet to translate virtual addresses to physical addresses.
|
||||
// Until we progress far enough along, we'll accept all physical address reads here. I think
|
||||
// that this is typically a corner-case from usermode software unless they are trying to do
|
||||
// bare-metal things (e.g. early 3DS homebrew writes directly to the FB @ 0x20184E60, etc.
|
||||
} else if (((addr & 0xF0000000) == MEM_FCRAM_PADDR) && (addr < (MEM_FCRAM_PADDR_END))) {
|
||||
var = *((const T*)&g_fcram[addr & MEM_FCRAM_MASK]);
|
||||
/*else if ((vaddr & 0x3F800000) == 0x04000000) {
|
||||
var = *((const T*)&m_pVRAM[vaddr & VRAM_MASK]);*/
|
||||
|
||||
} else {
|
||||
_assert_msg_(MEMMAP, false, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
|
||||
_assert_msg_(MEMMAP, false, "unknown Read%d @ 0x%08X", sizeof(var) * 8, vaddr);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline void _Write(u32 addr, const T data) {
|
||||
u32 vaddr = _AddressPhysicalToVirtual(addr);
|
||||
|
||||
// Memory allocated for HLE use that can be addressed from the emulated application
|
||||
// The primary use of this is sharing a commandbuffer between the HLE OS (syscore) and the LLE
|
||||
// core running the user application (appcore)
|
||||
if (addr >= HLE::CMD_BUFFER_ADDR && addr < HLE::CMD_BUFFER_ADDR_END) {
|
||||
HLE::Write<T>(addr, data);
|
||||
if (vaddr >= HLE::CMD_BUFFER_ADDR && vaddr < HLE::CMD_BUFFER_ADDR_END) {
|
||||
HLE::Write<T>(vaddr, data);
|
||||
|
||||
// Hardware I/O register writes
|
||||
// 0x10XXXXXX- is physical address space, 0x1EXXXXXX is virtual address space
|
||||
} else if ((addr & 0xFF000000) == 0x10000000 || (addr & 0xFF000000) == 0x1E000000) {
|
||||
HW::Write<T>(addr, data);
|
||||
} else if ((vaddr & 0xFF000000) == 0x10000000 || (vaddr & 0xFF000000) == 0x1E000000) {
|
||||
HW::Write<T>(vaddr, data);
|
||||
|
||||
// ExeFS:/.code is loaded here:
|
||||
} else if ((addr & 0xFFF00000) == 0x00100000) {
|
||||
} else if ((vaddr & 0xFFF00000) == 0x00100000) {
|
||||
// TODO(ShizZy): This is dumb... handle correctly. From 3DBrew:
|
||||
// http://3dbrew.org/wiki/Memory_layout#ARM11_User-land_memory_regions
|
||||
// The ExeFS:/.code is loaded here, executables must be loaded to the 0x00100000 region when
|
||||
// the exheader "special memory" flag is clear. The 0x03F00000-byte size restriction only
|
||||
// applies when this flag is clear. Executables are usually loaded to 0x14000000 when the
|
||||
// exheader "special memory" flag is set, however this address can be arbitrary.
|
||||
*(T*)&g_fcram[addr & MEM_FCRAM_MASK] = data;
|
||||
*(T*)&g_fcram[vaddr & MEM_FCRAM_MASK] = data;
|
||||
|
||||
// Scratchpad memory
|
||||
} else if (addr > MEM_SCRATCHPAD_VADDR && addr <= (MEM_SCRATCHPAD_VADDR + MEM_SCRATCHPAD_SIZE)) {
|
||||
*(T*)&g_scratchpad[addr & MEM_SCRATCHPAD_MASK] = data;
|
||||
// FCRAM
|
||||
} else if ((vaddr > MEM_FCRAM_VADDR) && (vaddr < MEM_FCRAM_VADDR_END)) {
|
||||
*(T*)&g_fcram[vaddr & MEM_FCRAM_MASK] = data;
|
||||
|
||||
// Heap mapped by ControlMemory:
|
||||
} else if ((addr & 0x3E000000) == 0x08000000) {
|
||||
// TODO(ShizZy): Writes to this virtual address should be put in physical memory at FCRAM + GSP
|
||||
// heap size... the following is writing to FCRAM + 0, which is actually supposed to be the
|
||||
// application's GSP heap
|
||||
*(T*)&g_fcram[addr & MEM_FCRAM_MASK] = data;
|
||||
|
||||
} else if ((addr & 0xFF000000) == 0x14000000) {
|
||||
} else if ((vaddr & 0xFF000000) == 0x14000000) {
|
||||
_assert_msg_(MEMMAP, false, "umimplemented write to GSP heap");
|
||||
} else if ((addr & 0xFFF00000) == 0x1EC00000) {
|
||||
} else if ((vaddr & 0xFFF00000) == 0x1EC00000) {
|
||||
_assert_msg_(MEMMAP, false, "umimplemented write to IO registers");
|
||||
} else if ((addr & 0xFF000000) == 0x1F000000) {
|
||||
} else if ((vaddr & 0xFF000000) == 0x1F000000) {
|
||||
_assert_msg_(MEMMAP, false, "umimplemented write to VRAM");
|
||||
} else if ((addr & 0xFFF00000) == 0x1FF00000) {
|
||||
} else if ((vaddr & 0xFFF00000) == 0x1FF00000) {
|
||||
_assert_msg_(MEMMAP, false, "umimplemented write to DSP memory");
|
||||
} else if ((addr & 0xFFFF0000) == 0x1FF80000) {
|
||||
} else if ((vaddr & 0xFFFF0000) == 0x1FF80000) {
|
||||
_assert_msg_(MEMMAP, false, "umimplemented write to Configuration Memory");
|
||||
} else if ((addr & 0xFFFFF000) == 0x1FF81000) {
|
||||
} else if ((vaddr & 0xFFFFF000) == 0x1FF81000) {
|
||||
_assert_msg_(MEMMAP, false, "umimplemented write to shared page");
|
||||
|
||||
// HACK(bunnei): There is no layer yet to translate virtual addresses to physical addresses.
|
||||
// Until we progress far enough along, we'll accept all physical address writes here. I think
|
||||
// that this is typically a corner-case from usermode software unless they are trying to do
|
||||
// bare-metal things (e.g. early 3DS homebrew writes directly to the FB @ 0x20184E60, etc.
|
||||
} else if (((addr & 0xF0000000) == MEM_FCRAM_PADDR) && (addr < (MEM_FCRAM_PADDR_END))) {
|
||||
*(T*)&g_fcram[addr & MEM_FCRAM_MASK] = data;
|
||||
|
||||
// Error out...
|
||||
} else {
|
||||
_assert_msg_(MEMMAP, false, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8,
|
||||
data, addr);
|
||||
}
|
||||
}
|
||||
|
||||
bool IsValidAddress(const u32 addr) {
|
||||
if ((addr & 0x3E000000) == 0x08000000) {
|
||||
return true;
|
||||
} else if ((addr & 0x3F800000) == 0x04000000) {
|
||||
return true;
|
||||
} else if ((addr & 0xBFFF0000) == 0x00010000) {
|
||||
return true;
|
||||
} else if ((addr & 0x3F000000) >= 0x08000000 && (addr & 0x3F000000) < 0x08000000 + MEM_FCRAM_MASK) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
data, vaddr);
|
||||
}
|
||||
}
|
||||
|
||||
u8 *GetPointer(const u32 addr) {
|
||||
// TODO(bunnei): Just a stub for now... ImplementMe!
|
||||
if ((addr & 0x3E000000) == 0x08000000) {
|
||||
return g_fcram + (addr & MEM_FCRAM_MASK);
|
||||
const u32 vaddr = _AddressPhysicalToVirtual(addr);
|
||||
|
||||
// HACK(bunnei): There is no layer yet to translate virtual addresses to physical addresses.
|
||||
// Until we progress far enough along, we'll accept all physical address reads here. I think
|
||||
// that this is typically a corner-case from usermode software unless they are trying to do
|
||||
// bare-metal things (e.g. early 3DS homebrew writes directly to the FB @ 0x20184E60, etc.
|
||||
} else if (((addr & 0xF0000000) == MEM_FCRAM_PADDR) && (addr < (MEM_FCRAM_PADDR_END))) {
|
||||
return g_fcram + (addr & MEM_FCRAM_MASK);
|
||||
// FCRAM
|
||||
if ((vaddr > MEM_FCRAM_VADDR) && (vaddr < MEM_FCRAM_VADDR_END)) {
|
||||
return g_fcram + (vaddr & MEM_FCRAM_MASK);
|
||||
|
||||
//else if ((addr & 0x3F800000) == 0x04000000) {
|
||||
// return g_vram + (addr & MEM_VRAM_MASK);
|
||||
//}
|
||||
//else if ((addr & 0x3F000000) >= 0x08000000 && (addr & 0x3F000000) < 0x08000000 + g_MemorySize) {
|
||||
// return m_pRAM + (addr & g_MemoryMask);
|
||||
//}
|
||||
} else {
|
||||
//ERROR_LOG(MEMMAP, "Unknown GetPointer %08x PC %08x LR %08x", addr, currentMIPS->pc, currentMIPS->r[MIPS_REG_RA]);
|
||||
ERROR_LOG(MEMMAP, "Unknown GetPointer %08x", addr);
|
||||
static bool reported = false;
|
||||
//if (!reported) {
|
||||
// Reporting::ReportMessage("Unknown GetPointer %08x PC %08x LR %08x", addr, currentMIPS->pc, currentMIPS->r[MIPS_REG_RA]);
|
||||
// reported = true;
|
||||
//}
|
||||
//if (!g_Config.bIgnoreBadMemAccess) {
|
||||
// Core_EnableStepping(true);
|
||||
// host->SetDebugMode(true);
|
||||
//}
|
||||
ERROR_LOG(MEMMAP, "Unknown GetPointer @ 0x%08x", vaddr);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue