forked from suyu/suyu
kernel: fix incorrect locking order in suspension
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parent
78df1ddce8
commit
5086380a63
3 changed files with 26 additions and 34 deletions
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@ -763,19 +763,6 @@ void KThread::Continue() {
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KScheduler::OnThreadStateChanged(kernel, this, old_state);
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}
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void KThread::WaitUntilSuspended() {
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// Make sure we have a suspend requested.
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ASSERT(IsSuspendRequested());
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// Loop until the thread is not executing on any core.
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for (std::size_t i = 0; i < static_cast<std::size_t>(Core::Hardware::NUM_CPU_CORES); ++i) {
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KThread* core_thread{};
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do {
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core_thread = kernel.Scheduler(i).GetSchedulerCurrentThread();
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} while (core_thread == this);
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}
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}
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Result KThread::SetActivity(Svc::ThreadActivity activity) {
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// Lock ourselves.
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KScopedLightLock lk(activity_pause_lock);
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@ -214,8 +214,6 @@ public:
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void Continue();
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void WaitUntilSuspended();
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constexpr void SetSyncedIndex(s32 index) {
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synced_index = index;
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}
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@ -1198,27 +1198,34 @@ void KernelCore::Suspend(bool suspended) {
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const bool should_suspend{exception_exited || suspended};
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const auto activity = should_suspend ? ProcessActivity::Paused : ProcessActivity::Runnable;
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std::vector<KScopedAutoObject<KThread>> process_threads;
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{
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KScopedSchedulerLock sl{*this};
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if (auto* process = CurrentProcess(); process != nullptr) {
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process->SetActivity(activity);
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if (!should_suspend) {
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// Runnable now; no need to wait.
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//! This refers to the application process, not the current process.
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KScopedAutoObject<KProcess> process = CurrentProcess();
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if (process.IsNull()) {
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return;
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}
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for (auto* thread : process->GetThreadList()) {
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process_threads.emplace_back(thread);
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}
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}
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}
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// Set the new activity.
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process->SetActivity(activity);
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// Wait for execution to stop.
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for (auto& thread : process_threads) {
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thread->WaitUntilSuspended();
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// Wait for process execution to stop.
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bool must_wait{should_suspend};
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// KernelCore::Suspend must be called from locked context, or we
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// could race another call to SetActivity, interfering with waiting.
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while (must_wait) {
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KScopedSchedulerLock sl{*this};
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// Assume that all threads have finished running.
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must_wait = false;
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for (auto i = 0; i < static_cast<s32>(Core::Hardware::NUM_CPU_CORES); ++i) {
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if (Scheduler(i).GetSchedulerCurrentThread()->GetOwnerProcess() ==
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process.GetPointerUnsafe()) {
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// A thread has not finished running yet.
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// Continue waiting.
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must_wait = true;
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}
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}
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}
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}
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