forked from suyu/suyu
file_util: Migrate Exists() and IsDirectory() over to std::filesystem
Greatly simplifies our file-handling code for these functions.
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parent
aeb100cffe
commit
0e54aa17e6
2 changed files with 13 additions and 57 deletions
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <array>
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#include <filesystem>
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#include <limits>
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#include <memory>
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#include <sstream>
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@ -75,62 +76,16 @@
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// The code still needs a ton of cleanup.
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// REMEMBER: strdup considered harmful!
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namespace Common::FS {
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namespace fs = std::filesystem;
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// Remove any ending forward slashes from directory paths
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// Modifies argument.
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static void StripTailDirSlashes(std::string& fname) {
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if (fname.length() <= 1) {
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return;
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bool Exists(const fs::path& path) {
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std::error_code ec;
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return fs::exists(path, ec);
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}
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std::size_t i = fname.length();
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while (i > 0 && fname[i - 1] == DIR_SEP_CHR) {
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--i;
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}
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fname.resize(i);
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}
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bool Exists(const std::string& filename) {
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struct stat file_info;
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std::string copy(filename);
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StripTailDirSlashes(copy);
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#ifdef _WIN32
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// Windows needs a slash to identify a driver root
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if (copy.size() != 0 && copy.back() == ':')
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copy += DIR_SEP_CHR;
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int result = _wstat64(Common::UTF8ToUTF16W(copy).c_str(), &file_info);
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#else
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int result = stat(copy.c_str(), &file_info);
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#endif
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return (result == 0);
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}
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bool IsDirectory(const std::string& filename) {
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struct stat file_info;
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std::string copy(filename);
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StripTailDirSlashes(copy);
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#ifdef _WIN32
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// Windows needs a slash to identify a driver root
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if (copy.size() != 0 && copy.back() == ':')
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copy += DIR_SEP_CHR;
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int result = _wstat64(Common::UTF8ToUTF16W(copy).c_str(), &file_info);
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#else
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int result = stat(copy.c_str(), &file_info);
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#endif
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if (result < 0) {
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LOG_DEBUG(Common_Filesystem, "stat failed on {}: {}", filename, GetLastErrorMsg());
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return false;
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}
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return S_ISDIR(file_info.st_mode);
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bool IsDirectory(const fs::path& path) {
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std::error_code ec;
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return fs::is_directory(path, ec);
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}
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bool Delete(const std::string& filename) {
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@ -6,6 +6,7 @@
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#include <array>
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#include <cstdio>
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#include <filesystem>
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#include <fstream>
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#include <functional>
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#include <limits>
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@ -47,11 +48,11 @@ struct FSTEntry {
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std::vector<FSTEntry> children;
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};
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// Returns true if file filename exists
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[[nodiscard]] bool Exists(const std::string& filename);
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// Returns true if the exists
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[[nodiscard]] bool Exists(const std::filesystem::path& path);
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// Returns true if filename is a directory
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[[nodiscard]] bool IsDirectory(const std::string& filename);
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// Returns true if path is a directory
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[[nodiscard]] bool IsDirectory(const std::filesystem::path& path);
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// Returns the size of filename (64bit)
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[[nodiscard]] u64 GetSize(const std::string& filename);
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