nixpkgs-suyu/pkgs/games/quakespasm/default.nix
Silvan Mosberger f5fa5fa4d6 pkgs: refactor needless quoting of homepage meta attribute (#27809)
* pkgs: refactor needless quoting of homepage meta attribute

A lot of packages are needlessly quoting the homepage meta attribute
(about 1400, 22%), this commit refactors all of those instances.

* pkgs: Fixing some links that were wrongfully unquoted in the previous
commit

* Fixed some instances
2017-08-01 22:03:30 +02:00

40 lines
1.3 KiB
Nix

{ stdenv, SDL, fetchurl, gzip, libvorbis, libmad }:
stdenv.mkDerivation rec {
name = "quakespasm-${version}";
majorVersion = "0.92";
version = "${majorVersion}.1";
src = fetchurl {
url = "mirror://sourceforge/quakespasm/quakespasm-${version}.tgz";
sha256 = "0vhycjg97sn4cd85ph6qz68rplzrm4apijdkrlj9mycnqjv5l100";
};
sourceRoot = "${name}/Quake";
buildInputs = [
gzip SDL libvorbis libmad
];
preInstall = ''
mkdir -p "$out/bin"
substituteInPlace Makefile --replace "/usr/local/games" "$out/bin"
'';
enableParallelBuilding = true;
meta = {
description = "An engine for iD software's Quake";
homepage = http://quakespasm.sourceforge.net/;
longDescription = ''
QuakeSpasm is a modern, cross-platform Quake 1 engine based on FitzQuake.
It includes support for 64 bit CPUs and custom music playback, a new sound driver,
some graphical niceities, and numerous bug-fixes and other improvements.
Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which one
works best for you. SDL is probably less buggy, but SDL2 has nicer features
and smoother mouse input - though no CD support.
'';
platforms = stdenv.lib.platforms.linux;
maintainers = [ stdenv.lib.maintainers.m3tti ];
};
}