68 lines
1.8 KiB
Nix
68 lines
1.8 KiB
Nix
{ stdenv, fetchpatch, fetchFromGitHub, makeWrapper, SDL2, gzip, libvorbis, libmad, vulkan-headers, vulkan-loader }:
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stdenv.mkDerivation rec {
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pname = "vkquake";
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version = "1.04.1";
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src = fetchFromGitHub {
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owner = "Novum";
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repo = "vkQuake";
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rev = version;
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sha256 = "1ry861pk3z02hy7i0yi3xwmd1zma802qzcnlm09w6pslayd9rwbf";
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};
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# patches and patchFlags can be deleted with the next release
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patches = [
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(fetchpatch {
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url = "https://github.com/Novum/vkQuake/commit/a869a22d9b51c68e57646fa20e4c40fc6db36760.patch";
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sha256 = "sha256-ea5lcXTTlJZnuOdF1W+GCYvVgj/gW10tDNyTgfl3Kfs=";
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})
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];
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patchFlags = "-p2";
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sourceRoot = "source/Quake";
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nativeBuildInputs = [
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makeWrapper
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vulkan-headers
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];
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buildInputs = [
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gzip
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SDL2
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libvorbis
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libmad
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vulkan-loader
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];
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buildFlags = [ "DO_USERDIRS=1" ];
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preInstall = ''
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mkdir -p "$out/bin"
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'';
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makeFlags = [ "prefix=$(out) bindir=$(out)/bin" ];
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postFixup = ''
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wrapProgram $out/bin/vkquake \
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--prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib
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'';
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enableParallelBuilding = true;
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meta = with stdenv.lib; {
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description = "Vulkan Quake port based on QuakeSpasm";
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homepage = src.meta.homepage;
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longDescription = ''
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vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering.
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It is based on the popular QuakeSpasm port and runs all mods compatible with it
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like Arcane Dimensions or In The Shadows. vkQuake also serves as a Vulkan demo
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application that shows basic usage of the API. For example it demonstrates render
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passes & sub passes, pipeline barriers & synchronization, compute shaders, push &
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specialization constants, CPU/GPU parallelism and memory pooling.
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'';
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platforms = platforms.linux;
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maintainers = with maintainers; [ gnidorah ];
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};
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}
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