336bc8283b
This reverts commit c778945806
.
I believe this is exactly what brings the staging branch into
the right shape after the last merge from master (through staging-next);
otherwise part of staging changes would be lost
(due to being already reachable from master but reverted).
40 lines
1.2 KiB
Nix
40 lines
1.2 KiB
Nix
{ stdenv, lib, fetchFromGitHub, cmake
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, libGL, libXrandr, libXinerama, libXcursor, libX11, libXi, libXext
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, Cocoa, Kernel, fixDarwinDylibNames
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}:
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stdenv.mkDerivation rec {
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version = "3.3.2";
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pname = "glfw";
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src = fetchFromGitHub {
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owner = "glfw";
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repo = "GLFW";
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rev = version;
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sha256 = "0b5lsxz1xkzip7fvbicjkxvg5ig8gbhx1zrlhandqc0rpk56bvyw";
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};
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enableParallelBuilding = true;
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propagatedBuildInputs = [ libGL ];
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nativeBuildInputs = [ cmake ]
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++ lib.optional stdenv.isDarwin fixDarwinDylibNames;
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buildInputs = [ libX11 libXrandr libXinerama libXcursor libXi libXext ]
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++ lib.optionals stdenv.isDarwin [ Cocoa Kernel ];
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cmakeFlags = [ "-DBUILD_SHARED_LIBS=ON" ];
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preConfigure = lib.optional (!stdenv.isDarwin) ''
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substituteInPlace src/glx_context.c --replace "libGL.so.1" "${lib.getLib libGL}/lib/libGL.so.1"
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'';
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meta = with stdenv.lib; {
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description = "Multi-platform library for creating OpenGL contexts and managing input, including keyboard, mouse, joystick and time";
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homepage = "https://www.glfw.org/";
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license = licenses.zlib;
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maintainers = with maintainers; [ marcweber twey ];
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platforms = platforms.unix;
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};
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}
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