1b427fe052
* Fixed the hash in PulseAudio: I updated the name/version, but forgot to update the hash. So secretly it was still building the old version. Also, now that we've realised that the PulseAudio server and library don't need to be the same build, disable some dependencies by default (avahi and bluez). svn path=/nixpkgs/branches/kde-4.7/; revision=28023
70 lines
2.4 KiB
Nix
70 lines
2.4 KiB
Nix
{ stdenv, fetchurl, pkgconfig, gnum4, gdbm, libtool, glib, dbus, avahi
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, gconf, gtk, libX11, libICE, libSM, libXtst, libXi, intltool, gettext
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, alsaLib, libsamplerate, libsndfile, speex, bluez, udev
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, jackaudioSupport ? false, jackaudio ? null }:
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assert jackaudioSupport -> jackaudio != null;
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stdenv.mkDerivation rec {
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name = "pulseaudio-0.9.23";
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src = fetchurl {
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url = "http://freedesktop.org/software/pulseaudio/releases/${name}.tar.gz";
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sha256 = "0kms3w1i48j9368amr8wv83gk4szrnglh1biyp8jyqyb2k388gmg";
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};
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# Since `libpulse*.la' contain `-lgdbm', it must be propagated.
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propagatedBuildInputs = [ gdbm ];
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buildInputs =
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[ pkgconfig gnum4 libtool intltool glib dbus avahi
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libsamplerate libsndfile speex alsaLib bluez udev
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#gtk gconf libX11 libICE libSM libXtst libXi
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]
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++ stdenv.lib.optional jackaudioSupport jackaudio;
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preConfigure = ''
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# Change the `padsp' script so that it contains the full path to
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# `libpulsedsp.so'.
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sed -i "src/utils/padsp" \
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-e "s|libpulsedsp\.so|$out/lib/libpulsedsp.so|g"
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# Move the udev rules under $(prefix).
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sed -i "src/Makefile.in" \
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-e "s|udevrulesdir[[:blank:]]*=.*$|udevrulesdir = $out/lib/udev/rules.d|g"
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'';
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configureFlags = ''
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--disable-solaris --disable-hal --disable-jack
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--disable-oss-output --disable-oss-wrapper
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--localstatedir=/var --sysconfdir=/etc
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${if jackaudioSupport then "--enable-jack" else ""}
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'';
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installFlags = "sysconfdir=$(out)/etc";
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enableParallelBuilding = true;
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meta = {
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description = "PulseAudio, a sound server for POSIX and Win32 systems";
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longDescription = ''
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PulseAudio is a sound server for POSIX and Win32 systems. A
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sound server is basically a proxy for your sound applications.
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It allows you to do advanced operations on your sound data as it
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passes between your application and your hardware. Things like
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transferring the audio to a different machine, changing the
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sample format or channel count and mixing several sounds into
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one are easily achieved using a sound server.
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'';
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homepage = http://www.pulseaudio.org/;
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# Note: Practically, the server is under the GPL due to the
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# dependency on `libsamplerate'. See `LICENSE' for details.
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licenses = "LGPLv2+";
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maintainers = [ stdenv.lib.maintainers.ludo ];
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platforms = stdenv.lib.platforms.gnu;
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};
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}
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