nixpkgs-suyu/pkgs/applications/audio/famistudio/default.nix
2022-07-07 22:38:03 +00:00

66 lines
1.8 KiB
Nix

{ lib
, stdenv
, fetchzip
, autoPatchelfHook
, makeWrapper
, alsa-lib
, gtk-sharp-2_0
, glib
, gtk2
, mono
, openal
}:
stdenv.mkDerivation rec {
pname = "famistudio";
version = "3.3.1";
src = fetchzip {
url = "https://github.com/BleuBleu/FamiStudio/releases/download/${version}/FamiStudio${lib.strings.concatStrings (lib.splitVersion version)}-LinuxAMD64.zip";
stripRoot = false;
sha256 = "sha256-Bgry+cRsmC+aBff6EaeHoGBygpiZS5SmgICPU32zO+c=";
};
nativeBuildInputs = [ autoPatchelfHook makeWrapper ];
buildInputs = [ alsa-lib gtk-sharp-2_0 glib gtk2 mono openal ];
dontConfigure = true;
dontBuild = true;
installPhase = ''
runHook preInstall
mkdir -p $out/{bin,lib/famistudio}
mv * $out/lib/famistudio
makeWrapper ${mono}/bin/mono $out/bin/famistudio \
--add-flags $out/lib/famistudio/FamiStudio.exe \
--prefix MONO_GAC_PREFIX : ${gtk-sharp-2_0} \
--prefix LD_LIBRARY_PATH : ${lib.makeLibraryPath [ glib gtk2 gtk-sharp-2_0 ]}
# Fails to find openal32.dll on its own, needs abit of help
rm $out/lib/famistudio/libopenal32.so
cat <<EOF >$out/lib/famistudio/OpenTK.dll.config
<configuration>
<dllmap dll="openal32.dll" target="${openal}/lib/libopenal.so"/>
</configuration>
EOF
runHook postInstall
'';
meta = with lib; {
homepage = "https://famistudio.org/";
description = "NES Music Editor";
longDescription = ''
FamiStudio is very simple music editor for the Nintendo Entertainment System
or Famicom. It is targeted at both chiptune artists and NES homebrewers.
'';
license = licenses.mit;
# Maybe possible to build from source but I'm not too familiar with C# packaging
sourceProvenance = with lib.sourceTypes; [ binaryNativeCode ];
maintainers = with maintainers; [ OPNA2608 ];
platforms = [ "x86_64-linux" ];
};
}