nixpkgs-suyu/pkgs/games/dwarf-fortress/default.nix
Russell O'Connor cb72dd1ba8 Dwarf Fortress
The wrapper script works by creating an image of the distribution in the users home directory
(defaulting to $HOME/.config/df_linux).  This is done because the program expects to write
state into it's own distribution.

Better ideas are welcome!

What further is needed is to allow users to configure the init.  One way is to use nix-config
to apply patches to the init.txt file, though this would break sharing of the package between
different users.


svn path=/nixpkgs/trunk/; revision=24538
2010-10-30 06:00:44 +00:00

90 lines
2.9 KiB
Nix

{stdenv, fetchurl, SDL, SDL_image, SDL_ttf, gnomegtk, glib, mesa, openal, glibc, libsndfile}:
assert stdenv.system == "i686-linux";
stdenv.mkDerivation rec {
name = "dwarf-fortress-0.31.16";
src = fetchurl {
url = "http://www.bay12games.com/dwarves/df_31_16_linux.tar.bz2";
sha256 = "04pyxyigrrclbpxdx3wryisgy5xraz0s7rsxr2kp4i136479f2r4";
};
phases = "unpackPhase patchPhase installPhase";
/* :TODO: Game options should be configurable by patching the default configuration files */
permission = ./df_permission;
installPhase = ''
set -x
ensureDir $out/bin
ensureDir $out/share/df_linux
cp -r * $out/share/df_linux
cp $permission $out/share/df_linux/nix_permission
patchelf --set-interpreter ${glibc}/lib/ld-linux.so.2 $out/share/df_linux/libs/Dwarf_Fortress
ln -s ${libsndfile}/lib/libsndfile.so $out/share/df_linux/libs/
cat > $out/bin/dwarf-fortress << EOF
#!${stdenv.shell}
export DF_DIR="\$HOME/.config/df_linux"
if [ -n "\$XDG_DATA_HOME" ]
then export DF_DIR="\$XDG_DATA_HOME/df_linux"
fi
# Recreate a directory sturctor reflecting the original distribution in the user directory
# Now link in the static data
mkdir -p \$DF_DIR
ln -sf $out/share/df_linux/libs \$DF_DIR/
ln -sf $out/share/df_linux/raw \$DF_DIR/
ln -sf $out/share/df_linux/df \$DF_DIR/
# Delete old data directory
rm -rf \$DF_DIR/data
# Link in the data directory
mkdir \$DF_DIR/data
for i in $out/share/df_linux/data/*
do
ln -s \$i \$DF_DIR/data/
done
# index as of 0.31.16 opened in read/write mode
# this is a hack to work around this
rm \$DF_DIR/data/index
cp $out/share/df_linux/data/index \$DF_DIR/data/index
chmod u+w \$DF_DIR/data/index
# initial_movies files are as of 0.31.16 opened in read/write mode instead of read-only mode
# this is a hack to work around this
rm \$DF_DIR/data/initial_movies
cp -rf $out/share/df_linux/data/initial_movies \$DF_DIR/data/
chmod -R u+w \$DF_DIR/data/initial_movies
# announcement files are as of 0.31.16 opened in read/write mode instead of read-only mode
# this is a hack to work around this
rm \$DF_DIR/data/announcement
cp -rf $out/share/df_linux/data/announcement \$DF_DIR/data/
chmod -R u+w \$DF_DIR/data/announcement
# link in persistant data
mkdir -p \$DF_DIR/save
ln -s \$DF_DIR/save \$DF_DIR/data/
# now run Dwarf Fortress!
export LD_LIBRARY_PATH=\$DF_DIR/df_linux/libs/:${SDL}/lib:${SDL_image}/lib/:${SDL_ttf}/lib/:${gnomegtk}/lib/:${glib}/lib/:${mesa}/lib/:${openal}/lib/
\$DF_DIR/df "\$@"
EOF
chmod +x $out/bin/dwarf-fortress
'';
meta = {
description = "control a dwarven outpost or an adventurer in a randomly generated, persistent world";
homepage = http://www.bay12games.com/dwarves;
license = "unfree-redistributable";
maintainers = [stdenv.lib.maintainers.roconnor];
};
}