nixpkgs-suyu/lib/systems/default.nix
Matthew Bauer dbb94b984f wasmtime: init and use for emulation
This isn’t really an "emulator" but it’s the closest concept we have
right now.
2019-04-23 21:48:57 -04:00

133 lines
4.9 KiB
Nix

{ lib }:
let inherit (lib.attrsets) mapAttrs; in
rec {
doubles = import ./doubles.nix { inherit lib; };
forMeta = import ./for-meta.nix { inherit lib; };
parse = import ./parse.nix { inherit lib; };
inspect = import ./inspect.nix { inherit lib; };
platforms = import ./platforms.nix { inherit lib; };
examples = import ./examples.nix { inherit lib; };
# Elaborate a `localSystem` or `crossSystem` so that it contains everything
# necessary.
#
# `parsed` is inferred from args, both because there are two options with one
# clearly prefered, and to prevent cycles. A simpler fixed point where the RHS
# always just used `final.*` would fail on both counts.
elaborate = args: let
final = {
# Prefer to parse `config` as it is strictly more informative.
parsed = parse.mkSystemFromString (if args ? config then args.config else args.system);
# Either of these can be losslessly-extracted from `parsed` iff parsing succeeds.
system = parse.doubleFromSystem final.parsed;
config = parse.tripleFromSystem final.parsed;
# Just a guess, based on `system`
platform = platforms.selectBySystem final.system;
# Determine whether we are compatible with the provided CPU
isCompatible = platform: parse.isCompatible final.parsed.cpu platform.parsed.cpu;
# Derived meta-data
libc =
/**/ if final.isDarwin then "libSystem"
else if final.isMinGW then "msvcrt"
else if final.isWasi then "wasilibc"
else if final.isMusl then "musl"
else if final.isUClibc then "uclibc"
else if final.isAndroid then "bionic"
else if final.isLinux /* default */ then "glibc"
else if final.isMsp430 then "newlib"
else if final.isAvr then "avrlibc"
else if final.isNetBSD then "nblibc"
# TODO(@Ericson2314) think more about other operating systems
else "native/impure";
extensions = {
sharedLibrary =
/**/ if final.isDarwin then ".dylib"
else if final.isWindows then ".dll"
else ".so";
executable =
/**/ if final.isWindows then ".exe"
else "";
};
# Misc boolean options
useAndroidPrebuilt = false;
useiOSPrebuilt = false;
# Output from uname
uname = {
# uname -s
system = {
"linux" = "Linux";
"windows" = "Windows";
"darwin" = "Darwin";
"netbsd" = "NetBSD";
"freebsd" = "FreeBSD";
"openbsd" = "OpenBSD";
"wasi" = "Wasi";
}.${final.parsed.kernel.name} or null;
# uname -p
processor = final.parsed.cpu.name;
# uname -r
release = null;
};
kernelArch =
if final.isAarch32 then "arm"
else if final.isAarch64 then "arm64"
else if final.isx86_32 then "x86"
else if final.isx86_64 then "ia64"
else final.parsed.cpu.name;
qemuArch =
if final.isArm then "arm"
else if final.isx86_64 then "x86_64"
else if final.isx86 then "i386"
else {
"powerpc" = "ppc";
"powerpcle" = "ppc";
"powerpc64" = "ppc64";
"powerpc64le" = "ppc64le";
}.${final.parsed.cpu.name} or final.parsed.cpu.name;
emulator = pkgs: let
qemu-user = pkgs.qemu.override {
smartcardSupport = false;
spiceSupport = false;
openGLSupport = false;
virglSupport = false;
vncSupport = false;
gtkSupport = false;
sdlSupport = false;
pulseSupport = false;
smbdSupport = false;
seccompSupport = false;
hostCpuTargets = ["${final.qemuArch}-linux-user"];
};
wine-name = "wine${toString final.parsed.cpu.bits}";
wine = (pkgs.winePackagesFor wine-name).minimal;
in
if final.parsed.kernel.name == pkgs.stdenv.hostPlatform.parsed.kernel.name &&
pkgs.stdenv.hostPlatform.isCompatible final
then "${pkgs.runtimeShell} -c '\"$@\"' --"
else if final.isWindows
then "${wine}/bin/${wine-name}"
else if final.isLinux && pkgs.stdenv.hostPlatform.isLinux
then "${qemu-user}/bin/qemu-${final.qemuArch}"
else if final.isWasi
then "${pkgs.wasmtime}/bin/wasmtime"
else throw "Don't know how to run ${final.config} executables.";
} // mapAttrs (n: v: v final.parsed) inspect.predicates
// args;
in assert final.useAndroidPrebuilt -> final.isAndroid;
assert lib.foldl
(pass: { assertion, message }:
if assertion final
then pass
else throw message)
true
(final.parsed.abi.assertions or []);
final;
}