45 lines
1.1 KiB
Text
45 lines
1.1 KiB
Text
#!@stdenv_shell@ -e
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shopt -s extglob
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[ -z "$DF_DIR" ] && export DF_DIR="${XDG_DATA_HOME:-$HOME/.local/share}/df_linux"
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env_dir="@env@"
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exe="$env_dir/@exe@"
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update_path() {
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local path="$1"
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@mkdir@ -p "$DF_DIR/$(dirname "$path")"
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# If user has replaced these data directories, let them stay.
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if [ ! -e "$DF_DIR/$path" ] || [ -L "$DF_DIR/$path" ]; then
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@rm@ -f "$DF_DIR/$path"
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@ln@ -s "$env_dir/$path" "$DF_DIR/$path"
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fi
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}
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forcecopy_path() {
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local path="$1"
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@mkdir@ -p "$DF_DIR/$(dirname "$path")"
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@rm@ -rf "$DF_DIR/$path"
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@cp@ -rL --no-preserve=all "$env_dir/$path" "$DF_DIR/$path"
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}
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@mkdir@ -p "$DF_DIR"
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@cat@ <<EOF >&2
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Using $DF_DIR as Dwarf Fortress overlay directory.
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If you do any changes in it, don't forget to clean it when updating the game version!
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We try to detect changes based on data directories being symbolic links -- keep this in mind.
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EOF
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cd "$env_dir"
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for i in data/init/* data/!(init|index|announcement) raw; do
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update_path "$i"
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done
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forcecopy_path data/index
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# For some reason, it's needed to be writable...
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forcecopy_path data/announcement
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forcecopy_path data/help
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forcecopy_path data/dipscript
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