nixpkgs-suyu/pkgs/games/vessel/default.nix
Jörg Thalheim dadc7eb329
treewide: use runtimeShell instead of stdenv.shell whenever possible
Whenever we create scripts that are installed to $out, we must use runtimeShell
in order to get the shell that can be executed on the machine we create the
package for. This is relevant for cross-compiling. The only use case for
stdenv.shell are scripts that are executed as part of the build system.
Usages in checkPhase are borderline however to decrease the likelyhood
of people copying the wrong examples, I decided to use runtimeShell as well.
2019-02-26 14:10:49 +00:00

83 lines
2.7 KiB
Nix

{ stdenv, requireFile, SDL, libpulseaudio, alsaLib, runtimeShell }:
stdenv.mkDerivation rec {
name = "vessel-12082012";
goBuyItNow = ''
We cannot download the full version automatically, as you require a license.
Once you bought a license, you need to add your downloaded version to the nix store.
You can do this by using "nix-prefetch-url file://\$PWD/${name}-bin" in the
directory where you saved it.
'';
src = if (stdenv.isi686) then
requireFile {
message = goBuyItNow;
name = "${name}-bin";
sha256 = "1vpwcrjiln2mx43h7ib3jnccyr3chk7a5x2bw9kb4lw8ycygvg96";
} else throw "unsupported platform ${stdenv.hostPlatform.system} only i686-linux supported for now.";
phases = "installPhase";
ld_preload = ./isatty.c;
libPath = stdenv.lib.makeLibraryPath [ stdenv.cc.cc stdenv.cc.libc ]
+ ":" + stdenv.lib.makeLibraryPath [ SDL libpulseaudio alsaLib ] ;
installPhase = ''
mkdir -p $out/libexec/strangeloop/vessel/
mkdir -p $out/bin
# allow scripting of the mojoinstaller
gcc -fPIC -shared -o isatty.so $ld_preload
echo @@@
echo @@@ this next step appears to hang for a while
echo @@@
# if we call ld.so $(bin) we don't need to set the ELF interpreter, and save a patchelf step.
LD_PRELOAD=./isatty.so $(cat $NIX_CC/nix-support/dynamic-linker) $src << IM_A_BOT
n
$out/libexec/strangeloop/vessel/
IM_A_BOT
# use nix SDL libraries
rm $out/libexec/strangeloop/vessel/x86/libSDL*
rm $out/libexec/strangeloop/vessel/x86/libstdc++*
# props to Ethan Lee (the Vessel porter) for understanding
# how $ORIGIN works in rpath. There is hope for humanity.
patchelf \
--interpreter "$(cat $NIX_CC/nix-support/dynamic-linker)" \
--set-rpath $libPath:$out/libexec/strangeloop/vessel/x86/ \
$out/libexec/strangeloop/vessel/x86/vessel.x86
# we need to libs to find their deps
for lib in $out/libexec/strangeloop/vessel/x86/lib* ; do
patchelf \
--set-rpath $libPath:$out/libexec/strangeloop/vessel/x86/ \
$lib
done
cat > $out/bin/Vessel << EOW
#!${runtimeShell}
cd $out/libexec/strangeloop/vessel/
exec ./x86/vessel.x86
EOW
chmod +x $out/bin/Vessel
'';
meta = with stdenv.lib; {
description = "A fluid physics based puzzle game";
longDescription = ''
Living liquid machines have overrun this world of unstoppable progress,
and it is the role of their inventor, Arkwright, to stop the chaos they are
causing. Vessel is a game about a man with the power to bring ordinary matter
to life, and all the consequences that ensue.
'';
homepage = http://www.strangeloopgames.com;
license = licenses.unfree;
maintainers = with maintainers; [ jcumming ];
};
}