e203a9a553
Fixes #40207
61 lines
2.2 KiB
Nix
61 lines
2.2 KiB
Nix
{ fetchurl, stdenv, mingw_header, hostPlatform, buildPlatform }:
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# This file is tweaked for cross-compilation only.
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assert hostPlatform != buildPlatform;
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stdenv.mkDerivation {
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name = "pthread-w32-1.10.0";
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src = fetchurl {
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url = "ftp://sourceware.org/pub/pthreads-win32/pthreads-w32-1-10-0-release.tar.gz";
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sha256 = "1vllxxfa9a7mssb1x98a2r736vsv5ll3sjizbr7a8hw8j9p18j7n";
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};
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configurePhase =
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'' sed -i GNUmakefile \
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-e 's/CC=gcc/CC=i686-pc-mingw32-gcc/g ;
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s/windres/i686-pc-mingw32-windres/g ;
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s/dlltool/i686-pc-mingw32-dlltool/g'
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'';
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buildInputs = [ mingw_headers ];
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buildPhase = "make GC"; # to build the GNU C dll with C cleanup code
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installPhase =
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'' mkdir -p "$out" "$out/include" "$out/lib"
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cp -v *pthread*{dll,a} "$out/lib"
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cp -v pthread.h semaphore.h sched.h "$out/include"
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'';
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postFixup =
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# By default `mingw_headers' is propagated. Prevent that, because
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# otherwise MinGW headers appear twice in `-I', and thus the
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# "#include_next <float.h>" in MinGW's <float.h> picks up itself instead
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# of picking up GCC's (hence, FLT_RADIX is left undefined, for instance.)
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'' rm -f "$out/nix-support/propagated-build-inputs"
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'';
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meta = {
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description = "POSIX threads for Woe32";
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longDescription =
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'' The POSIX 1003.1-2001 standard defines an application programming
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interface (API) for writing multithreaded applications. This
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interface is known more commonly as pthreads. A good number of
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modern operating systems include a threading library of some kind:
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Solaris (UI) threads, Win32 threads, DCE threads, DECthreads, or any
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of the draft revisions of the pthreads standard. The trend is that
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most of these systems are slowly adopting the pthreads standard API,
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with application developers following suit to reduce porting woes.
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Woe32 does not, and is unlikely to ever, support pthreads natively.
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This project seeks to provide a freely available and high-quality
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solution to this problem.
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'';
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homepage = http://sourceware.org/pthreads-win32/;
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license = stdenv.lib.licenses.lgpl21Plus;
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};
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}
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