nixpkgs-suyu/pkgs/development/libraries/SDL_gfx/default.nix
Rob Vermaas 8a019554f5 only build SDL_gfx on linux
svn path=/nixpkgs/trunk/; revision=25405
2011-01-05 09:29:26 +00:00

44 lines
1.3 KiB
Nix

{stdenv, fetchurl, SDL} :
stdenv.mkDerivation rec {
name = "SDL_gfx-2.0.20";
src = fetchurl {
url = "http://www.ferzkopp.net/Software/SDL_gfx-2.0/${name}.tar.gz";
sha256 = "0dyc1sj0ymv2ghmlgwfb2c6r07scbgmi2dfhmnddsb27y8wjqz4q";
};
buildInputs = [ SDL ] ;
configureFlags = "--disable-mmx";
postInstall = "ln -s $out/include/SDL/*.h $out/include/";
meta = {
description = "SDL graphics drawing primitives and support functions";
longDescription =
'' The SDL_gfx library evolved out of the SDL_gfxPrimitives code
which provided basic drawing routines such as lines, circles or
polygons and SDL_rotozoom which implemented a interpolating
rotozoomer for SDL surfaces.
The current components of the SDL_gfx library are:
* Graphic Primitives (SDL_gfxPrimitves.h)
* Rotozoomer (SDL_rotozoom.h)
* Framerate control (SDL_framerate.h)
* MMX image filters (SDL_imageFilter.h)
* Custom Blit functions (SDL_gfxBlitFunc.h)
The library is backwards compatible to the above mentioned
code. Its is written in plain C and can be used in C++ code.
'';
homepage = https://sourceforge.net/projects/sdlgfx/;
license = "LGPLv2+";
maintainers = [ stdenv.lib.maintainers.bjg ];
platforms = stdenv.lib.platforms.linux;
};
}