nixpkgs-suyu/pkgs/applications/graphics/wings/default.nix
Jörg Thalheim dadc7eb329
treewide: use runtimeShell instead of stdenv.shell whenever possible
Whenever we create scripts that are installed to $out, we must use runtimeShell
in order to get the shell that can be executed on the machine we create the
package for. This is relevant for cross-compiling. The only use case for
stdenv.shell are scripts that are executed as part of the build system.
Usages in checkPhase are borderline however to decrease the likelyhood
of people copying the wrong examples, I decided to use runtimeShell as well.
2019-02-26 14:10:49 +00:00

45 lines
1.7 KiB
Nix

{ fetchurl, stdenv, erlang, cl, libGL, libGLU, runtimeShell }:
stdenv.mkDerivation rec {
name = "wings-2.2.1";
src = fetchurl {
url = "mirror://sourceforge/wings/${name}.tar.bz2";
sha256 = "1adlq3wd9bz0hjznpzsgilxgsbhr0kk01f06872mq37v4cbw76bh";
};
ERL_LIBS = "${cl}/lib/erlang/lib";
patchPhase = ''
sed -i 's,-Werror ,,' e3d/Makefile
sed -i 's,../../wings/,../,' icons/Makefile
find plugins_src -mindepth 2 -type f -name "*.[eh]rl" -exec sed -i 's,wings/src/,../../src/,' {} \;
find plugins_src -mindepth 2 -type f -name "*.[eh]rl" -exec sed -i 's,wings/e3d/,../../e3d/,' {} \;
find plugins_src -mindepth 2 -type f -name "*.[eh]rl" -exec sed -i 's,wings/intl_tools/,../../intl_tools/,' {} \;
find . -type f -name "*.[eh]rl" -exec sed -i 's,wings/src/,../src/,' {} \;
find . -type f -name "*.[eh]rl" -exec sed -i 's,wings/e3d/,../e3d/,' {} \;
find . -type f -name "*.[eh]rl" -exec sed -i 's,wings/intl_tools/,../intl_tools/,' {} \;
'';
buildInputs = [ erlang cl libGL libGLU ];
# I did not test the *cl* part. I added the -pa just by imitation.
installPhase = ''
mkdir -p $out/bin $out/lib/${name}/ebin
cp ebin/* $out/lib/${name}/ebin
cp -R textures shaders plugins $out/lib/$name
cat << EOF > $out/bin/wings
#!${runtimeShell}
${erlang}/bin/erl \
-pa $out/lib/${name}/ebin -run wings_start start_halt "$@"
EOF
chmod +x $out/bin/wings
'';
meta = {
homepage = http://www.wings3d.com/;
description = "Subdivision modeler inspired by Nendo and Mirai from Izware";
license = "BSD";
maintainers = with stdenv.lib.maintainers; [viric];
platforms = with stdenv.lib.platforms; linux;
};
}