nixpkgs-suyu/pkgs/games/quake3
Eelco Dolstra 7f74c406c4 * In Quake 3, by default use Mesa as the OpenGL implementation. But
allow the OpenGL implementation to be overriden through the
  OPENGL_DRIVER environment variable.  If it is not set, we use the
  implementation installed in the profile
  /nix/var/nix/profiles/opengl, allowing easy late binding by the
  user, e.g.,

    $ nix-env -p /nix/var/nix/profiles/opengl -i nvidia-sys-opengl

  might install the NVidia OpenGL implementation.

  The code that does this is not specific to Quake 3: it has been
  factored out into build-support/opengl/mesa-switch.sh.  Presumably
  any application that requires hardware-accelerated OpenGL needs it.

* Add the Quake 3 demo to the cache.

svn path=/nixpkgs/trunk/; revision=4612
2006-01-28 00:41:16 +00:00
..
demo * Get the Quake 3 demo data to work with the open source Quake 3. 2006-01-27 23:51:36 +00:00
game * Get the Quake 3 demo data to work with the open source Quake 3. 2006-01-27 23:51:36 +00:00
wrapper * In Quake 3, by default use Mesa as the OpenGL implementation. But 2006-01-28 00:41:16 +00:00