nixpkgs-suyu/pkgs/games/urbanterror/default.nix
Eelco Dolstra c556a6ea46 * "ensureDir" -> "mkdir -p". "ensureDir" is a rather pointless
function, so obsolete it.

svn path=/nixpkgs/branches/stdenv-updates/; revision=31644
2012-01-18 20:16:00 +00:00

77 lines
2.5 KiB
Nix

{ stdenv, fetchurl, unzip, SDL, mesa, openal, curl }:
stdenv.mkDerivation rec {
name = "urbanterror-${version}";
version = "4.1";
src1 = fetchurl {
url = "http://ftp.snt.utwente.nl/pub/games/urbanterror/UrbanTerror_41_FULL.zip";
sha256 = "0pr6xpwq8zllc0xsdxl8cfd0zz5fhggw5fsbrizygr6hhdvra1jp";
};
src2 = fetchurl {
url = "http://ftp.snt.utwente.nl/pub/games/urbanterror/iourbanterror/source/complete/ioUrbanTerrorSource_2007_12_20.zip";
sha256 = "1s1wq9m7shhvvk7s4400yrmz7dys501i4c9ln1mglc9dhmi8dmcn";
};
unpackPhase = ''
mkdir urbanterror
cd urbanterror
unzip $src1
unzip $src2
'';
configurePhase = ''
cd ioUrbanTerrorClientSource
echo "USE_OPENAL = 1" > Makefile.local
echo "USE_OPENAL_DLOPEN = 0" >> Makefile.local
echo "USE_CURL = 1" >> Makefile.local
echo "USE_CURL_DLOPEN = 0" >> Makefile.local
cd ..
'';
buildInputs = [ unzip SDL mesa openal curl ];
buildPhase = ''
for d in ioUrbanTerrorClientSource ioUrbanTerrorServerSource
do
cd $d
make
cd ..
done
'';
installPhase = ''
destDir="$out/opt/urbanterror"
mkdir -p "$destDir"
mkdir -p "$out/bin"
cp -v ioUrbanTerrorClientSource/build/release-linux-*/ioUrbanTerror.* \
"$destDir/ioUrbanTerror"
cp -v ioUrbanTerrorServerSource/build/release-linux-*/ioUrTded.* \
"$destDir/ioUrTded"
cp -rv UrbanTerror/q3ut4 "$destDir"
cat << EOF > "$out/bin/urbanterror"
#!/bin/sh
cd "$destDir"
exec ./ioUrbanTerror "\$@"
EOF
chmod +x "$out/bin/urbanterror"
cat << EOF > "$out/bin/urbanterror-ded"
#!/bin/sh
cd "$destDir"
exec ./ioUrTded "\$@"
EOF
chmod +x "$out/bin/urbanterror-ded"
'';
postFixup = ''
p=$out/opt/urbanterror/ioUrbanTerror
cur_rpath=$(patchelf --print-rpath $p)
patchelf --set-rpath $cur_rpath:${mesa}/lib $p
'';
meta = {
description = "A multiplayer tactical FPS on top of Quake 3 engine";
longDescription = ''
Urban Terror is a free multiplayer first person shooter developed by
FrozenSand, that (thanks to the ioquake3-code) does not require
Quake III Arena anymore. Urban Terror can be described as a Hollywood
tactical shooter; somewhat realism based, but the motto is "fun over
realism". This results in a very unique, enjoyable and addictive game.
'';
homepage = http://www.urbanterror.net;
license = [ "unfree-redistributable" ];
maintainers = with stdenv.lib.maintainers; [ astsmtl ];
platforms = with stdenv.lib.platforms; linux;
};
}