c556a6ea46
function, so obsolete it. svn path=/nixpkgs/branches/stdenv-updates/; revision=31644
77 lines
2.5 KiB
Nix
77 lines
2.5 KiB
Nix
{ stdenv, fetchurl, unzip, SDL, mesa, openal, curl }:
|
|
stdenv.mkDerivation rec {
|
|
name = "urbanterror-${version}";
|
|
version = "4.1";
|
|
src1 = fetchurl {
|
|
url = "http://ftp.snt.utwente.nl/pub/games/urbanterror/UrbanTerror_41_FULL.zip";
|
|
sha256 = "0pr6xpwq8zllc0xsdxl8cfd0zz5fhggw5fsbrizygr6hhdvra1jp";
|
|
};
|
|
src2 = fetchurl {
|
|
url = "http://ftp.snt.utwente.nl/pub/games/urbanterror/iourbanterror/source/complete/ioUrbanTerrorSource_2007_12_20.zip";
|
|
sha256 = "1s1wq9m7shhvvk7s4400yrmz7dys501i4c9ln1mglc9dhmi8dmcn";
|
|
};
|
|
unpackPhase = ''
|
|
mkdir urbanterror
|
|
cd urbanterror
|
|
unzip $src1
|
|
unzip $src2
|
|
'';
|
|
configurePhase = ''
|
|
cd ioUrbanTerrorClientSource
|
|
echo "USE_OPENAL = 1" > Makefile.local
|
|
echo "USE_OPENAL_DLOPEN = 0" >> Makefile.local
|
|
echo "USE_CURL = 1" >> Makefile.local
|
|
echo "USE_CURL_DLOPEN = 0" >> Makefile.local
|
|
cd ..
|
|
'';
|
|
buildInputs = [ unzip SDL mesa openal curl ];
|
|
buildPhase = ''
|
|
for d in ioUrbanTerrorClientSource ioUrbanTerrorServerSource
|
|
do
|
|
cd $d
|
|
make
|
|
cd ..
|
|
done
|
|
'';
|
|
installPhase = ''
|
|
destDir="$out/opt/urbanterror"
|
|
mkdir -p "$destDir"
|
|
mkdir -p "$out/bin"
|
|
cp -v ioUrbanTerrorClientSource/build/release-linux-*/ioUrbanTerror.* \
|
|
"$destDir/ioUrbanTerror"
|
|
cp -v ioUrbanTerrorServerSource/build/release-linux-*/ioUrTded.* \
|
|
"$destDir/ioUrTded"
|
|
cp -rv UrbanTerror/q3ut4 "$destDir"
|
|
cat << EOF > "$out/bin/urbanterror"
|
|
#!/bin/sh
|
|
cd "$destDir"
|
|
exec ./ioUrbanTerror "\$@"
|
|
EOF
|
|
chmod +x "$out/bin/urbanterror"
|
|
cat << EOF > "$out/bin/urbanterror-ded"
|
|
#!/bin/sh
|
|
cd "$destDir"
|
|
exec ./ioUrTded "\$@"
|
|
EOF
|
|
chmod +x "$out/bin/urbanterror-ded"
|
|
'';
|
|
postFixup = ''
|
|
p=$out/opt/urbanterror/ioUrbanTerror
|
|
cur_rpath=$(patchelf --print-rpath $p)
|
|
patchelf --set-rpath $cur_rpath:${mesa}/lib $p
|
|
'';
|
|
meta = {
|
|
description = "A multiplayer tactical FPS on top of Quake 3 engine";
|
|
longDescription = ''
|
|
Urban Terror is a free multiplayer first person shooter developed by
|
|
FrozenSand, that (thanks to the ioquake3-code) does not require
|
|
Quake III Arena anymore. Urban Terror can be described as a Hollywood
|
|
tactical shooter; somewhat realism based, but the motto is "fun over
|
|
realism". This results in a very unique, enjoyable and addictive game.
|
|
'';
|
|
homepage = http://www.urbanterror.net;
|
|
license = [ "unfree-redistributable" ];
|
|
maintainers = with stdenv.lib.maintainers; [ astsmtl ];
|
|
platforms = with stdenv.lib.platforms; linux;
|
|
};
|
|
}
|