21f17d69f6
Build-tested on x86_64 Linux & Mac.
42 lines
1.5 KiB
Nix
42 lines
1.5 KiB
Nix
{ stdenv, fetchgit
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, pkgconfig, cmake, libzip, epoxy, ffmpeg, imagemagick, SDL2
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, qtbase, qtmultimedia }:
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stdenv.mkDerivation rec {
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name = "mgba-git-${version}";
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version = "20160325";
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src = fetchgit {
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url = "https://github.com/mgba-emu/mgba.git";
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rev = "be2641c77b4a438e0db487bc82b43bc27a26e0c2";
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sha256 = "1wxywfbkgqvb0j9cyz4nwsfzhxrdjcmvz1k7rljmy4bz1pjcglj1";
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};
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buildInputs = [
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pkgconfig cmake libzip epoxy ffmpeg imagemagick SDL2
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qtbase qtmultimedia
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];
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meta = with stdenv.lib; {
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homepage = https://mgba.io;
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description = "A modern GBA emulator with a focus on accuracy";
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longDescription = ''
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mGBA is a new Game Boy Advance emulator written in C.
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The project started in April 2013 with the goal of being fast
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enough to run on lower end hardware than other emulators
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support, without sacrificing accuracy or portability. Even in
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the initial version, games generally play without problems. It
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is loosely based on the previous GBA.js emulator, although very
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little of GBA.js can still be seen in mGBA.
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Other goals include accurate enough emulation to provide a
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development environment for homebrew software, a good workflow
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for tool-assist runners, and a modern feature set for emulators
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that older emulators may not support.
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'';
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license = licenses.mpl20;
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maintainers = with maintainers; [ MP2E AndersonTorres ];
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platforms = with platforms; linux;
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};
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}
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