52 lines
1.7 KiB
Nix
52 lines
1.7 KiB
Nix
{ stdenv, fetchFromGitHub, fetchpatch, pkgconfig, cmake, libzip, epoxy, ffmpeg
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, imagemagick, SDL2, qtbase, qtmultimedia, qttools, libedit, minizip }:
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stdenv.mkDerivation rec {
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name = "mgba-${version}";
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version = "0.6.3";
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src = fetchFromGitHub {
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owner = "mgba-emu";
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repo = "mgba";
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rev = version;
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sha256 = "0m1pkxa6i94gq95cankv390wsbp88b3x41c7hf415rp9rkfq25vk";
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};
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enableParallelBuilding = true;
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nativeBuildInputs = [ pkgconfig cmake ];
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buildInputs = [
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libzip epoxy ffmpeg imagemagick SDL2 qtbase qtmultimedia libedit minizip
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qttools
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];
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patches = [(fetchpatch {
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url = "https://github.com/mgba-emu/mgba/commit/7f41dd354176b720c8e3310553c6b772278b9dca.patch";
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sha256 = "0j334v8wf594kg8s1hngmh58wv1pi003z8avy6fjhj5qpjmbbavh";
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})];
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meta = with stdenv.lib; {
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homepage = https://mgba.io;
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description = "A modern GBA emulator with a focus on accuracy";
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longDescription = ''
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mGBA is a new Game Boy Advance emulator written in C.
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The project started in April 2013 with the goal of being fast
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enough to run on lower end hardware than other emulators
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support, without sacrificing accuracy or portability. Even in
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the initial version, games generally play without problems. It
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is loosely based on the previous GBA.js emulator, although very
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little of GBA.js can still be seen in mGBA.
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Other goals include accurate enough emulation to provide a
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development environment for homebrew software, a good workflow
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for tool-assist runners, and a modern feature set for emulators
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that older emulators may not support.
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'';
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license = licenses.mpl20;
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maintainers = with maintainers; [ MP2E AndersonTorres ];
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platforms = platforms.linux;
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};
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}
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