nixpkgs-suyu/pkgs/games/oilrush/default.nix
Jörg Thalheim dadc7eb329
treewide: use runtimeShell instead of stdenv.shell whenever possible
Whenever we create scripts that are installed to $out, we must use runtimeShell
in order to get the shell that can be executed on the machine we create the
package for. This is relevant for cross-compiling. The only use case for
stdenv.shell are scripts that are executed as part of the build system.
Usages in checkPhase are borderline however to decrease the likelyhood
of people copying the wrong examples, I decided to use runtimeShell as well.
2019-02-26 14:10:49 +00:00

78 lines
3 KiB
Nix

{ stdenv, config, fetchurl, libX11, libXext, libXinerama, libXrandr
, libXrender, fontconfig, freetype, openal, runtimeShell }:
let inherit (stdenv.lib) makeLibraryPath; in
stdenv.mkDerivation {
name = "oilrush";
src =
let
url = config.oilrush.url or null;
sha256 = config.oilrush.sha256 or null;
in
assert url != null && sha256 != null;
fetchurl { inherit url sha256; };
shell = stdenv.shell;
arch = if stdenv.hostPlatform.system == "x86_64-linux" then "x64"
else if stdenv.hostPlatform.system == "i686-linux" then "x86"
else "";
unpackPhase = ''
mkdir oilrush
cd oilrush
"$shell" "$src" --tar xf
'';
patchPhase = ''
cd bin
for f in launcher_$arch libQtCoreUnigine_$arch.so.4 OilRush_$arch
do
patchelf --set-interpreter "$(cat $NIX_CC/nix-support/dynamic-linker)" $f
done
patchelf --set-rpath ${stdenv.cc.cc.lib}/lib64:${makeLibraryPath [ stdenv.cc.cc libX11 libXext libXrender fontconfig freetype ]}\
launcher_$arch
patchelf --set-rpath ${stdenv.cc.cc.lib}/lib64:${stdenv.cc.cc.lib}/lib\
libNetwork_$arch.so
patchelf --set-rpath ${stdenv.cc.cc.lib}/lib64:${stdenv.cc.cc.lib}/lib\
libQtCoreUnigine_$arch.so.4
patchelf --set-rpath ${stdenv.cc.cc.lib}/lib64:${makeLibraryPath [ stdenv.cc.cc libX11 libXext libXrender fontconfig freetype ]}\
libQtGuiUnigine_$arch.so.4
patchelf --set-rpath ${stdenv.cc.cc.lib}/lib64:${stdenv.cc.cc.lib}/lib\
libQtNetworkUnigine_$arch.so.4
patchelf --set-rpath ${stdenv.cc.cc.lib}/lib64:${makeLibraryPath [ stdenv.cc.cc libX11 libXext libXrender fontconfig freetype ]}\
libQtWebKitUnigine_$arch.so.4
patchelf --set-rpath ${stdenv.cc.cc.lib}/lib64:${stdenv.cc.cc.lib}/lib\
libQtXmlUnigine_$arch.so.4
patchelf --set-rpath ${stdenv.cc.cc.lib}/lib64:${stdenv.cc.cc.lib}/lib\
libRakNet_$arch.so
patchelf --set-rpath ${stdenv.cc.cc.lib}/lib64:${makeLibraryPath [ stdenv.cc.cc libX11 libXext libXinerama libXrandr ]}\
libUnigine_$arch.so
patchelf --set-rpath ${stdenv.cc.cc.lib}/lib64:${makeLibraryPath [ stdenv.cc.cc libX11 libXext libXinerama libXrandr ]}\
OilRush_$arch
'';
installPhase = ''
cd ..
mkdir -p "$out/opt/oilrush"
cp -r * "$out/opt/oilrush"
mkdir -p "$out/bin"
cat << EOF > "$out/bin/oilrush"
#!${runtimeShell}
LD_LIBRARY_PATH=.:${makeLibraryPath [ openal ]}:\$LD_LIBRARY_PATH
cd "$out/opt/oilrush"
exec ./launcher_$arch.sh "\$@"
EOF
chmod +x "$out/bin/oilrush"
'';
meta = {
description = "A naval strategy game";
longDescription = ''
Oil Rush is a real-time naval strategy game based on group control. It
combines the strategic challenge of a classical RTS with the sheer fun
of Tower Defense.
'';
homepage = http://oilrush-game.com/;
license = stdenv.lib.licenses.unfree;
#maintainers = with stdenv.lib.maintainers; [ astsmtl ];
platforms = stdenv.lib.platforms.linux;
hydraPlatforms = [];
};
}