19648abc05
error which arose when one module define a value with "mkDefaultValue" and another module define its value with "mkIf <false>". svn path=/nixpkgs/trunk/; revision=17759
385 lines
12 KiB
Nix
385 lines
12 KiB
Nix
# Nixpkgs/NixOS properties. Generalize the problem of delayable (not yet
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# evaluable) properties like mkIf.
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let lib = import ./default.nix; in
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with { inherit (builtins) head tail; };
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with import ./trivial.nix;
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with import ./lists.nix;
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with import ./misc.nix;
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with import ./attrsets.nix;
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rec {
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inherit (lib) typeOf;
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# Tell that nothing is defined. When properties are evaluated, this type
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# is used to remove an entry. Thus if your property evaluation semantic
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# implies that you have to mute the content of an attribute, then your
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# property should produce this value.
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isNotdef = attrs: (typeOf attrs) == "notdef";
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mkNotdef = {_type = "notdef";};
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# General property type, it has a property attribute and a content
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# attribute. The property attribute refers to an attribute set which
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# contains a _type attribute and a list of functions which are used to
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# evaluate this property. The content attribute is used to stack properties
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# on top of each other.
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#
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# The optional functions which may be contained in the property attribute
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# are:
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# - onDelay: run on a copied property.
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# - onGlobalDelay: run on all copied properties.
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# - onEval: run on an evaluated property.
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# - onGlobalEval: run on a list of property stack on top of their values.
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isProperty = attrs: (typeOf attrs) == "property";
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mkProperty = p@{property, content, ...}: p // {
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_type = "property";
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};
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# Go through the stack of properties and apply the function `op' on all
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# property and call the function `nul' on the final value which is not a
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# property. The stack is traversed in reversed order. The `op' function
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# should expect a property with a content which have been modified.
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#
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# Warning: The `op' function expects only one argument in order to avoid
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# calls to mkProperties as the argument is already a valid property which
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# contains the result of the folding inside the content attribute.
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foldProperty = op: nul: attrs:
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if isProperty attrs then
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op (attrs // {
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content = foldProperty op nul attrs.content;
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})
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else
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nul attrs;
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# Simple function which can be used as the `op' argument of the
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# foldProperty function. Properties that you don't want to handle can be
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# ignored with the `id' function. `isSearched' is a function which should
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# check the type of a property and return a boolean value. `thenFun' and
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# `elseFun' are functions which behave as the `op' argument of the
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# foldProperty function.
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foldFilter = isSearched: thenFun: elseFun: attrs:
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if isSearched attrs.property then
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thenFun attrs
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else
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elseFun attrs;
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# Move properties from the current attribute set to the attribute
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# contained in this attribute set. This trigger property handlers called
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# `onDelay' and `onGlobalDelay'.
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delayPropertiesWithIter = iter: path: attrs:
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let cleanAttrs = rmProperties attrs; in
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if isProperty attrs then
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iter (a: v:
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lib.addErrorContext "while moving properties on the attribute `${a}'." (
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triggerPropertiesGlobalDelay a (
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triggerPropertiesDelay a (
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copyProperties attrs v
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)))) path cleanAttrs
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else
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attrs;
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delayProperties = # implicit attrs argument.
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delayPropertiesWithIter (f: p: v: lib.mapAttrs f v) "";
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# Call onDelay functions.
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triggerPropertiesDelay = name: attrs:
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let
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callOnDelay = p@{property, ...}:
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lib.addErrorContext "while calling a onDelay function." (
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if property ? onDelay then
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property.onDelay name p
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else
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p
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);
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in
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foldProperty callOnDelay id attrs;
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# Call onGlobalDelay functions.
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triggerPropertiesGlobalDelay = name: attrs:
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let
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globalDelayFuns = uniqListExt {
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getter = property: property._type;
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inputList = foldProperty (p@{property, content, ...}:
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if property ? onGlobalDelay then
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[ property ] ++ content
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else
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content
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) (a: []) attrs;
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};
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callOnGlobalDelay = property: content:
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lib.addErrorContext "while calling a onGlobalDelay function." (
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property.onGlobalDelay name content
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);
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in
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fold callOnGlobalDelay attrs globalDelayFuns;
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# Expect a list of values which may have properties and return the same
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# list of values where all properties have been evaluated and where all
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# ignored values are removed. This trigger property handlers called
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# `onEval' and `onGlobalEval'.
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evalProperties = valList:
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if valList != [] then
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filter (x: !isNotdef x) (
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lib.addErrorContext "while evaluating properties." (
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triggerPropertiesGlobalEval (
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evalLocalProperties valList
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)))
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else
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valList;
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evalLocalProperties = valList:
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filter (x: !isNotdef x) (
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lib.addErrorContext "while evaluating local properties." (
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map triggerPropertiesEval valList
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));
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# Call onEval function
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triggerPropertiesEval = val:
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foldProperty (p@{property, ...}:
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lib.addErrorContext "while calling a onEval function." (
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if property ? onEval then
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property.onEval p
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else
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p
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)
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) id val;
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# Call onGlobalEval function
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triggerPropertiesGlobalEval = valList:
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let
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globalEvalFuns = uniqListExt {
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getter = property: property._type;
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inputList =
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fold (attrs: list:
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foldProperty (p@{property, content, ...}:
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if property ? onGlobalEval then
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[ property ] ++ content
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else
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content
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) (a: list) attrs
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) [] valList;
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};
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callOnGlobalEval = property: valList:
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lib.addErrorContext "while calling a onGlobalEval function." (
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property.onGlobalEval valList
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);
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in
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fold callOnGlobalEval valList globalEvalFuns;
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# Remove all properties on top of a value and return the value.
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rmProperties =
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foldProperty (p@{content, ...}: content) id;
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# Copy properties defined on a value on another value.
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copyProperties = attrs: newAttrs:
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foldProperty id (x: newAttrs) attrs;
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/* If. ThenElse. Always. */
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# create "if" statement that can be delayed on sets until a "then-else" or
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# "always" set is reached. When an always set is reached the condition
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# is ignore.
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# Create a "If" property which only contains a condition.
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isIf = attrs: (typeOf attrs) == "if";
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mkIf = condition: content: mkProperty {
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property = {
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_type = "if";
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onGlobalDelay = onIfGlobalDelay;
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onEval = onIfEval;
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inherit condition;
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};
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inherit content;
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};
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# Create a "ThenElse" property which contains choices being chosen by
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# the evaluation of an "If" statement.
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isThenElse = attrs: (typeOf attrs) == "then-else";
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mkThenElse = attrs:
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assert attrs ? thenPart && attrs ? elsePart;
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mkProperty {
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property = {
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_type = "then-else";
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onEval = val: throw "Missing mkIf statement.";
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inherit (attrs) thenPart elsePart;
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};
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content = mkNotdef;
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};
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# Create an "Always" property removing/ ignoring all "If" statement.
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isAlways = attrs: (typeOf attrs) == "always";
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mkAlways = value:
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mkProperty {
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property = {
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_type = "always";
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onEval = p@{content, ...}: content;
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inherit value;
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};
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content = mkNotdef;
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};
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# Remove all "If" statement defined on a value.
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rmIf = foldProperty (
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foldFilter isIf
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({content, ...}: content)
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id
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) id;
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# Evaluate the "If" statements when either "ThenElse" or "Always"
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# statement is encountered. Otherwise it removes multiple If statements and
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# replaces them by one "If" statement where the condition is the list of all
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# conditions joined with a "and" operation.
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onIfGlobalDelay = name: content:
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let
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# extract if statements and non-if statements and repectively put them
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# in the attribute list and attrs.
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ifProps =
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foldProperty
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(foldFilter (p: isIf p || isThenElse p || isAlways p)
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# then, push the codition inside the list list
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(p@{property, content, ...}:
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{ inherit (content) attrs;
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list = [property] ++ content.list;
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}
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)
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# otherwise, add the propertie.
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(p@{property, content, ...}:
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{ inherit (content) list;
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attrs = p // { content = content.attrs; };
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}
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)
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)
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(attrs: { list = []; inherit attrs; })
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content;
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# compute the list of if statements.
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evalIf = content: condition: list:
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if list == [] then
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mkIf condition content
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else
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let p = head list; in
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# evaluate the condition.
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if isThenElse p then
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if condition then
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copyProperties content p.thenPart
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else
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copyProperties content p.elsePart
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# ignore the condition.
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else if isAlways p then
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copyProperties content p.value
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# otherwise (isIf)
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else
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evalIf content (condition && p.condition) (tail list);
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in
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evalIf ifProps.attrs true ifProps.list;
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# Evaluate the condition of the "If" statement to either get the value or
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# to ignore the value.
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onIfEval = p@{property, content, ...}:
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if property.condition then
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content
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else
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mkNotdef;
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/* mkOverride */
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# Create an "Override" statement which allow the user to define
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# priorities between values. The default priority is 100. The lowest
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# priorities are kept. The template argument must reproduce the same
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# attribute set hierarchy to override leaves of the hierarchy.
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isOverride = attrs: (typeOf attrs) == "override";
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mkOverrideTemplate = priority: template: content: mkProperty {
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property = {
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_type = "override";
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onDelay = onOverrideDelay;
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onGlobalEval = onOverrideGlobalEval;
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inherit priority template;
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};
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inherit content;
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};
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# Currently an alias, but sooner or later the template argument should be
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# removed.
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mkOverride = mkOverrideTemplate;
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# Sugar to override the default value of the option by making a new
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# default value based on the configuration.
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mkDefaultValue = content: mkOverride 1000 {} content;
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# Make the template traversal in function of the property traversal. If
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# the template define a non-empty attribute set, then the property is
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# copied only on all mentionned attributes inside the template.
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# Otherwise, the property is kept on all sub-attribute definitions.
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onOverrideDelay = name: p@{property, content, ...}:
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let inherit (property) template; in
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if isAttrs template && template != {} then
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if hasAttr name template then
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p // {
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property = p.property // {
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template = builtins.getAttr name template;
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};
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}
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# Do not override the attribute \name\
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else
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content
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# Override values defined inside the attribute \name\.
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else
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p;
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# Keep values having lowest priority numbers only throwing away those having
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# a higher priority assigned.
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onOverrideGlobalEval = valList:
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let
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defaultPrio = 100;
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inherit (builtins) lessThan;
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getPrioVal =
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foldProperty
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(foldFilter isOverride
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(p@{property, content, ...}:
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if content ? priority && lessThan content.priority property.priority then
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content
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else
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content // {
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inherit (property) priority;
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}
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)
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(p@{property, content, ...}:
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content // {
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value = p // { content = content.value; };
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}
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)
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) (value: { inherit value; });
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addDefaultPrio = x:
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if x ? priority then x
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else x // { priority = defaultPrio; };
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prioValList = map (x: addDefaultPrio (getPrioVal x)) valList;
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higherPrio =
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if prioValList == [] then
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defaultPrio
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else
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fold (x: min:
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if lessThan x.priority min then
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x.priority
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else
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min
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) (head prioValList).priority (tail prioValList);
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in
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map (x:
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if x.priority == higherPrio then
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x.value
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else
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mkNotdef
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) prioValList;
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}
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