nixpkgs-suyu/pkgs/games/dwarf-fortress/df2014.nix
2014-09-18 20:41:54 +02:00

110 lines
3.5 KiB
Nix

{ stdenv, fetchgit, fetchurl, cmake, glew, ncurses, SDL, SDL_image, SDL_ttf, gtk2, glib, mesa, openal, pango, atk, gdk_pixbuf, glibc, libsndfile
, copyDataDirectory ? true }:
/* set copyDataDirectory as true by default since df 40 does not seem to run without it */
let
srcs = {
df_unfuck = fetchgit {
url = "https://github.com/svenstaro/dwarf_fortress_unfuck";
rev = "044b266ce3e03b54a4228d51d6b75d70963debc9";
sha256 = "0xc839zmg1bqyrdirhy2ixm8i58q7nwhyi86h60qmrfdg3bsnnpr";
};
df = fetchurl {
url = "http://www.bay12games.com/dwarves/df_40_13_linux.tar.bz2";
sha256 = "1azsxgjc1fh8i041p6i7dmvdk0v3xpmhg44lmimlrs78a08h4z61";
};
};
in
assert stdenv.system == "i686-linux";
stdenv.mkDerivation rec {
name = "dwarf-fortress-0.40.13";
buildInputs = [ SDL SDL_image SDL_ttf gtk2 glib glew mesa ncurses openal glibc libsndfile pango atk cmake gdk_pixbuf];
src = "${srcs.df_unfuck} ${srcs.df}";
phases = "unpackPhase patchPhase configurePhase buildPhase installPhase";
sourceRoot = "git-export";
cmakeFlags = [
"-DGTK2_GLIBCONFIG_INCLUDE_DIR=${glib}/lib/glib-2.0/include"
"-DGTK2_GDKCONFIG_INCLUDE_DIR=${gtk2}/lib/gtk-2.0/include"
];
/* :TODO: Game options should be configurable by patching the default configuration files */
permission = ./df_permission;
installPhase = ''
set -x
mkdir -p $out/bin
mkdir -p $out/share/df_linux
cd ../../
cp -r ./df_linux/* $out/share/df_linux
rm $out/share/df_linux/libs/lib*
patchelf --set-rpath "${stdenv.lib.makeLibraryPath [ stdenv.gcc.gcc stdenv.glibc ]}:$out/share/df_linux/libs" $out/share/df_linux/libs/Dwarf_Fortress
cp -f ./git-export/build/libgraphics.so $out/share/df_linux/libs/libgraphics.so
cp $permission $out/share/df_linux/nix_permission
patchelf --set-interpreter ${glibc}/lib/ld-linux.so.2 $out/share/df_linux/libs/Dwarf_Fortress
cat > $out/bin/dwarf-fortress << EOF
#!${stdenv.shell}
export DF_DIR="\$HOME/.config/df_linux"
if [ -n "\$XDG_DATA_HOME" ]
then export DF_DIR="\$XDG_DATA_HOME/df_linux"
fi
# Recreate a directory structure reflecting the original
# distribution in the user directory (for modding support)
${if copyDataDirectory then ''
if [ ! -d "\$DF_DIR" ];
then
mkdir -p \$DF_DIR
cp -r $out/share/df_linux/* \$DF_DIR/
chmod -R u+rw \$DF_DIR/
fi
'' else ''
# Link in the static stuff
mkdir -p \$DF_DIR
ln -sf $out/share/df_linux/libs \$DF_DIR/
ln -sf $out/share/df_linux/raw \$DF_DIR/
ln -sf $out/share/df_linux/df \$DF_DIR/
# Delete old data directory
rm -rf \$DF_DIR/data
# Link in the static data directory
mkdir \$DF_DIR/data
for i in $out/share/df_linux/data/*
do
ln -s \$i \$DF_DIR/data/
done
# link in persistant data
mkdir -p \$DF_DIR/save
ln -s \$DF_DIR/save \$DF_DIR/data/
''}
# now run Dwarf Fortress!
export LD_LIBRARY_PATH=\${stdenv.gcc}/lib:${SDL}/lib:${SDL_image}/lib/:${SDL_ttf}/lib/:${gtk2}/lib/:${glib}/lib/:${mesa}/lib/:${openal}/lib/:${libsndfile}/lib:$DF_DIR/df_linux/libs/
\$DF_DIR/df "\$@"
EOF
chmod +x $out/bin/dwarf-fortress
'';
meta = {
description = "control a dwarven outpost or an adventurer in a randomly generated, persistent world";
homepage = http://www.bay12games.com/dwarves;
license = "unfree-redistributable";
maintainers = [stdenv.lib.maintainers.roconnor];
};
}