nixpkgs-suyu/pkgs/misc/emulators/higan/default.nix
Jörg Thalheim dadc7eb329
treewide: use runtimeShell instead of stdenv.shell whenever possible
Whenever we create scripts that are installed to $out, we must use runtimeShell
in order to get the shell that can be executed on the machine we create the
package for. This is relevant for cross-compiling. The only use case for
stdenv.shell are scripts that are executed as part of the build system.
Usages in checkPhase are borderline however to decrease the likelyhood
of people copying the wrong examples, I decided to use runtimeShell as well.
2019-02-26 14:10:49 +00:00

85 lines
2.6 KiB
Nix

{ stdenv, fetchurl
, p7zip, pkgconfig
, libX11, libXv
, udev
, libGLU_combined, SDL
, libao, openal, libpulseaudio
, gtk2, gtksourceview
, runtimeShell }:
with stdenv.lib;
stdenv.mkDerivation rec {
name = "higan-${version}";
version = "106";
sourceName = "higan_v${version}-source";
src = fetchurl {
urls = [ "https://download.byuu.org/${sourceName}.7z" ];
sha256 = "063dzp9wrdnbvagraxi31xg0154y2gf67rrd0mnc8h104cgzjr35";
curlOpts = "--user-agent 'Mozilla/5.0'"; # the good old user-agent trick...
};
patches = [ ./0001-change-flags.diff ];
postPatch = "sed '1i#include <cmath>' -i higan/fc/ppu/ppu.cpp";
buildInputs =
[ p7zip pkgconfig libX11 libXv udev libGLU_combined
SDL libao openal libpulseaudio gtk2 gtksourceview ];
unpackPhase = ''
7z x $src
sourceRoot=${sourceName}
'';
buildPhase = ''
make compiler=c++ -C icarus
make compiler=c++ -C higan
'';
# Now the cheats file will be distributed separately
installPhase = ''
install -dm 755 $out/bin $out/share/applications $out/share/higan $out/share/pixmaps
install -m 755 icarus/out/icarus $out/bin/
install -m 755 higan/out/higan $out/bin/
install -m 644 higan/data/higan.desktop $out/share/applications/
install -m 644 higan/data/higan.png $out/share/pixmaps/higan-icon.png
install -m 644 higan/resource/logo/higan.png $out/share/pixmaps/higan-logo.png
cp --recursive --no-dereference --preserve='links' --no-preserve='ownership' \
higan/systems/* $out/share/higan/
'';
fixupPhase = ''
# A dirty workaround, suggested by @cpages:
# we create a first-run script to populate
# the local $HOME with all the auxiliary
# stuff needed by higan at runtime
cat <<EOF > $out/bin/higan-init.sh
#!${runtimeShell}
cp --recursive --update $out/share/higan/*.sys \$HOME/.local/share/higan/
EOF
chmod +x $out/bin/higan-init.sh
'';
meta = {
description = "An open-source, cycle-accurate Nintendo multi-system emulator";
longDescription = ''
higan (formerly bsnes) is a multi-system game console emulator.
It currently supports the following systems:
- Nintendo's Famicom, Super Famicom (with subsystems:
Super Game Boy, BS-X Satellaview, Sufami Turbo);
Game Boy, Game Boy Color, Game Boy Advance;
- Sega's Master System, Game Gear, Mega Drive;
- NEC's PC Engine, SuperGrafx;
- Bandai's WonderSwan, WonderSwan Color.
'';
homepage = https://byuu.org/emulation/higan/;
license = licenses.gpl3Plus;
maintainers = with maintainers; [ AndersonTorres ];
platforms = with platforms; unix;
};
}