nixpkgs-suyu/pkgs/development/tools/godot/default.nix
matthewcroughan 9c86dfdd61 godot: use wrapProgram instead of makeWrapper
This solves an accidental infinite recursion in wrapper generation caused by using makeWrapper on the same input and output path
2022-08-20 21:20:08 +01:00

108 lines
2.2 KiB
Nix

{ stdenv
, lib
, fetchFromGitHub
, scons
, pkg-config
, udev
, libX11
, libXcursor
, libXinerama
, libXrandr
, libXrender
, libpulseaudio
, libXi
, libXext
, libXfixes
, freetype
, openssl
, alsa-lib
, alsa-plugins
, makeWrapper
, libGLU
, zlib
, yasm
, withUdev ? true
}:
let
options = {
touch = libXi != null;
pulseaudio = false;
udev = withUdev;
};
in
stdenv.mkDerivation rec {
pname = "godot";
version = "3.5";
src = fetchFromGitHub {
owner = "godotengine";
repo = "godot";
rev = "${version}-stable";
sha256 = "sha256-aU5cTiz7OaM0fsv0EzJDUA1Es+Ei63CKLE6GVspJexc=";
};
nativeBuildInputs = [ pkg-config makeWrapper ];
buildInputs = [
scons
udev
libX11
libXcursor
libXinerama
libXrandr
libXrender
libXi
libXext
libXfixes
freetype
openssl
alsa-lib
libpulseaudio
libGLU
zlib
yasm
];
patches = [ ./pkg_config_additions.patch ./dont_clobber_environment.patch ];
enableParallelBuilding = true;
sconsFlags = "target=release_debug platform=x11";
preConfigure = ''
sconsFlags+=" ${
lib.concatStringsSep " "
(lib.mapAttrsToList (k: v: "${k}=${builtins.toJSON v}") options)
}"
'';
outputs = [ "out" "dev" "man" ];
installPhase = ''
mkdir -p "$out/bin"
cp bin/godot.* $out/bin/godot
wrapProgram "$out/bin/godot" \
--set ALSA_PLUGIN_DIR ${alsa-plugins}/lib/alsa-lib
mkdir "$dev"
cp -r modules/gdnative/include $dev
mkdir -p "$man/share/man/man6"
cp misc/dist/linux/godot.6 "$man/share/man/man6/"
mkdir -p "$out"/share/{applications,icons/hicolor/scalable/apps}
cp misc/dist/linux/org.godotengine.Godot.desktop "$out/share/applications/"
cp icon.svg "$out/share/icons/hicolor/scalable/apps/godot.svg"
cp icon.png "$out/share/icons/godot.png"
substituteInPlace "$out/share/applications/org.godotengine.Godot.desktop" \
--replace "Exec=godot" "Exec=$out/bin/godot"
'';
meta = with lib; {
homepage = "https://godotengine.org";
description = "Free and Open Source 2D and 3D game engine";
license = licenses.mit;
platforms = [ "i686-linux" "x86_64-linux" ];
maintainers = with maintainers; [ twey ];
};
}