nixpkgs-suyu/pkgs/servers/sunshine/default.nix
2022-12-22 16:04:44 -06:00

139 lines
2.6 KiB
Nix

{ lib
, stdenv
, fetchFromGitHub
, autoPatchelfHook
, buildNpmPackage
, cmake
, avahi
, libevdev
, libpulseaudio
, xorg
, libxcb
, openssl
, libopus
, ffmpeg-full
, boost
, pkg-config
, libdrm
, wayland
, libffi
, libcap
, mesa
, curl
, libva
, libvdpau
, numactl
, cudaSupport ? false
, cudaPackages ? {}
}:
stdenv.mkDerivation rec {
pname = "sunshine";
version = "0.16.0";
src = fetchFromGitHub {
owner = "LizardByte";
repo = "Sunshine";
rev = "v${version}";
sha256 = "sha256-o489IPza1iLoe74Onn2grP5oeNy0ZYdrvBoMEWlbwCE=";
fetchSubmodules = true;
};
# remove pre-built ffmpeg; use ffmpeg from nixpkgs
patches = [ ./ffmpeg.diff ];
# fetch node_modules needed for webui
ui = buildNpmPackage {
inherit src version;
pname = "sunshine-ui";
sourceRoot = "source/src_assets/common/assets/web";
npmDepsHash = "sha256-fg/turcpPMHUs6GBwSoJl4Pxua/lGfCA1RzT1R5q53M=";
dontNpmBuild = true;
# use generated package-lock.json upstream does not provide one
postPatch = ''
cp ${./package-lock.json} ./package-lock.json
'';
installPhase = ''
mkdir -p $out
cp -r node_modules $out/
'';
};
nativeBuildInputs = [
cmake
pkg-config
autoPatchelfHook
] ++ lib.optionals cudaSupport [
cudaPackages.autoAddOpenGLRunpathHook
];
buildInputs = [
avahi
ffmpeg-full
libevdev
libpulseaudio
xorg.libX11
libxcb
xorg.libXfixes
xorg.libXrandr
xorg.libXtst
openssl
libopus
boost
libdrm
wayland
libffi
libevdev
libcap
libdrm
curl
libva
libvdpau
numactl
mesa
] ++ lib.optionals cudaSupport [
cudaPackages.cudatoolkit
];
runtimeDependencies = [
avahi
mesa
xorg.libXrandr
libxcb
];
CXXFLAGS = [
"-Wno-format-security"
];
CFLAGS = [
"-Wno-format-security"
];
cmakeFlags = [
"-Wno-dev"
];
postPatch = ''
# Don't force the need for a static boost, fix hardcoded libevdev path
substituteInPlace CMakeLists.txt \
--replace 'set(Boost_USE_STATIC_LIBS ON)' '# set(Boost_USE_STATIC_LIBS ON)' \
--replace '/usr/include/libevdev-1.0' '${libevdev}/include/libevdev-1.0'
'';
preBuild = ''
# copy node_modules where they can be picked up by build
mkdir -p ../src_assets/common/assets/web/node_modules
cp -r ${ui}/node_modules/* ../src_assets/common/assets/web/node_modules
'';
meta = with lib; {
description = "Sunshine is a Game stream host for Moonlight.";
homepage = "https://github.com/LizardByte/Sunshine";
license = licenses.gpl3Only;
maintainers = with maintainers; [ devusb ];
platforms = platforms.linux;
};
}