nixpkgs-suyu/pkgs/games/spring/default.nix
Robin Gloster 40ed226507 treewide: mark a bunch of failing builds as broken
(cherry picked from commit 23fdbaa37599f490435056b9865023870656571b)
[dezgeg: Un-mark shotcut, tokei & uchiwa that do build on master]
2017-10-01 00:26:52 +03:00

55 lines
2 KiB
Nix

{ stdenv, fetchurl, cmake, lzma, boost, libdevil, zlib, p7zip
, openal, libvorbis, glew, freetype, xorg, SDL2, mesa, binutils
, asciidoc, libxslt, docbook_xsl, docbook_xsl_ns, curl, makeWrapper
, jdk ? null, python ? null, systemd, libunwind, glibc, which, minizip
, withAI ? true # support for AI Interfaces and Skirmish AIs
}:
stdenv.mkDerivation rec {
name = "spring-${version}";
version = "103.0";
src = fetchurl {
url = "mirror://sourceforge/springrts/spring_${version}_src.tar.lzma";
sha256 = "1fmnwk8ig36429pkp1rafzg4hyzp7i6mwy27p7fdxrdj1q4blx9l";
};
# The cmake included module correcly finds nix's glew, however
# it has to be the bundled FindGLEW for headless or dedicated builds
prePatch = ''
substituteInPlace ./rts/build/cmake/FindAsciiDoc.cmake \
--replace "PATHS /usr /usr/share /usr/local /usr/local/share" "PATHS ${docbook_xsl}"\
--replace "xsl/docbook/manpages" "share/xml/docbook-xsl/manpages"
patchShebangs .
rm rts/build/cmake/FindGLEW.cmake
'';
cmakeFlags = ["-DCMAKE_BUILD_WITH_INSTALL_RPATH:BOOL=ON"
"-DCMAKE_INSTALL_RPATH_USE_LINK_PATH:BOOL=ON"
"-DPREFER_STATIC_LIBS:BOOL=OFF"];
buildInputs = [ cmake lzma boost libdevil zlib p7zip openal libvorbis freetype SDL2
xorg.libX11 xorg.libXcursor mesa glew asciidoc libxslt docbook_xsl curl makeWrapper
docbook_xsl_ns systemd libunwind glibc.dev glibc.static which minizip ]
++ stdenv.lib.optional withAI jdk
++ stdenv.lib.optional withAI python;
enableParallelBuilding = true;
NIX_CFLAGS_COMPILE = "-fpermissive"; # GL header minor incompatibility
postInstall = ''
wrapProgram "$out/bin/spring" \
--prefix LD_LIBRARY_PATH : "${stdenv.lib.makeLibraryPath [ stdenv.cc.cc systemd ]}"
'';
meta = with stdenv.lib; {
homepage = http://springrts.com/;
description = "A powerful real-time strategy (RTS) game engine";
license = licenses.gpl2;
maintainers = [ maintainers.phreedom maintainers.qknight maintainers.domenkozar ];
platforms = platforms.linux;
broken = true;
};
}