8f508af8dc
Use `preConfigure` and external file instead.
115 lines
3 KiB
Nix
115 lines
3 KiB
Nix
{ lib
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, fetchzip
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, stdenv
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, copyDesktopItems
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, imagemagick
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, libicns
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, makeBinaryWrapper
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, curl
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, libGL
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, libGLU
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, openal
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, libXxf86vm
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, SDL
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, makeDesktopItem
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}:
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let
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version = "4.3.4";
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urbanterror-maps = fetchzip {
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name = "urbanterror-maps";
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url = "http://cdn.urbanterror.info/urt/43/releases/zips/UrbanTerror${builtins.replaceStrings ["."] [""] version}_full.zip";
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hash = "sha256-C6Gb5PPECAOjQhmkrzkV6dpY/zHVtUj9oq3507o2PUI=";
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};
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urbanterror-source = fetchzip {
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name = "urbanterror-source";
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url = "https://github.com/FrozenSand/ioq3-for-UrbanTerror-4/archive/release-${version}.zip";
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hash = "sha256-zF6Tkaj5WYkFU66VwpBFr1P18OJGrGgxnc/jvcvt8hA=";
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};
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in
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stdenv.mkDerivation {
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pname = "urbanterror";
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inherit version;
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srcs = [
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urbanterror-maps
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urbanterror-source
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];
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sourceRoot = "urbanterror-source";
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nativeBuildInputs = [
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copyDesktopItems
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imagemagick
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libicns
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makeBinaryWrapper
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];
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buildInputs = [
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curl
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libGL
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libGLU
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openal
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libXxf86vm
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SDL
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];
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preConfigure = ''
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cp ${./Makefile.local} ./Makefile.local
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'';
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installTargets = [ "copyfiles" ];
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installFlags = [ "COPYDIR=$(out)/share/urbanterror" ];
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preInstall = ''
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mkdir -p $out/share/urbanterror
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'';
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postInstall = ''
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icns2png --extract ${urbanterror-maps}/Quake3-UrT.app/Contents/Resources/quake3-urt.icns
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for size in 16 24 32 48 64 128 256 512 1024; do
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mkdir -pv $out/share/icons/hicolor/"$size"x"$size"/apps
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if [ ! -e quake3-urt_"$size"x"$size"x32.png ] ; then
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convert -resize "$size"x"$size" quake3-urt_512x512x32.png quake3-urt_"$size"x"$size"x32.png
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fi
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install -Dm644 quake3-urt_"$size"x"$size"x32.png $out/share/icons/hicolor/"$size"x"$size"/apps/urbanterror.png
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done;
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makeWrapper $out/share/urbanterror/Quake3-UrT.* $out/bin/urbanterror
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makeWrapper $out/share/urbanterror/Quake3-UrT-Ded.* $out/bin/urbanterror-ded
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ln -s ${urbanterror-maps}/q3ut4 $out/share/urbanterror/
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'';
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hardeningDisable = [ "format" ];
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desktopItems = [
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(makeDesktopItem {
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name = "urbanterror";
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exec = "urbanterror";
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icon = "urbanterror";
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comment = "A multiplayer tactical FPS on top of Quake 3 engine";
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desktopName = "Urban Terror";
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categories = [ "Game" "ActionGame" ];
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})
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];
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meta = {
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description = "A multiplayer tactical FPS on top of Quake 3 engine";
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homepage = "https://www.urbanterror.info";
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license = lib.licenses.unfreeRedistributable;
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longDescription = ''
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Urban Terror is a free multiplayer first person shooter developed by
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FrozenSand, that (thanks to the ioquake3-code) does not require
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Quake III Arena anymore. Urban Terror can be described as a Hollywood
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tactical shooter; somewhat realism based, but the motto is "fun over
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realism". This results in a very unique, enjoyable and addictive game.
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'';
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mainProgram = "urbanterror";
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maintainers = with lib.maintainers; [ astsmtl drupol ];
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platforms = lib.platforms.linux;
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};
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}
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