{ stdenv, fetchgit, fetchurl, cmake, glew, ncurses , SDL, SDL_image, SDL_ttf, gtk2, glib , mesa, openal, pango, atk, gdk_pixbuf, glibc, libsndfile }: let baseVersion = "40"; patchVersion = "23"; srcs = { df_unfuck = fetchgit { url = "https://github.com/svenstaro/dwarf_fortress_unfuck"; rev = "c6ec52520c44ba09d0d14c1688d2e9d70354fd01"; sha256 = "0pp602ykyrq4rhyrf3pyy9vplxlkl256lw8bcfmgh0mqzzap9wq9"; }; df = fetchurl { url = "http://www.bay12games.com/dwarves/df_${baseVersion}_${patchVersion}_linux.tar.bz2"; sha256 = "12gjb19scdgsz7zgk9s01qjxqrvh7z0xr68svwgxxqn4wf8kppcl"; }; }; in assert stdenv.system == "i686-linux"; stdenv.mkDerivation rec { name = "dwarf-fortress-0.${baseVersion}.${patchVersion}"; inherit baseVersion patchVersion; buildInputs = [ SDL SDL_image SDL_ttf gtk2 glib glew mesa ncurses openal glibc libsndfile pango atk cmake gdk_pixbuf]; src = "${srcs.df_unfuck} ${srcs.df}"; phases = "unpackPhase patchPhase configurePhase buildPhase installPhase"; sourceRoot = "git-export"; cmakeFlags = [ "-DGTK2_GLIBCONFIG_INCLUDE_DIR=${glib}/lib/glib-2.0/include" "-DGTK2_GDKCONFIG_INCLUDE_DIR=${gtk2}/lib/gtk-2.0/include" ]; permission = ./df_permission; installPhase = '' set -x mkdir -p $out/bin mkdir -p $out/share/df_linux cd ../../ cp -r ./df_linux/* $out/share/df_linux rm $out/share/df_linux/libs/lib* # Store the original hash for dwarf-therapist echo $(md5sum $out/share/df_linux/libs/Dwarf_Fortress | cut -c1-8) > $out/share/df_linux/hash.md5.orig # Fix rpath patchelf --set-rpath "${stdenv.lib.makeLibraryPath [ stdenv.cc.gcc stdenv.glibc ]}:$out/share/df_linux/libs" $out/share/df_linux/libs/Dwarf_Fortress cp -f ./git-export/build/libgraphics.so $out/share/df_linux/libs/libgraphics.so cp $permission $out/share/df_linux/nix_permission patchelf --set-interpreter ${glibc}/lib/ld-linux.so.2 $out/share/df_linux/libs/Dwarf_Fortress # Store new hash for dwarf-therapist echo $(md5sum $out/share/df_linux/libs/Dwarf_Fortress | cut -c1-8) > $out/share/df_linux/hash.md5.patched cat > $out/bin/dwarf-fortress << EOF #!${stdenv.shell} set -ex export DF_DIR="\$HOME/.config/df_linux" if [ -n "\$XDG_DATA_HOME" ] then export DF_DIR="\$XDG_DATA_HOME/df_linux" fi if [[ ! -d "\$DF_DIR" ]]; then mkdir -p "\$DF_DIR" ln -s $out/share/df_linux/raw "\$DF_DIR/raw" ln -s $out/share/df_linux/libs "\$DF_DIR/libs" mkdir -p "\$DF_DIR/data/init" cp -rn $out/share/df_linux/data/init "\$DF_DIR/data/" fi for link in announcement art dipscript help index initial_movies movies shader.fs shader.vs sound speech; do cp -r $out/share/df_linux/data/\$link "\$DF_DIR/data/\$link" chmod -R u+rw "\$DF_DIR/data/\$link" done # now run Dwarf Fortress! export LD_LIBRARY_PATH=\${stdenv.cc}/lib:${SDL}/lib:${SDL_image}/lib/:${SDL_ttf}/lib/:${gtk2}/lib/:${glib}/lib/:${mesa}/lib/:${openal}/lib/:${libsndfile}/lib:\$DF_DIR/df_linux/libs/ export SDL_DISABLE_LOCK_KEYS=1 # Work around for bug in Debian/Ubuntu SDL patch. #export SDL_VIDEO_CENTERED=1 # Centre the screen. Messes up resizing. cd \$DF_DIR $out/share/df_linux/libs/Dwarf_Fortress "$@" EOF chmod +x $out/bin/dwarf-fortress ''; meta = { description = "A single-player fantasy game with a randomly generated adventure world"; homepage = http://www.bay12games.com/dwarves; license = stdenv.lib.licenses.unfreeRedistributable; maintainers = with stdenv.lib.maintainers; [ roconnor the-kenny ]; }; }