{ fetchsvn, stdenv, mesa, unzip, libXrandr, libX11, libXxf86vm }: stdenv.mkDerivation rec { name = "irrlicht-${version}-svn-${revision}"; version = "1.8"; revision = "5104"; # newest revision as of 05-16-15 src = fetchsvn { url = "https://svn.code.sf.net/p/irrlicht/code/branches/releases/${version}"; # get 1.8 release (same regardless of rev) rev = "${revision}"; sha256 = "18xvlrjf113mphf29iy24hmrkh7xff6j9cz0chrxjqbr9xk9h1yq"; }; preConfigure = '' cd source/Irrlicht ''; buildPhase = '' make sharedlib NDEBUG=1 "LDFLAGS=-lX11 -lGL -lXxf86vm" ''; preInstall = '' sed -i s,/usr/local/lib,$out/lib, Makefile mkdir -p $out/lib ''; buildInputs = [ unzip mesa libXrandr libX11 libXxf86vm ]; meta = { homepage = http://irrlicht.sourceforge.net/; license = stdenv.lib.licenses.zlib; description = "Open source high performance realtime 3D engine written in C++"; platforms = stdenv.lib.platforms.linux; }; }