From: Thomas Perl <m@thp.io>
Description: Fix FTBFS 
Origin: upstream, https://repo.or.cz/w/tennix.git/commitdiff/6144cb7626dfdc0820a0036af83a531e8e68bae6
Bug-Debian:  https://bugs.debian.org/664907

--- tennix-1.1.orig/archivetool.cc
+++ tennix-1.1/archivetool.cc
@@ -24,6 +24,7 @@
 #include <assert.h>
 #include <stdio.h>
 #include <stdlib.h>
+#include <libgen.h>
 #include <sys/stat.h>
 
 #include "archive.hh"
--- tennix-1.1.orig/game.c
+++ tennix-1.1/game.c
@@ -388,6 +388,9 @@ void step(GameState* s) {
                         s->ball.move_x = 4.0 + 3.0*PLAYER(s, p).power/PLAYER_POWER_MAX;
                         s->ball.move_z = 1.1*PLAYER(s, p).power/PLAYER_POWER_MAX;
                         break;
+                    default:
+                        assert(false);
+                        break;
                 }
                 s->ball.move_y = get_move_y( s, p);
                 s->sound_events ^= SOUND_EVENT_RACKET;
--- tennix-1.1.orig/network.h
+++ tennix-1.1/network.h
@@ -103,19 +103,19 @@ void
 net_serialize_ball(const Ball* src, NetworkBall* dest);
 
 void
-net_unserialize_ball(const NetworkBall* src, Ball* dest);
+net_unserialize_ball(NetworkBall* src, Ball* dest);
 
 void
 net_serialize_player(const Player* src, NetworkPlayer* dest);
 
 void
-net_unserialize_player(const NetworkPlayer* src, Player* dest);
+net_unserialize_player(NetworkPlayer* src, Player* dest);
 
 void
 net_serialize_gamestate(const GameState* src, NetworkGameState* dest);
 
 void
-net_unserialize_gamestate(const NetworkGameState* src, GameState* dest);
+net_unserialize_gamestate(NetworkGameState* src, GameState* dest);
 
 #endif
 
--- tennix-1.1.orig/locations.h
+++ tennix-1.1/locations.h
@@ -155,7 +155,7 @@ static Location locations[] = {
 #endif
 
     /* End marker */
-    { NULL, NULL, NULL, 0, 0, NULL, 0, 0, 0, 0, false }
+    { NULL, NULL, NULL, 0, 0, NULL, 0, 0, 0, 0, false, false, 0, 0 }
 };
 
 unsigned int location_count()
--- tennix-1.1.orig/tennix.cc
+++ tennix-1.1/tennix.cc
@@ -461,7 +461,7 @@ int main( int argc, char** argv) {
                 start_fade();
                 gameloop(current_game, connection);
                 SDL_Delay(150);
-                while(SDL_PollEvent(&e));
+                while (SDL_PollEvent(&e)) {};
 #ifdef ENABLE_FPS_LIMIT
                 frames = 0;
                 ft = SDL_GetTicks();
--- tennix-1.1.orig/SDL_rotozoom.c
+++ tennix-1.1/SDL_rotozoom.c
@@ -365,6 +365,9 @@ int zoomSurfaceRGBA(SDL_Surface * src, S
 
 int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst, int flipx, int flipy)
 {
+    (void)flipx;
+    (void)flipy;
+
     Uint32 x, y, sx, sy, *sax, *say, *csax, *csay, csx, csy;
     Uint8 *sp, *dp, *csp;
     int dgap;
@@ -393,7 +396,7 @@ int zoomSurfaceY(SDL_Surface * src, SDL_
      */
     csx = 0;
     csax = sax;
-    for (x = 0; x < dst->w; x++) {
+    for (x = 0; x < (Uint32)dst->w; x++) {
 	csx += sx;
 	*csax = (csx >> 16);
 	csx &= 0xffff;
@@ -401,7 +404,7 @@ int zoomSurfaceY(SDL_Surface * src, SDL_
     }
     csy = 0;
     csay = say;
-    for (y = 0; y < dst->h; y++) {
+    for (y = 0; y < (Uint32)dst->h; y++) {
 	csy += sy;
 	*csay = (csy >> 16);
 	csy &= 0xffff;
@@ -410,13 +413,13 @@ int zoomSurfaceY(SDL_Surface * src, SDL_
 
     csx = 0;
     csax = sax;
-    for (x = 0; x < dst->w; x++) {
+    for (x = 0; x < (Uint32)dst->w; x++) {
 	csx += (*csax);
 	csax++;
     }
     csy = 0;
     csay = say;
-    for (y = 0; y < dst->h; y++) {
+    for (y = 0; y < (Uint32)dst->h; y++) {
 	csy += (*csay);
 	csay++;
     }
@@ -432,10 +435,10 @@ int zoomSurfaceY(SDL_Surface * src, SDL_
      * Draw 
      */
     csay = say;
-    for (y = 0; y < dst->h; y++) {
+    for (y = 0; y < (Uint32)dst->h; y++) {
 	csax = sax;
 	sp = csp;
-	for (x = 0; x < dst->w; x++) {
+	for (x = 0; x < (Uint32)dst->w; x++) {
 	    /*
 	     * Draw 
 	     */
@@ -801,6 +804,8 @@ SDL_Surface* rotateSurface90Degrees(SDL_
 void rotozoomSurfaceSizeTrig(int width, int height, double angle, double zoomx, double zoomy, int *dstwidth, int *dstheight, 
 			     double *canglezoom, double *sanglezoom)
 {
+    (void)zoomy;
+
     double x, y, cx, cy, sx, sy;
     double radangle;
     int dstwidthhalf, dstheighthalf;
--- tennix-1.1.orig/network.c
+++ tennix-1.1/network.c
@@ -183,7 +183,7 @@ net_serialize_ball(const Ball* src, Netw
 }
 
 void
-net_unserialize_ball(const NetworkBall* src, Ball* dest)
+net_unserialize_ball(NetworkBall* src, Ball* dest)
 {
     assert(src != NULL && dest != NULL);
     dest->x = unpack_float(SDLNet_Read32(&(src->x)), -WIDTH, WIDTH*2);
@@ -213,7 +213,7 @@ net_serialize_player(const Player* src,
 }
 
 void
-net_unserialize_player(const NetworkPlayer* src, Player* dest)
+net_unserialize_player(NetworkPlayer* src, Player* dest)
 {
     assert(src != NULL && dest != NULL);
     dest->x = unpack_float(SDLNet_Read32(&(src->x)), 0, WIDTH*1.2);
@@ -221,7 +221,7 @@ net_unserialize_player(const NetworkPlay
     dest->power = unpack_float(SDLNet_Read32(&(src->power)), 0, 110);
     dest->use_power = src->use_power;
     dest->score = src->score;
-    dest->desire = src->desire;
+    dest->desire = (PlayerDesire)src->desire;
     dest->game = src->game;
     memcpy(dest->sets, src->sets, sizeof(unsigned char)*(SETS_TO_WIN*2));
     dest->accelerate = unpack_float(SDLNet_Read32(&(src->accelerate)), 0, 200);
@@ -250,7 +250,7 @@ net_serialize_gamestate(const GameState*
 }
 
 void
-net_unserialize_gamestate(const NetworkGameState* src, GameState* dest)
+net_unserialize_gamestate(NetworkGameState* src, GameState* dest)
 {
     int p;
 
--- tennix-1.1.orig/makefile
+++ tennix-1.1/makefile
@@ -27,24 +27,23 @@ ifeq ($(MKCALLGRAPH),1)
   LD        =  nccld
 endif
 
-RELEASE   =  1.1
-
-UNAME = $(shell uname)
+RELEASE = 1.1.1
 
 PREFIX ?= /usr/local
 BINDIR ?= $(PREFIX)/bin
 DATAROOTDIR ?= $(PREFIX)/share
 DATADIR ?= $(DATAROOTDIR)/games
 
-LIBS =
-CFLAGS += -W -Wall -ansi -pedantic -Wcast-qual -Wwrite-strings -DVERSION=\"$(RELEASE)\" -O2 -DPREFIX=\"$(PREFIX)\" -g
+CFLAGS += -W -Wall -DVERSION=\"$(RELEASE)\" -O2 -DPREFIX=\"$(PREFIX)\"
 CXXFLAGS += $(CFLAGS)
 
 USE_PYTHON ?= 1
 
 ifeq ($(USE_PYTHON),1)
-  CFLAGS += `python-config --includes` -DTENNIX_PYTHON
-  LIBS += `python-config --libs`
+  PYTHON_INCLUDES := $(shell python-config --includes)
+  PYTHON_LIBS := $(shell python-config --libs)
+  CFLAGS += $(PYTHON_INCLUDES) -DTENNIX_PYTHON
+  LIBS += $(PYTHON_LIBS)
 endif
 
 ifeq ($(NONFREE_LOCATIONS),1)
@@ -67,17 +66,14 @@ ifeq ($(MAEMO),1)
   CFLAGS += -DMAEMO
 endif
 
-ifeq ($(UNAME),Darwin)
-  SDLLIBS=$$(sdl-config --prefix)/lib
-  LIBS += $$(sdl-config --static-libs) $(SDLLIBS)/libSDL_mixer.a $(SDLLIBS)/libSDL_image.a $(SDLLIBS)/libSDL_ttf.a $(SDLLIBS)/libSDL_net.a $$(freetype-config --prefix)/lib/libfreetype.a
-  CFLAGS += $$(sdl-config --cflags) -lz
-else
-  LIBS += $$(sdl-config --libs) -lSDL_mixer -lSDL_image -lSDL_ttf -lSDL_net
-  CFLAGS += $$(sdl-config --cflags)
-endif
+SDL_LIBS := $(shell sdl-config --libs)
+SDL_CFLAGS := $(shell sdl-config --cflags)
+
+LIBS += $(SDL_LIBS) -lSDL_mixer -lSDL_image -lSDL_ttf -lSDL_net
+CFLAGS += $(SDL_CFLAGS)
 
-SRC = tennix.cc game.c graphics.cc input.c util.c sound.cc animation.c network.c
 OBJ = tennix.o game.o graphics.o input.o util.o sound.o animation.o archive.o SDL_rotozoom.o network.o
+
 ifeq ($(MSYSTEM),MINGW32)
   OBJ += tennixres.o
 endif
--- tennix-1.1.orig/game.h
+++ tennix-1.1/game.h
@@ -98,6 +98,13 @@ typedef struct {
     bool inhibit_gravity;
 } Ball;
 
+enum PlayerDesire {
+    DESIRE_NORMAL,
+    DESIRE_TOPSPIN,
+    DESIRE_SMASH,
+    DESIRE_MAX
+};
+
 typedef struct {
     InputDevice* input;
     char input_device_index;
@@ -106,9 +113,9 @@ typedef struct {
     float power;
     bool use_power;
     unsigned char score;
-    unsigned char desire;
+    PlayerDesire desire;
     bool type; /* is this player ai-controlled or human? */
-    char game; /* score for the current game */
+    int game; /* score for the current game */
     unsigned char sets[SETS_TO_WIN*2]; /* score for each set */
     float accelerate; /* a value [0..1] how fast the user accelerates */
 } Player;
@@ -118,13 +125,6 @@ enum {
     PLAYER_TYPE_AI
 };
 
-enum {
-    DESIRE_NORMAL,
-    DESIRE_TOPSPIN,
-    DESIRE_SMASH,
-    DESIRE_MAX
-};
-
 /* wait 2 seconds before we score the game */
 #define SCORING_DELAY 1000
 
@@ -161,7 +161,7 @@ enum {
 
 typedef struct {
     const Location* location;
-    char current_location; /* index of loc. in global location table */
+    int current_location; /* index of loc. in global location table */
     Ball ball;
     Player players[MAXPLAYERS];
     unsigned char serving_player;