{ stdenv, fetchFromGitHub, cmake, makeWrapper , openal, fluidsynth_1, soundfont-fluid, libGL, SDL2 , bzip2, zlib, libjpeg, libsndfile, mpg123, game-music-emu }: stdenv.mkDerivation rec { name = "gzdoom-${version}"; version = "4.1.2"; src = fetchFromGitHub { owner = "coelckers"; repo = "gzdoom"; rev = "g${version}"; sha256 = "1ix5n8hvvxfchfggfr05k4f53smfmn4l806j8hpv12h57rqvvrxw"; }; nativeBuildInputs = [ cmake makeWrapper ]; buildInputs = [ SDL2 libGL openal fluidsynth_1 bzip2 zlib libjpeg libsndfile mpg123 game-music-emu ]; enableParallelBuilding = true; NIX_CFLAGS_LINK = [ "-lopenal" "-lfluidsynth" ]; preConfigure = '' sed -i \ -e "s@/usr/share/sounds/sf2/@${soundfont-fluid}/share/soundfonts/@g" \ -e "s@FluidR3_GM.sf2@FluidR3_GM2-2.sf2@g" \ src/sound/mididevices/music_fluidsynth_mididevice.cpp ''; installPhase = '' install -Dm755 gzdoom "$out/lib/gzdoom/gzdoom" for i in *.pk3; do install -Dm644 "$i" "$out/lib/gzdoom/$i" done mkdir $out/bin makeWrapper $out/lib/gzdoom/gzdoom $out/bin/gzdoom ''; meta = with stdenv.lib; { homepage = https://github.com/coelckers/gzdoom; description = "A Doom source port based on ZDoom. It features an OpenGL renderer and lots of new features"; license = licenses.gpl3; platforms = ["x86_64-linux"]; maintainers = with maintainers; [ lassulus ]; }; }