{ mkDerivation, SDL2_image, SDL2_ttf, SDL2_net, fpc, ghcWithPackages, ffmpeg_3, freeglut , lib, fetchurl, cmake, pkg-config, lua5_1, SDL2, SDL2_mixer , zlib, libpng, libGL, libGLU, physfs , qtbase, qttools , llvm , withServer ? true }: let # gameServer/hedgewars-server.cabal depends on network < 3 ghc = ghcWithPackages (pkgs: with pkgs; [ SHA bytestring entropy hslogger network_2_6_3_1 pkgs.zlib random regex-tdfa sandi utf8-string vector ]); in mkDerivation rec { pname = "hedgewars"; version = "1.0.0"; src = fetchurl { url = "https://www.hedgewars.org/download/releases/hedgewars-src-${version}.tar.bz2"; sha256 = "0nqm9w02m0xkndlsj6ys3wr0ik8zc14zgilq7k6fwjrf3zk385i1"; }; nativeBuildInputs = [ cmake pkg-config qttools ]; buildInputs = [ SDL2_ttf SDL2_net SDL2 SDL2_mixer SDL2_image fpc lua5_1 llvm # hard-requirement on aarch64, for some reason not strictly necessary on x86-64 ffmpeg_3 freeglut physfs qtbase ] ++ lib.optional withServer ghc; postPatch = '' substituteInPlace gameServer/CMakeLists.txt \ --replace mask evaluate # compile with fpc >= 3.2.0 # https://github.com/archlinux/svntogit-community/blob/75a1b3900fb3dd553d5114bbc8474d85fd6abb02/trunk/PKGBUILD#L26 sed -i 's/procedure ShiftWorld(Dir: LongInt); inline;/procedure ShiftWorld(Dir: LongInt);/' hedgewars/uWorld.pas ''; cmakeFlags = [ "-DNOVERSIONINFOUPDATE=ON" "-DNOSERVER=${if withServer then "OFF" else "ON"}" ]; # hslogger brings network-3 and network-bsd which conflict with # network-2.6.3.1 preConfigure = '' substituteInPlace gameServer/CMakeLists.txt \ --replace "haskell_flags}" \ "haskell_flags} -package network-2.6.3.1 -hide-package network-bsd" ''; NIX_LDFLAGS = lib.concatMapStringsSep " " (e: "-rpath ${e}/lib") [ SDL2.out SDL2_image SDL2_mixer SDL2_net SDL2_ttf libGL libGLU libpng.out lua5_1 physfs zlib.out ]; qtWrapperArgs = [ "--prefix LD_LIBRARY_PATH : ${lib.makeLibraryPath [ libGL libGLU freeglut physfs ]}" ]; meta = with lib; { description = "Turn-based strategy artillery game similar to Worms"; homepage = "http://hedgewars.org/"; license = licenses.gpl2; longDescription = '' Each player controls a team of several hedgehogs. During the course of the game, players take turns with one of their hedgehogs. They then use whatever tools and weapons are available to attack and kill the opponents' hedgehogs, thereby winning the game. Hedgehogs may move around the terrain in a variety of ways, normally by walking and jumping but also by using particular tools such as the "Rope" or "Parachute", to move to otherwise inaccessible areas. Each turn is time-limited to ensure that players do not hold up the game with excessive thinking or moving. A large variety of tools and weapons are available for players during the game: Grenade, Cluster Bomb, Bazooka, UFO, Homing Bee, Shotgun, Desert Eagle, Fire Punch, Baseball Bat, Dynamite, Mine, Rope, Pneumatic pick, Parachute. Most weapons, when used, cause explosions that deform the terrain, removing circular chunks. The landscape is an island floating on a body of water, or a restricted cave with water at the bottom. A hedgehog dies when it enters the water (either by falling off the island, or through a hole in the bottom of it), it is thrown off either side of the arena or when its health is reduced, typically from contact with explosions, to zero (the damage dealt to the attacked hedgehog or hedgehogs after a player's or CPU turn is shown only when all movement on the battlefield has ceased).''; maintainers = with maintainers; [ kragniz fpletz ]; inherit (ghc.meta) platforms; }; }