James Kay
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998f42aa48
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godot: restrict build platforms to [ "i686-linux" "x86_64-linux" ]
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2018-03-16 19:46:54 +00:00 |
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James Kay
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7ba969f87e
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godot: stop build process from looking in global directories
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2018-03-16 19:46:53 +00:00 |
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James Kay
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ef5fd1cf27
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godot: clean up output path
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2018-03-16 19:46:33 +00:00 |
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James Kay
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ef7a25fcc0
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godot: 2.1.4 -> 3.0
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2018-03-16 19:46:33 +00:00 |
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Alexander V. Nikolaev
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0acec7e984
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treewide: transition mesa to libGLU_combined
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2018-02-24 17:06:49 +02:00 |
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Alexander V. Nikolaev
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1bc1909e5b
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treewide: transition from mesa_glu to libGLU
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2018-02-24 17:05:43 +02:00 |
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Joerg Thalheim
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8b0f2b22a5
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godot: remove -stable suffix from version
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2017-11-13 09:08:44 +00:00 |
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Jason Hilton
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61b20e2415
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godot: 2.1.3 -> 2.1.4
When I tested this locally I had already merged in
pull #31587.
fixes #31588 #31587
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2017-11-13 08:47:03 +00:00 |
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John Ericson
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ed14223f8c
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treewide: Manual fix more pkg-config build-inputs
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2017-09-21 15:49:54 -04:00 |
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Jean-Pierre PRUNARET
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41bad11dde
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godot: homepage link with httpS
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2017-08-17 22:13:32 +02:00 |
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Robin Raymond
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4a3e1d83a1
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godot 2.1.1-stable -> 2.1.3-stable
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2017-07-08 14:48:35 +02:00 |
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Vladimír Čunát
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2065eea424
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mesa: reduce usage of the attribute and explain why
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2017-04-16 13:03:15 +02:00 |
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Richard Zetterberg
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4799971895
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godot: init at 2.1.1-stable
Adds the [godot engine](https://godotengine.org/) at the latest stable
version.
Produced binary contains the tools and the engine itself.
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2017-01-06 12:07:19 +01:00 |
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