Commit graph

13 commits

Author SHA1 Message Date
James Kay
998f42aa48
godot: restrict build platforms to [ "i686-linux" "x86_64-linux" ] 2018-03-16 19:46:54 +00:00
James Kay
7ba969f87e
godot: stop build process from looking in global directories 2018-03-16 19:46:53 +00:00
James Kay
ef5fd1cf27
godot: clean up output path 2018-03-16 19:46:33 +00:00
James Kay
ef7a25fcc0
godot: 2.1.4 -> 3.0 2018-03-16 19:46:33 +00:00
Alexander V. Nikolaev
0acec7e984 treewide: transition mesa to libGLU_combined 2018-02-24 17:06:49 +02:00
Alexander V. Nikolaev
1bc1909e5b treewide: transition from mesa_glu to libGLU 2018-02-24 17:05:43 +02:00
Joerg Thalheim
8b0f2b22a5 godot: remove -stable suffix from version 2017-11-13 09:08:44 +00:00
Jason Hilton
61b20e2415 godot: 2.1.3 -> 2.1.4
When I tested this locally I had already merged in
pull #31587.

fixes #31588 #31587
2017-11-13 08:47:03 +00:00
John Ericson
ed14223f8c treewide: Manual fix more pkg-config build-inputs 2017-09-21 15:49:54 -04:00
Jean-Pierre PRUNARET
41bad11dde godot: homepage link with httpS 2017-08-17 22:13:32 +02:00
Robin Raymond
4a3e1d83a1 godot 2.1.1-stable -> 2.1.3-stable 2017-07-08 14:48:35 +02:00
Vladimír Čunát
2065eea424
mesa: reduce usage of the attribute and explain why 2017-04-16 13:03:15 +02:00
Richard Zetterberg
4799971895 godot: init at 2.1.1-stable
Adds the [godot engine](https://godotengine.org/) at the latest stable
version.

Produced binary contains the tools and the engine itself.
2017-01-06 12:07:19 +01:00